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Форум » Игры » X4: Foundations » X4: Foundations - Патчи » X4: Foundations - Update (Обновления и описание исправлений)
X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.





Зажал ссылку, получи в потдых ботинком...

Вопросы по патчам в этой теме

Перевод - eliseeff
Сообщение отредактировал Фокусник - Среда, 03.03.2021, 19:48:48



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ФокусникДата: Четверг, 28.01.2021, 11:38:22 | Сообщение # 101

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X4 Foundations Public Beta - Version: 4.00 Beta 5 (426668) - Last updated: 2021-01-27

Код
[Beta 5] New Feature: Terraforming!
[Beta 5] New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
[Beta 5] Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
[Beta 5] Added change override order option to Interact menu.
[Beta 5] Added Logbook tab to Object Information menu.
[Beta 5] Added tooltip for amount of reserved wares in ware exchange menu.
[Beta 5] Added player faction to blacklist options.
[Beta 5] Added option to sort Object List by relation.
[Beta 5] Added mining resource information to sector info menu and encyclopedia entries.
[Beta 5] Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
[Beta 5] Added comm option to ask pilots for way to next sector towards mission target (new feature in 4.00).
[Beta 5] Added missing Follow option for subordinate groups in Ship Interactions menu (new feature in 4.00).
[Beta 5] Added guaranteed completion rewards for all guild mission chains.
[Beta 5] Added mission offers for factions which are at enemy relations to player but not actively hostile.
[Beta 5] Added helpful ship computer warnings to Paranid story maze mission.
[Beta 5] Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
[Beta 5] Added paint mod rewards to first Split plot investment mission.
[Beta 5] Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
[Beta 5] Improved Kha'ak presence and behaviour (again).
[Beta 5] Improved laser tower targeting.
[Beta 5] Improved capital ship combat movement.
[Beta 5] Improved bailing of crew in NPC-vs-NPC case (new feature in 4.00).
[Beta 5] Improved relative resource distribution for ship-building stations.
[Beta 5] Improved disengaging from combat in response to relations with target improving to non-hostile level.
[Beta 5] Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
[Beta 5] Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
[Beta 5] Improved volume and variety of Trader's Corner music.
[Beta 5] Improved transaction log details text for ships selling at stations (new feature in 4.00).
[Beta 5] improved Extensions menu with more details and added toggle in extension list.
[Beta 5] improved layout of resource needs in Station Build menu.
[Beta 5] Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
[Beta 5] Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
[Beta 5] Improved clarity of conversation tooltip about requirements to start Paranid plot.
[Beta 5] Improved diversity of paint mod rewards between guild subscriptions.
[Beta 5] Improved Hatikvah story mission to scan data leak at Scale Plate station.
[Beta 5] Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
[Beta 5] Removed option to drop cargo from units
[Beta 5] Removed Think map filter category and moved those entries to Other category.
[Beta 5] Removed laser towers from ship categories in Encyclopedia.
[Beta 5] Removed Coordinate Attack as default behaviour (new feature in 4.00).
[Beta 5] Fixed ware exchange option being available for ships with which docking is not possible.
[Beta 5] Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
[Beta 5] Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
[Beta 5] Fixed Sell Ships menu not working when selling many ships (problem introduced in 4.00).
[Beta 5] Fixed scaling for New Default Behaviour context menu.
[Beta 5] Fixed Alert menu not being shown under certain circumstances.
[Beta 5] Fixed aim prediction for weapons on rotating objects.
[Beta 5] Fixed turret aiming against large targets.
[Beta 5] Fixed autopilot sometimes flying back into jumpgate it just exited.
[Beta 5] Fixed defence drones escorting ship not responding to attacks on their fleets.
[Beta 5] Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
[Beta 5] Fixed ships being built without any thrusters (problem introduced in 4.00).
[Beta 5] Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
[Beta 5] Fixed ships not attacking objects belonging to friendly or neutral factions when they have fire authorisation override to do so (new feature in 4.00).
[Beta 5] Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
[Beta 5] Fixed automated traders trading with clients after they have moved to blacklisted sector.
[Beta 5] Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
[Beta 5] Fixed construction vessels remaining in unsafe locations when expanding station plots.
[Beta 5] Fixed construction vessels not disengaging when becoming enemy with assigned station.
[Beta 5] Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
[Beta 5] Fixed docking platform corners not appearing on wharfs which also host faction representative (problem introduced in 4.00).
[Beta 5] Fixed ongoing research still allocating space for resources.
[Beta 5] Fixed NPC getting stuck in tool pickup loop.
[Beta 5] Fixed objects with hull values over 100%.
[Beta 5] Fixed Escape Plan mission sometimes stalling if left for too long.
[Beta 5] Fixed escape pods not launching in Hatikvah Breakdown mission.
[Beta 5] Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
[Beta 5] Fixed missing guidance to NPC during Suspicious Split mission in Split story.
[Beta 5] Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
[Beta 5] Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
[Beta 5] Fixed deployed HQ construction vessels being left behind when warping HQ (new feature in 4.00).
[Beta 5] Fixed multiple repair satellite missions in trade subscription not progressing.
[Beta 5] Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
[Beta 5] Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
[Beta 5] Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
[Beta 5] Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
[Beta 5] Fixed cases of missing target elements (problem introduced in 4.00).
[Beta 5] Fixed guidance sometimes not being available when asking NPC for way to destination (problem introduced in 4.00).
[Beta 5] Fixed faction relation bar in target monitor not updating.
[Beta 5] Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
[Beta 5] Fixed floating geometry on graphene production module.
[Beta 5] Fixed several misaligned surface elements.
[Beta 5] Fixed Tobii devices not being detected with recent Tobii drivers.
[Beta 5] Fixed several causes of performance issues.
[Beta 5] Fixed several causes of crashes.

