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Форум » Игры » X4: Foundations » X4: Foundations - Патчи » X4: Foundations - Update (Обновления и описание исправлений)
X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.









X4: Foundations - Repack
Сообщение отредактировал Фокусник - Четверг, 11.04.2024, 23:07:48



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ФокусникДата: Четверг, 12.08.2021, 22:46:40 | Сообщение # 121

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X4 Foundations Public Beta - Version: 4.10 Beta 6 (455246) - Last updated: 2021-08-12

Код

[Beta 6] Added module set filters to Station Build menu.
[Beta 6] Added station module context menu to module list in Station Build menu.
[Beta 6] Added option to hide module plan and loadout details in Station Build menu.
[Beta 6] Added settings to Station Build menu.
[Beta 6] Added options to reset individual custom gamestart budgets (new feature in 4.10).
[Beta 6] Added descriptions to custom gamestart budgets (new feature in 4.10).
[Beta 6] Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
[Beta 6] Added import and export for custom gamestarts definitions (new feature in 4.10).
[Beta 6] Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
[Beta 6] Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
[Beta 6] Improved travel speed of formations.
[Beta 6] Improved behaviour of ships attacking targets distant enough to require use of travel mode.
[Beta 6] Improved movement of capital ships clearing jump gates after transition.
[Beta 6] Improved Collect Drop(s) orders to also pick up ammunition containers.
[Beta 6] Improved launch of defence drones set to Attack my Current Target.
[Beta 6] Improved target acquisition for defence drones when switching to Attack all Enemies mode.
[Beta 6] Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
[Beta 6] Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
[Beta 6] Improved zoom sensitivity when using mouse wheel in Station Build menu.
[Beta 6] Improved snapping to connections in Build Station menu.
[Beta 6] Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
[Beta 6] Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
[Beta 6] Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
[Beta 6] Improved lighting in Station Build menu (improves previous improvement in 4.10).
[Beta 6] Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
[Beta 6] Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
[Beta 6] Fixed jumping between highways on autopilot.
[Beta 6] Fixed police authority menu not working if too many sectors are player-owned.
[Beta 6] Fixed Collision Avoidance not working even if game setting is set.
[Beta 6] Fixed ships not firing at stations even if target directly in front of barrel.
[Beta 6] Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
[Beta 6] Fixed ware transfer sometimes stalling with one ship locked in critical state.
[Beta 6] Fixed subordinates sometimes docking at their respective commanders indefinitely.
[Beta 6] Fixed ships sometimes not been able to dock in enclosed docks.
[Beta 6] Fixed Mass Traffic clumping together (problem introduced in 4.10).
[Beta 6] Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
[Beta 6] Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
[Beta 6] Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
[Beta 6] Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
[Beta 6] Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
[Beta 6] Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
[Beta 6] Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
[Beta 6] Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
[Beta 6] Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
[Beta 6] Fixed wrong object being in focus after reopening Map (new feature in 4.10).
[Beta 6] Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
[Beta 6] Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
[Beta 6] Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
[Beta 6] Fixed sector background in station editor rotating with player ship (new feature in 4.10).
[Beta 6] Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
[Beta 6] Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
[Beta 6] Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
[Beta 6] Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
[Beta 6] Fixed sharp line on Katana cockpit glass.
[Beta 6] Fixed Nimcha landing gear not being attached properly.
[Beta 6] Fixed object outlines with AMD FSR enabled.
[Beta 6] Fixed several causes of crashes.

