Patch: Stellaris - Galaxy Edition
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Фокусник | Дата: Воскресенье, 03.07.2016, 21:51:54 | Сообщение # 1 |
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Сообщение отредактировал Admin - Пятница, 16.06.2017, 10:04:29
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Фокусник | Дата: Пятница, 05.08.2016, 11:04:12 | Сообщение # 2 |
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Stellaris: Galaxy Edition + 5 DLC
Новый патч в шапке.
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Фокусник | Дата: Суббота, 13.08.2016, 11:52:08 | Сообщение # 3 |
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== 1.2.4 ==
=== AI === * The AI is now significantly slower to seek out and research the Wounded Queen special project, to give players a chance to complete it. * Fixed a bug where AI would repeatedly open and close border access.
=== Bugfixes === * Fixed a bug where the Xeno Integration tech could not be researched. * Fixed some issues with checksum and stability on OSX.
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Фокусник | Дата: Среда, 17.08.2016, 10:45:56 | Сообщение # 4 |
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Patch 1.2.5 was released on 2016-08-16
AI Fixed another case of wars at 100% warscore not being ended by the AI Fixed another case of AI open/close borders spam Fixed an issue where sector AI would build research of only one type due to a math error. Fixed AI inviting players to wars they should have no interest in. AI will no longer prioritize working food tiles on planets with only robots.
Features Added 2 more plantoid namelists.
Bugfixes Fixed bug where multiple special projects were being researched at the same time. Special projects with time cost no longer use stored resources. Fixed a couple of CTDs.
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Фокусник | Дата: Пятница, 28.10.2016, 22:23:11 | Сообщение # 6 |
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2016-10-27 v1.3.1
HOTFIX 1.3.1
Код ################### # Features ###################
#General * Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points * Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game) * Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued * Removed restriction on moving pops in sectors, as it caused some issues with resettlement * Empires get high intel level in systems with Enclaves they have communications with * Purging now prevents all population growth
#Diplomacy * It is no longer possible to offer Non-Aggression Pacts while at war
################### # Balance ###################
#General * Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * Civilian fleets can now emergency FTL much faster than military ones * Reduced frequency of planets with Stone Age Primitives * 'Alien Overlords' happiness modifier is now affected by policy happiness modifier
#Diplomacy & War * Reduced the extra warscore cost for taking Capitals
#Encounters & End Game Crises * Unbidden Escort ship base evasion reduced from 80 to 20 * Swarm orbital bombards * Swarm changes bombardment stance * Swarm only builds stations within borders * Swarm sends fleet if it's small but can't be merged * Swarm can now use Full Orbital Bombardment
################### # AI ###################
#War * AI no longer uses torpedoes until cruisers are available
#Sector * Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off * Fixed a case where sectors would not properly keep pops enslaved * Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations
#Diplomacy * AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years * AI will no longer ask you to become their vassal multiple times in a row
#Misc * Fixed bug causing AI not to build stations * Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after * AI does no longer know that player is building a Spaceport * Fixed bug that caused AI not to build armies sometimes
################### # User Interface ################### * Save game incompatibility is indicated by gray text * Expansion planner shows colony ship type
################### # Graphics ################### * Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets * Stellar Devourer spawn VFX duration reduced to 1 day * Added missing tech icon for tomb world adaptation
################### # Bugfixes ################### * Frontier Hospital technology now properly requires Frontier Health * Fleets can now attack during warp drive wind-down * Added missing localization for Kicked from Federation notification text * Added missing localization for Federation Association Request * Added missing localization for Federation Association Ended * Added missing component set for Enigmatic Disruption Field which broke localization * Display all DLCs enabled by the host for clients in the multiplayer lobby * Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips * Transports now also showing fleet status * Fixed some events attempting to spawn removed ship designs * Slaver mandate is no longer valid if the country's policies disallow slavery * Fixed a bug where Colony Influence Cost would sometimes be too high * Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain * Fixed CTD caused by ships trying to shoot at entities that did not exist * Fixed an issue with a slave faction tooltip * Fixed CTD when an event timed out without any valid options * The event window will now properly close when the event times out * Fixed visual artifacts on pulsar and neutron stars * Added missing localization for Plantoid 4 name list * Launcher DLC tab scrollbar appears with correct position and size when content overflows container * Founder species now changes when no pops of that species exist after gene modification * No longer possible to generate infinite resources by trading non-existent resources * No longer possible to trade last resource via multiple trade deals * Tooltip for sector settings was missing localization * Fixed bug causing ship designer to choose components that haven't yet been researched by player * Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have * Fixed a bug where robots could sometimes get ethics * Don't send double notification messages when notifying all communications * Fixed mapicons showing 100% habitability after building a robot pop * Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources. * Special projects in the same option group which time out on the same day no longer get blocked from failing properly * Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire * Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile * Wrong event will no longer fire if fleet is destroyed by Infinity Machine * Dimensional Horror special project now appears in system view * DPS calculator and military power now take ship firing speed modifiers into account * Fixed missing graphics on sanctuary guardians * Fixed conflicting traits for Kel-Azaan * Fixed materialist Fallen Empire task not giving opinion boost * Fixed bug causing wrong player to get removed from federation in multiplayer * Fixed CTD when using polish or russian on Linux/OSX * Fixed CTD caused by game not having write privileges to its cache files
Stellaris.Update.v1.3.0.to.v1.3.1_(Checksum f100)
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Фокусник | Дата: Воскресенье, 11.12.2016, 11:40:39 | Сообщение # 9 |
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2016.12.05 - Updated to v1.4.1 (checksum 1759) {PATCH LOGS}
Код ############################################################## ######################## HOTFIX 1.4.1 ######################## ##############################################################
################### # AI ###################
#War - Fixed a bug where the AI would not embark their assault armies while at war - Fixed a case where AI vs. AI wars would never end
#Misc - Xenophobe Fallen Empires will now cleanse planets
################### # Bugfixes ################### - Fixed issue with the Blorg not using all of their trait points - Minor fixes to localization - Fixed a potential breakage point in the Horizon Signal chain - Observation stations built in a sector shouldn't belong to sector - Turning off Auto-Unpause doesn't break Auto-Pause anymore - Fixed not being able to orbitally bombard occupied planets. - Fixed ethics divergence from distance to capital/sector managed planets - Fixed CTD when in station build mode while in the galaxy view - Fixed the "Then Virgil, Now Beatrice" achievement not being achievable - Fixed some issues with garrisons on occupied worlds - Fixed various CTDs
Stellaris.Update.v1.3.0.to.v1.4.1_(Checksum 1759)
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Turbobit | hitfile | Курсы обмена эл. валют | Star Citizen - регистрация
Как передать файл через торрент без трекера | Правила добавления тем на форуме | Какие ссылки разрешены на форуме
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