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ФокусникДата: Вторник, 02.02.2021, 20:14:33 | Сообщение # 102

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X4 Foundations Public Beta - Version: 4.00 Beta 6 (427303) - Last updated: 2021-02-02

Код

[Beta 6] Added confirmation request when clearing logbook entries.
[Beta 6] Added option to temporarily disable cover faction mode in Map.
[Beta 6] Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
[Beta 6] Added "hostile" keyword to map search (new feature in 4.00).
[Beta 6] Added Coordinated Attack option for stations (new feature in 4.00).
[Beta 6] Added support for subordinate's Assignment roles in Coordinated Attack (new feature in 4.00).
[Beta 6] Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
[Beta 6] Improved design of New Game menu.
[Beta 6] Improved out-of-sequence objective handling for Terraforming Missions (new feature in 4.00).
[Beta 6] Improved Coordinated Attack initial positioning (new feature in 4.00).
[Beta 6] Fixed very low gas gathering rates and granted one-time resource stimulus to gas-processing factories (problem introduced in 4.00).
[Beta 6] Fixed autopilot sometimes flying endlessly in a straight line (problem introduced in 4.00).
[Beta 6] Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
[Beta 6] Fixed incorrect auto-aim when rolling while pitched up or down.
[Beta 6] Fixed missing scanner on Split space suits.
[Beta 6] Fixed Split L Dumbfire Turrets not firing.
[Beta 6] Fixed Split plot fleet delivery mission getting stuck if mission was active during last update (problem introduced in 4.00).
[Beta 6] Fixed completion of A Fearsome Flagship and An Ethical Challenge missions not completing Gathering Storm (problem introduced 4.00).
[Beta 6] Fixed Terraforming menu referring to wrong system after finishing terraforming mission and teleporting HQ (new feature in 4.00).
[Beta 6] Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
[Beta 6] Fixed another case of Escape Plan mission sometimes stalling.
[Beta 6] Fixed blank Terraforming menu under certain circumstances (new feature in 4.00).
[Beta 6] Fixed missing user confirmation when closing Station Build menu (problem introduced in 4.00).
[Beta 6] Fixed jumping scrollbar in Station Build menu (problem introduced in 4.00).
[Beta 6] Fixed Target Next Hostile (Shift+E) targeting enemy (pink) objects rather than only hostile (red) ones (problem introduced in 4.00).
[Beta 6] Fixed repeated blueprint unlock messages when loading saved game (problem introduced in 4.00).
[Beta 6] Fixed guidance on map stopping at unknown local highways (problem introduced in 4.00).
[Beta 6] Fixed several causes of crashes.