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ФокусникДата: Четверг, 02.09.2021, 13:28:19 | Сообщение # 122

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X4 Foundations Public Beta - Version: 4.10 Beta 7 (457412) - Last updated: 2021-09-02

Код
[Beta 7] Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
[Beta 7] Added mission ship loadouts to Ship Configuration menu.
[Beta 7] Added ware volume info to storage nodes in Logical Station Overview
[Beta 7] Added option to reset station module rotation in Station Build menu.
[Beta 7] Improved docking of non-capital ships.
[Beta 7] Improved capital ship combat movement when pursuing fleeing targets.
[Beta 7] Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
[Beta 7] Improved speed display in crosshairs.
[Beta 7] Improved info box of selected object on Map by making it transparent when cursor is over it.
[Beta 7] Improved readability of filtered wares in remaining cargo list in Map menu.
[Beta 7] Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
[Beta 7] Improved relation budgets balancing in custom gamestart (new feature in 4.10).
[Beta 7] Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
[Beta 7] Improved handling of out-of-gpu-memory conditions.
[Beta 7] Removed AMD FSR support (new feature in 4.10, postponed for a later update).
[Beta 7] Removed visualisation of module connections in Build Menu while not dragging module.
[Beta 7] Removed orange order icons for ships with order failures (new feature in 4.10).
[Beta 7] Fixed NPC station managers sometimes giving double rewards.
[Beta 7] Fixed excessive damage when missiles hit certain targets.
[Beta 7] Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
[Beta 7] Fixed Split factions not rebuilding trading stations.
[Beta 7] Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
[Beta 7] Fixed HQ warping to wrong position during first encounter.
[Beta 7] Fixed Boso Ta dialog not playing when browsing research menu.
[Beta 7] Fixed menu crash when cancelling ship orders under certain circumstances.
[Beta 7] Fixed save name not being immediately changeable if there is no save yet.
[Beta 7] Fixed long range scan getting stuck when triggered while menu is open.
[Beta 7] Fixed missing countermeasure blueprints in encyclopedia.
[Beta 7] Fixed flight assist and auto-pilot control messages not being shown after loading saves.
[Beta 7] Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
[Beta 7] Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
[Beta 7] Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
[Beta 7] Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
[Beta 7] Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
[Beta 7] Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
[Beta 7] Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
[Beta 7] Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
[Beta 7] Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
[Beta 7] Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
[Beta 7] Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
[Beta 7] Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
[Beta 7] Fixed cockpit glass on Falcon not registering collisions.
[Beta 7] Fixed floating light and mirrored faction logo on Jian.
[Beta 7] Fixed inverted panel texture in security office.
[Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
[Beta 7] Fixed several causes of crashes.

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ФокусникДата: Четверг, 02.09.2021, 20:41:49 | Сообщение # 123

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X4 Foundations Public Beta - Version: 4.10 Beta 7 HF 1(457559) - Last updated: 2021-09-02

Код

[Beta 7 HF 1] Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
[Beta 7 HF 1] Fixed pilots from player owned shipyards being random races instead of workforce races.
[Beta 7 HF 1] Fixed Ship Information menu not displaying when ship mods are present (problem introduced in 4.10).
[Beta 7 HF 1] Fixed several causes of crashes.

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ФокусникДата: Четверг, 09.09.2021, 20:55:38 | Сообщение # 124

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X4 Foundations Public Beta - Version: 4.10 Beta 7 HF 2 (458530) - Last updated: 2021-09-09

Код

[Beta 7 HF 2] Fixed marines on stations running out of sight soon after docking.
[Beta 7 HF 2] Fixed menu crash after adding or editing ships in Custom Gamestart (new feature in 4.10).
[Beta 7 HF 2] Fixed several causes of crashes.

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ФокусникДата: Пятница, 10.09.2021, 17:09:42 | Сообщение # 125

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X4 Foundations Public Beta - Version: 4.10 Beta 7 HF 3 (458643) - Last updated: 2021-09-10

Код

[Beta 7 HF 3] Fixed performance issue with certain hardware configurations (problem introduced in 4.10).
[Beta 7 HF 3] Fixed several causes of crashes.

