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Форум » Игры » X3: Reunion / X3: Terran Conflict / X3: Albion Prelude / ΧЗ Fаrnhаms Lеgасу » X3: Глобальные моды » [LU ] [Mayhem 3] Renegades
[LU ] [Mayhem 3] Renegades
ФокусникДата: Вторник, 20.02.2024, 18:31:05 | Сообщение # 1

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[LU ] [Mayhem 3] Renegades




Ренегаты - это последний мод в линейке Mayhem 3, полностью готовый и интегрированный мод, содержащий новые возможности, множество исправлений ошибок и творческих улучшений.

Созданный на основе Zero Hour 2.2, Ренегаты имеют ВСЕ функции предыдущих версий Mayhem 3 и много других.
Мод Ренегаты - в основном, направлен на улучшение работы истребителей и их действия в игре. Истребители были улучшены, а их функции роли поддержки были расширены и исправлены.

Этот релиз предназначен для ПОЛНОЙ установки и имеет очень большой размер (4,3 ГБ). Он включает в себя весь пакет от Litcube, Joubarbe и Hector0x.
Была проделана большая дополнительная работа по улучшению качества жизни и совершенствованию некоторых основных игровых элементов. Буду рад вашим отзывам.

Без Hector0x этот релиз никогда бы не появился, и мы все должны поблагодарить его за самоотверженность. Сейчас Hector0x взял небольшой перерыв от Zero Hour, но, скорее всего, вернется с новыми потрясающими идеями в будущем.

А пока я предлагаю вам мод Ренегаты, дабы утолить вашу тягу к чему-то новому. Это новый релиз, а я - старый чувак. Я легко могу что-то упустить, а вы, как и всегда, являетесь опытными бета-тестерами. Надеюсь, что все будет хорошо, но есть несколько значительных изменений, и ни один разработчик не может предусмотреть все.

Пожалуйста, сообщайте о любых ошибках, связанных с релизом, и будьте готовы к тому, что на первых этапах релиза может быть не так , как задумывалось. Я буду очень признателен, если все сообщения об ошибках будут отправлены мне в личные сообщения, и будьте уверены, я обязательно с ними ознакомлюсь. Баги, связанные с сюжетом, или проблемы/улучшения не исправлялись в этом релизе.

Если Hector0x предоставит какие-либо исправления сюжета, я включу их. Если Hector0x не сделает этого, то я могу заняться ими позже, но не сейчас. Ренегаты - это работа, сделанная с любовью, в свободное от работы время, и ее подготовка потребовала много времени. Пожалуйста, будьте помягче в своих комментариях smile Спасибо.






Более подробную информацию смотрите на сайте Егософт: https://forum.egosoft.com/viewtopic.php?f=94&t=460221


ZMap - Mayhem 3 Map Generator and Editor - подправленный немножечко руский и английский


Сообщение отредактировал Фокусник - Четверг, 22.02.2024, 22:16:28



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ФокусникДата: Воскресенье, 21.04.2024, 03:00:02 | Сообщение # 11

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Latest Incremental Release (V3.00)

Note: Please consider this an Advanced Beta. I've tested as well as I can for a couple weeks straight now, and it seems clean, but there were a LOT of changes in this release and I know that no new release survives first contact with a player, so please keep an eye out for any issues and let me know through a private message and I'll get on it. I recommend you back up your 2.6 install just in case you need it.