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ФокусникДата: Среда, 03.02.2021, 21:03:58 | Сообщение # 103

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X4 Foundations Public Beta - Version: 4.00 Beta 6 Hotfix 1 (427576) - Last updated: 2021-02-03

Код

[Beta 6 HF1] Improved miners looking for resources around resource probes.
[Beta 6 HF1] Fixed wrong (hostile) results when using map search (problem introduced in 4.00)
[Beta 6 HF1] Fixed many resource regions not working (problem introduced in 4.00).
[Beta 6 HF1] Fixed issues with terraforming objective steps not updating properly (new feature in 4.00).
[Beta 6 HF1] Fixed being unable to save due to stuck terraforming conversation with Boso Ta (new feature in 4.00).

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ФокусникДата: Суббота, 13.02.2021, 11:41:33 | Сообщение # 104

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X4 Foundations Public Beta - Version: 4.00 Beta 7 (428572) - Last updated: 2021-02-11

Код

[Beta 7] New Feature: Emergency eject.
[Beta 7] Added trade assignments for mining ships.
[Beta 7] Added shortcuts from Logical Station Overview to create and edit trade rules.
[Beta 7] Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
[Beta 7] Added information about terraforming project cost scaling (new feature in 4.00).
[Beta 7] Added possibility to abort terraforming projects (new feature in 4.00).
[Beta 7] Added log messages for terraforming expenses and payouts (new feature in 4.00).
[Beta 7] Added more information to transaction log entries when selling ships (new feature in 4.00).
[Beta 7] Added performance warning when using certain anti-aliasing settings in combination with volumetric fog (new feature in 4.00).
[Beta 7] Improved behaviour of mining ships when using resource probes.
[Beta 7] Improved smoothness when panning, rotating or scrolling busy map displays.
[Beta 7] Improved low attention combat simulation.
[Beta 7] Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
[Beta 7] Fixed doubled group entries when assigning ships under certain circumstances.
[Beta 7] Fixed incorrect credit amounts being displayed in logbook after constructing ship for another faction (problem introduced in 4.00).
[Beta 7] Fixed ship constructions in Logical Station Overview showing negative progress when finished.
[Beta 7] Fixed ongoing research still allocating space for resources for a while (improves previous fix in 4.00).
[Beta 7] Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
[Beta 7] Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
[Beta 7] Fixed half of ships in local highway being killed when player leaves.
[Beta 7] Fixed launched defence drones pursuing targets beyond engagement range.
[Beta 7] Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
[Beta 7] Fixed stations not accounting for defence drones when dealing damage while player is not present.
[Beta 7] Fixed stations with missile turrets on automatic supply not requesting missile resources.
[Beta 7] Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
[Beta 7] Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
[Beta 7] Fixed aborting of individual terraforming builds stalling project progress (new feature in 4.00).
[Beta 7] Fixed stalled terraforming projects by re-creating previously cancelled build orders (new feature in 4.00).
[Beta 7] Fixed missing check for player funds when starting terraforming projects (new feature in 4.00).
[Beta 7] Fixed certain terraforming projects not updating costs when planet population changes (new feature in 4.00).
[Beta 7] Fixed Fund Start-Up terraforming project not costing any credits (new feature in 4.00).
[Beta 7] Fixed interrupted text input when using HOTAS or similar input methods.
[Beta 7] Fixed more repeated blueprint unlock messages on game load (improves previous fix in 4.00).
[Beta 7] Fixed broken construction/deconstruction visualisation (problem introduced in 4.00).
[Beta 7] Fixed Theseus being able to equip mining lasers.
[Beta 7] Fixed Drop Drone engine not being visibly connected to ship hull (new feature in 4.00).
[Beta 7] Fixed several causes of crashes.

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ФокусникДата: Пятница, 19.02.2021, 09:52:15 | Сообщение # 105

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X4 Foundations Public Beta - Version: 4.00 Beta 8 (429083) - Last updated: 2021-02-16