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ФокусникДата: Понедельник, 13.09.2021, 20:13:37 | Сообщение # 126

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X4 Foundations - Version: 4.10 Release (458643) - Last updated: 2021-09-13

Код
New Feature: Custom game starts.
Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
Added two new terraforming projects to directly increase or reduce air pressure.
Added storage information to active terraforming projects.
Added player access to some paint mods belonging to allied factions.
Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
Added ware reservation information to trade menu.
Added option to cancel ware reservations at player-owned stations.
Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
Added status info about insufficient funds to Account node in Logical Station Overview.
Added ware volume info to storage nodes in Logical Station Overview
Added Show Upkeep Missions option to Interact menu.
Added mission ship loadouts to Ship Configuration menu.
Added option to reset station module rotation in Station Build menu.
Added HQ account info to Research menu.
Added mass crew transfer for group trainees with player HQ.
Added module set filters to Station Build menu.
Added station module context menu to module list in Station Build menu.
Added option to hide module plan and loadout details in Station Build menu.
Added settings to Station Build menu.
Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
Added Polish localisation.
Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
Improved Deliver Fleet mission variants to ask for varying loadouts.
Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
Improved Emergency Eject feature.
Improved travel speed of formations.
Improved behaviour of station-based mining ships working for stations that require multiple resources.
Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
Improved behaviour of ships attacking targets distant enough to require use of travel mode.
Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
Improved faction logic to prevent construction of excessive numbers of stations.
Improved how factions deal with ware shortages and make decisions about new production.
Improved hazardous regions to also work when player is not nearby.
Improved AI pathing to fly around hazardous regions where possible.
Improved flight pathing for small ships docking at Tokyo.
Improved range and force of container magnet for M, L and XL ships.
Improved scanning movement of recon ships and resource scouts.
Improved balancing of relation penalty for destroying stations.
Improved balancing of price and resource cost for advanced satellites.
Improved low attention combat involving multiple capital ships.
Improved choice of positioning for newly constructed NPC stations.
Improved docking of non-capital ships.
Improved undocking movement of S and M ships to look smoother.
Improved movement of capital ships clearing jump gates after transition.
Improved capital ship combat movement when pursuing fleeing targets.
Improved behaviour of deep-level subordinates whose top-level commander is carrier.
Improved transfer of products from station to own build storage.
Improved resource probe detection range.
Improved laser tower response to attacks.
Improved Collect Drop(s) orders to also pick up ammunition containers.
Improved launch of defence drones set to Attack my Current Target.
Improved target acquisition for defence drones when switching to Attack all Enemies mode.
Improved auto aim against certain objects, especially data leaks.
Improved speed display in crosshairs.
Improved Gravidar update rate.
Improved visibility of save-related messages.
Improved visibility of turrets in scan mode.
Improved visibility of hull and shield bars on Map against colourful backgrounds.
Improved target icons for squad leaders.
Improved Map by allowing it to remember its previous state when opened again.
Improved readability of filtered wares in remaining cargo list in Map menu.
Improved info box of selected object on Map by making it transparent when cursor is over it.
Improved behaviour of Map info boxes for ships and stations.
Improved Map display of information gathered by resource probes.
Improved Map icons to display related upkeep missions on mouseover.
Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
Improved legibility of info box of selected object on Map by making it much more opaque.
Improved handling of icons representing subordinates to fade out early when zooming out on Map.
Improved display of player-owned and allied ships on Map to show icon and info text for current order.
Improved blueprint lists in Encyclopedia.
Improved workforce information in Logical Station Overview.
Improved Station Editor by showing actual sector background and relevant objects for context.
Improved Station Editor by disabling connection snapping while pressing Control.
Improved Station Editor by allowing module rotation around all axes.
Improved Station Build menu by adding option to remove module sequences.
Improved visibility of station modules in Station Build menu.
Improved zoom sensitivity when using mouse wheel in Station Build menu.
Improved snapping to connections in Station Build menu.
Improved menu layouts for Hire and Reassign crew.
Improved interface for selecting sector order parameters.