New Features and Fixes

The main Renegades Plot has been added. FEAR the Renegade!
There is now a new mystery to be solved, dangers to be faced and benefits to be reaped. Late game, Renegades will no longer be content to wait in distant sectors hoping to catch one of your ships. They will become more aggressive and seek you out as your military power grows. Solve the mystery, but be careful, as opening this can of space worms can make you or break you. Commonwealth reports have been coming out regarding a hidden base being used by a group of trouble makers. Operating from within their hidden sanctuary, they pose an increasing threat and will continue to harass you unless you finally put a stop to it. It is rumored that their home system is inaccessible by everyone but them, but surely there must be a trick to it. Destroy what renegades you can find, and gather the clues they leave. If you succeed, you can end their threat forever and possibly gain something special from learning their secrets. If you fail, you will find that Space can be a very cold place to die. Note: Renegades can be turned off using the in-game Cheat menu. This will prevent any new renegades from being created.
Production messages are no longer sent to the player Message log book. This was getting cluttered with hundreds of useless ship or station creation messages.
Added an AUTO-SAVE Feature! Yes, it will now automatically save your games in rotating save slots 11, 12 and 13. You can set the interval in the 9973 config file. It is off by default. The enable is in the Cheat menu in-game.
When a sector becomes abandoned either through destruction of all stations or manually abandoning it, this sector can no longer be conquered by any of other NPC factions for a 24 hour period of time. This allows the player to pursue a scorched earth policy when invading a major faction so that the enemy is not constantly back-filling systems for free that you already purged. If a race destroys a sector or abandons one, they alone can claim or reclaim that sector without a delay. This period is adjustable in the 9973 file but defaults to 24 hours.
Destroyed Pirate bases now drop half of their station wares regardless of any setting in the 9972 file.
Updated column sizes for outpost logistics ship display lists.
Stripped colors from fleet ships displayed under fleet leaders in the Fleet Settings Screen to improve performance.
Fixed an issue where non-fighters were being assigned as support ships when joining a fleet. Also removed code that attempted to send ships to secondary carriers but never to the lead carrier.
Fixed issue where fighters trying to find a carrier in a fleet would also now consider the fleet leader to be a viable landing place.
Support ships would continue to attack a target even when extremely damaged. Support ships will now break off from an attack allowing them to dock up for repairs, provided they are not under direct fire.
Some automated ships that can be home-based at stations that are NOT outposts (such as an explorer homebased at an advanced satellite factory) were going back to their station for repairs and sitting there indefinitely because non-outposts do not repair ships. These will now return home and then go to the nearest outpost and when done repairing (or inspecting), they will return to their homebase station.
Added the "Attack Stations" command for individual large ships. Prior to this, to get a ship to automatically attack all stations in a system, they had to be part of a fleet action.
Changed description of the "Double food consumption" perk to "Triple Population Growth", which better describes what it does, rather than what it costs.
Selling agents were not properly using full trade range when set to "all reachable factories". Also sped up process a bit.
Changed jump beacon restrictions on hard mode to allow the player to place them in Commonwealth owned space, provided the players notoriety is at least at level 6 (3,333). On other modes players can drop beacons wherever they want. Also raised default number of jump beacons to 6.
Changed the advanced engineering perk to be 2x production time instead of 6x. This wasn't much of a perk.
The ability for a Player with Infamy to declare a truce with an enemy is now allowed, provided the player's overall military strength is double that of the enemy they are making peace with. While the enemy may not trust you, power has it's privileges and if you want peace, you get what you want. Note, faction military power levels are only computed every 8 hours due to the CPU cost of the operation.
Fixed an issue causing the Message log to lock up when the name of the message Author was colored.
Fix provided by Betelgeuse97 for when you are siding with the OCV. "Sectors do not lose claims. Sectors do not become protectorates. Reputation with other factions is not reset to neutral. Before, siding with the OCV wouldn't give extra manpower. This has been fixed by providing twice as much manpower."

Updates included from the last Patch:

Fixed "Close Bonds" mission so that it can now be completed. The player must still drop a jump beacon in the first phanon sector, but this will be converted to Phanon property and this will complete the mission.
There was a problem after attacking Neutral Traders with your ships, where those attacking ships of yours would continue attacking other Neutral traders if set to attack-all-enemies.
Made another attempt at fixing reported lockup condition where your player ship is under fire while exiting a system.
Support fighters were docking up periodically if their carrier was attacking a station. They now stay in space and continue attacking like they are supposed to.
Fixed automatic fleet repairs. In some cases, fleet ships were ignoring your fleet settings to go repair or be inspected.
Hard level, Beacon count restriction was allowing you one less beacon than it should have.
Tugs no longer put "Captured" in front of the ship name.
Fixed condition where a blank message would be sent to the player. This will corrupt your message log and requires you to start a new game if you started yours prior to 3/11.
Changed Default Power Nation status goal from 800 to 2000 due to the more accurate ship point assessment being done now. (new game required)
Fixed an issue where the new Cargo level display feature was making any Player Log messages appear blank if those messages included the ship name. This will corrupt your message log. Clear it.
Added better warning for using a jump station perk.
Changed renegade ship name to start with "Renegade"
Improved tug sector search time by 50%
Added a temporary fix to properly update and set the number of jump stations you have when you click the jump station perk.

https://forum.egosoft.com/viewtopic.php?p=5216129#p5216129

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Форум » Игры » X3: Reunion / X3: Terran Conflict / X3: Albion Prelude / ΧЗ Fаrnhаms Lеgасу » X3: Глобальные моды » [LU ] [Mayhem 3] Renegades
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