Код

[Beta 8] Added Set Guidance option on superhighway gates.
[Beta 8] Added check for whether Builder is required in Station Build menu.
[Beta 8] Added possibility to restore minimized Map with Quick Action Menu shortcut.
[Beta 8] Added shortcuts from Logical Station Overview to create and edit trade rules.
[Beta 8] Added separate Transaction Log entries for upgrading and resupplying ships (new feature in 4.00).
[Beta 8] Improved effect of crew skill and resource probe usage on mining efficiency.
[Beta 8] Improved output of stations producing workforce resources to counter universal food shortage.
[Beta 8] Improved balancing of mining resource yields and replenishment rates.
[Beta 8] Improved mining ship usage of resource probes.
[Beta 8] Improved balancing of workforce for profitable production and adjusted efficiency bonus to compensate for increased costs (improves previous improvement in 4.00).
[Beta 8] Fixed terraforming not completing successfully (new feature in 4.00).
[Beta 8] Fixed pilot training terraforming projects not increasing skill (new feature in 4.00).
[Beta 8] Fixed additional gas mining drones on large gas miners not contributing to mining speed.
[Beta 8] Fixed newly constructed stations potentially not receiving ship trader (problem introduced in 4.00).
[Beta 8] Fixed Kha'ak stations offering signal leak missions (improves previous fix in 4.00).
[Beta 8] Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
[Beta 8] Fixed trade subscription not being offered when teleporting to station where you receive promotion.
[Beta 8] Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
[Beta 8] Fixed stations automatically reassigning mining ships to mine for them.
[Beta 8] Fixed assigning employee as Individual Trainee not working.
[Beta 8] Fixed being able to walk through walls by moving very slowly.
[Beta 8] Fixed heat build-up of beam weapons.
[Beta 8] Fixed visible sector description text changing under certain circumstances.
[Beta 8] Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
[Beta 8] Fixed crew delivery missions not aborting automatically if destination station is destroyed
[Beta 8] Fixed engine boost effect not being visually attached to medium sized engines.
[Beta 8] Fixed missing barrel rotation in Bolt Repeater.
[Beta 8] Fixed several causes of crashes.

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ФокусникДата: Четверг, 25.02.2021, 10:33:46 | Сообщение # 106

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X4 Foundations Public Beta - Version: 4.00 Beta 9 (430273) - Last updated: 2021-02-24

Код

[Beta 9] Added skill information to individual trainee info (new feature in 4.00).
[Beta 9] Added red order icon for ships that cannot mimic their commander's default behaviour (new feature in 4.00).
[Beta 9] Improved capital ship inter-sector movement.
[Beta 9] Improved low attention combat simulation (improves previous improvement in 4.00).
[Beta 9] Improved prioritisation of build queue at player HQ to ensure ships are queued before items required for terraforming (new feature in 4.00).
[Beta 9] Improved behaviour of mining ships with regard to resource probes, particularly when few resource probes are in their operating area.
[Beta 9] Improved lists in menus of queued ships under construction to be more concise.
[Beta 9] Improved Make War not Peace mission by making final option select all listed war targets irrespective of current borders (new feature in 4.00).
[Beta 9] Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
[Beta 9] Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
[Beta 9] Improved character lighting in communications scenes.
[Beta 9] Fixed performance issue when starting some terraforming projects (new feature in 4.00).
[Beta 9] Fixed subordinates sometimes not clearing reservations on reassignment.
[Beta 9] Fixed subordinates assigned to mimic mining ships mining in wrong sectors (new feature in 4.00).
[Beta 9] Fixed mining lasers dealing excessive damage against enemies when player not present.
[Beta 9] Fixed ships without weapons or turrets being able to mine asteroids.
[Beta 9] Fixed ships not consuming countermeasures when player not present.
[Beta 9] Fixed station turrets not doing any damage when player not present (problem introduced in 4.00).
[Beta 9] Fixed stations not using their turrets under certain circumstances.
[Beta 9] Fixed remotely viewed objects not shooting under certain circumstances.
[Beta 9] Fixed excessive workforce reduction when insufficient resources are available.
[Beta 9] Fixed player ship getting pushed when getting up while flying relative to moving object.
[Beta 9] Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
[Beta 9] Fixed savegames where large number of factories have been built by factions for no reason.
[Beta 9] Fixed ships with automated default behaviours sometimes ignoring certain sectors.
[Beta 9] Fixed certain Xenon and Kha'ak stations not having turrets and shields in newly started games (problem introduced in 4.00).
[Beta 9] Fixed resource probes showing zero yield in locations with resources.
[Beta 9] Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
[Beta 9] Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
[Beta 9] Fixed not being able to remove buy offers for products under certain circumstances.
[Beta 9] Fixed ships not being sold under certain circumstances (problem introduced in 4.00).
[Beta 9] Fixed inconsistencies in Station Build menu regarding whether Builder is required (problem introduced in 4.00).
[Beta 9] Fixed enemy/hostile relation colours not considering military/civilian type of current ship (new feature in 4.00).
[Beta 9] Fixed terraforming missions getting stuck by adding appropriate projects to change temperature (new feature in 4.00).
[Beta 9] Fixed changed planet appearance not persisting when saving and loading (new feature in 4.00).
[Beta 9] Fixed hole in Pegasus cockpit roof.
[Beta 9] Fixed player logo on boa not being completely visible.
[Beta 9] Fixed duplicate nebula rendering during certain conversations.
[Beta 9] Fixed several causes of crashes.