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
Improved Ship Configuration menu layout if no engines are available.
Improved Ship Behaviour by adding error messages for failed orders.
Improved loadout editor for station modules by showing other modules in construction plan for context.
Improved Confirm/Cancel buttons for ware filter selection to be always visible.
Improved New Game and Extension menus by adding more information.
Improved variety of factions seen on dock areas.
Improved appearance of Argon characters.
Improved lighting on Argon L bridge.
Improved asset pre-loading and streaming on GPUs with high memory capacity.
Improved handling of out-of-GPU-memory conditions.
Changed default setting for Alerts in Map to Low for new players
Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
Removed resource yield requirement from mining ship upkeep missions.
Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
Removed XS dock capacity from Docked Ships info on map.
Removed visualisation of module connections in Build Menu while not dragging module.
Fixed relations in Terran gamestart.
Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
Fixed HQ warping to wrong position during first encounter.
Fixed Boso Ta dialog not playing when browsing research menu.
Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
Fixed data vault mission not being completable with Cradle of Humanity expansion active.
Fixed rare situation in which Escape Plan mission cannot be completed.
Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
Fixed Covert Operations story stalling if Antigone does not own any system.
Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
Fixed Torus switch riddle to reset all switches on leaving sector.
Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
Fixed Patrol Missions pausing when player docks on player-owned ships.
Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
Fixed story characters getting random names when becoming passengers.
Fixed some story missions being abortable.
Fixed mission lockboxes not rotating.
Fixed being unable to complete ship mod research mission if it was previously aborted.
Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
Fixed incorrect trade offer price calculation for certain shipyards.
Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
Fixed modules under construction which are then destroyed not being recycled properly.
Fixed build storage of destroyed stations sometimes remaining in longer than intended.
Fixed more resources being returned to build storage when recycling station loadout upgrades.
Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
Fixed turrets set to Missile Defence not working.
Fixed ships sometimes not uncovering areas hidden by fog of war.
Fixed player-owned ships finding paths through undiscovered sectors.
Fixed auto-traders not correctly updating when loading certain older savegames.
Fixed some buttons and doors not working after teleporting to station.
Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
Fixed autopilot not using travel mode when approaching gate or accelerator.
Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
Fixed ships sometimes starting final dock movement many kilometers from dock.
Fixed never getting docking permission under certain rare circumstances.
Fixed fleeing ships repeatedly docking and undocking.
Fixed cases of ships being permanently unable to undock.
Fixed explosions of large objects not doing damage.
Fixed cases of duplicated HQ research modules.
Fixed Terran solar panels costing more resources than intended.
Fixed Kha'ak weapon platforms sometimes being unarmed.
Fixed Kha'ak outposts no longer appearing over time in certain situations.
Fixed pirate ships plundering objects belonging to friendly factions.
Fixed attacking capital ships staying outside weapon range.
Fixed weapons not shooting under certain circumstances.
Fixed being able to collide with hidden bridge geometry.
Fixed broken collision detection when flying certain ships near large objects.
Fixed ship turrets sometimes damaging their own ship under certain circumstances.
Fixed issues with cargo drones docking when many of them try to dock at same time.
Fixed entering ship not removing attached boarding pods.
Fixed wrong movement orientation when approaching dock in some situations.
Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
Fixed some homeless workers remaining on station after their habitation has gone.
Fixed AI ships flying too slowly in travel mode while in formation.
Fixed spacesuit in Split gamestart sometimes being very slow.
Fixed being able to place station modules in invalid locations.
Fixed group trainees sometimes remaining in-transit on Headquarters.
Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
Fixed ships forced to bail sometimes retaining their old default behaviour.
Fixed missing item trader on stations.
Fixed being able to jump out of bounds in shops on docking areas.
Fixed being able to assign one extra service crew or marine to ships in certain cases.
Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
Fixed boarding pods not being able to fly and attach on boarding operations.
Fixed capital-class mining ships sometimes not firing on asteroids.
Fixed station supply settings not working without manager.
Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