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ФокусникДата: Среда, Вчера, 19:52:08 | Сообщение # 107

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X4 Foundations Public Beta - Version: 4.00 Beta 10 (431241) - Last updated: 2021-03-03

Код
[Beta 10] Added available habitation capacity for race as workforce growth rate influence.
[Beta 10] Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
[Beta 10] Added summary of workforce info to Habitation Modules section in Station Build menu.
[Beta 10] Added options to use faction and sector lists in Blacklists as whitelists.
[Beta 10] Added ability for player to set global policy and per-ship overrides governing response to attack.
[Beta 10] Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
[Beta 10] Added mouseover text for storage amounts in Logical Station Overview.
[Beta 10] Added Show Encyclopedia Entry interact menu option for sectors.
[Beta 10] Added Rename Interact menu option for player-owned sectors.
[Beta 10] Improved warnings about missing storage space in Logical Station Overview.
[Beta 10] Improved balancing of Kha'ak threat (improves previous improvement in 4.00).
[Beta 10] Improved armament of Xenon stations.
[Beta 10] Improved behaviour of mining ships with regard to resource probes, especially where multiple sectors are involved.
[Beta 10] Improved mineral mining with non-capital ships when player is present.
[Beta 10] Improved collision detection while in spacesuit.
[Beta 10] Improved Deploy Resource Probe upkeep mission handling.
[Beta 10] Improved Antigone Terraforming Mission rewards by adding exclusive new Patrol jobs (new feature in 4.00).
[Beta 10] Improved balancing of terraforming Atmospheric Pressure stat on Eighteen Billion (new feature in 4.00).
[Beta 10] Improved balancing of plant-based terraforming projects such as Fields and Forestation by removing limit on Oxygen effect (new feature in 4.00).
[Beta 10] Improved balancing of Reflective Cloud Particles terraforming project by lowering temperature requirement (new feature in 4.00).
[Beta 10] Improved balancing of planet-side competitions by greatly increasing cooldown between them (new feature in 4.00).
[Beta 10] Improved visuals of several terraformed worlds (new feature in 4.00).
[Beta 10] Improved communications scenes for NPCs by adding their real environment.
[Beta 10] Fixed NPCs appearing on player owned stations generally being all of one race.
[Beta 10] Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
[Beta 10] Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
[Beta 10] Fixed range calculation issues with capital ships attacking stations.
[Beta 10] Fixed ships sent to be recycled sometimes blocking dock.
[Beta 10] Fixed possibility to queue multiple repair orders for same ship.
[Beta 10] Fixed ships missing information about damage capabilities of their different quadrants (problem introduced in 4.00).
[Beta 10] Fixed not being able to personally claim ownerless capital ships.
[Beta 10] Fixed lockboxes accumulating when saving and loading repeatedly.
[Beta 10] Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
[Beta 10] Fixed number of queued orders being visible on ships with insufficient revealed info.
[Beta 10] Fixed incorrect voice lines playing when Fund Start-Up terraforming project becomes available (new feature in 4.00).
[Beta 10] Fixed incorrect amounts in log message related to Fund Start-Up terraforming project (new feature in 4.00).
[Beta 10] Fixed being able to start training projects without assigned trainees (new feature in 4.00).
[Beta 10] Fixed being able to build Aerial Maze terraforming project before Toxicity is removed (new feature in 4.00).
[Beta 10] Fixed misleading colour scheme for repeatable terraforming projects that cannot currently be started (new feature in 4.00).
[Beta 10] Fixed trade offers not immediately updating to reflect the changes in resource demand caused by starting or aborting terraforming project (new feature in 4.00).
[Beta 10] Fixed falling through floor and black space background after returning from external view (problem introduced in 4.00).
[Beta 10] Fixed freeze during emergency eject (new feature in 4.00).

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