Fixed jumping between highways on autopilot.
Fixed police authority menu not working if too many sectors are player-owned.
Fixed Collision Avoidance not working even if game setting is set.
Fixed ships not firing at stations even if target directly in front of barrel.
Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
Fixed ware transfer sometimes stalling with one ship locked in critical state.
Fixed subordinates sometimes docking at their respective commanders indefinitely.
Fixed ships sometimes not been able to dock in enclosed docks.
Fixed NPC station managers sometimes giving double rewards.
Fixed excessive damage when missiles hit certain targets.
Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
Fixed Split factions not rebuilding trading stations.
Fixed Map icons of docked ships flickering between two positions under certain circumstances.
Fixed position of icons next to trade offers on Map when view is rotated.
Fixed object select mode in Map not working in gamepad mode.
Fixed certain Xenon stations being invisible in Savage Spur.
Fixed cargo display in ware exchange menu for stations owning mining ships.
Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
Fixed several issues with ammo and drone quantities in Logical Station Overview.
Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
Fixed Ware Transfer options when docked at another ship.
Fixed Request dock at option not being disabled when already docked at that object.
Fixed option to change Default Behaviour not being disabled under certain circumstances.
Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
Fixed station-wide loadout level resetting every time Station Build menu is closed.
Fixed problems with Personnel Management menu if ships get destroyed.
Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
Fixed loadout presets being available for ships with installed equipment mods
Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
Fixed medium ships incorrectly showing missile turret compatibility in menus.
Fixed missing title text in Interact menu under certain circumstances.
Fixed missing interactions in Crew Info tab for player employees on stations.
Fixed mismatched construction budget estimates in several locations.
Fixed traders adding logbook entries describing purchase after having sold ware.
Fixed Terraforming Expenses stat being too high by factor of 100.
Fixed Terraforming projects showing invalid resources if more was delivered than needed.
Fixed overlapping text in Ship Configuration menu.
Fixed input mapping conflict not being detected when assigning axis.
Fixed lost HUD target if mission guidance changes under certain circumstances.
Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
Fixed blank context menus in Station Build menu under certain circumstances.
Fixed blank terraforming nodes under certain circumstances.
Fixed inactive dropdown options seeming to be interactive when clicked.
Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
Fixed matching icons not being visible at some zoom levels when text filter is applied.
Fixed selected ships and stations not showing full cargo on map if filter is active.
Fixed rare fog of war issues when opening Map right after long range scan.
Fixed jumpgate and superhighway connections on Map becoming misaligned.
Fixed flickering target elements if target is moving close to crosshair.
Fixed order parameter sliders resetting while being used.
Fixed displayed of per-quadrant DPS information.
Fixed Station Construction entries in Account Management menu showing station account values while using slider.
Fixed mouse-over texts for Interact menu build storage options referencing station.
Fixed order parameter position selection interacting with order lines.
Fixed changing radius parameter of default behaviours resetting position parameter.
Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
Fixed menu crash when cancelling ship orders under certain circumstances.
Fixed save name not being immediately changeable if there is no save yet.
Fixed long range scan getting stuck when triggered while menu is open.
Fixed missing countermeasure blueprints in encyclopedia.
Fixed flight assist and auto-pilot control messages not being shown after loading saves.
Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
Fixed map sometimes zooming sectors out too far.
Fixed various localisation issues.
Fixed Terraforming menu crash.
Fixed Paranid head clipping through cockpit roof in Cerberus.
Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
Fixed cockpit crew sometimes not interacting with terminals.
Fixed visiting NPCs behaving as though they are local crew.
Fixed Split and Terran NPCs neglecting their air marshalling duties.
Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
Fixed marines on stations running out of sight soon after docking.
Fixed Yaki appearing on dock areas where they shouldn't.
Fixed jump effect sometimes not coinciding with destination position on sector transition.
Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
Fixed scaling problems in station editor when copying sequences repeatedly.
Fixed looped animations stuttering at very large time values.
Fixed brief incorrect image display in several menus.
Fixed weapon effects being visible in upgrade menu.
Fixed floating turrets on small Terran Liquid Storage module.
Fixed turrets being rotated wrongly on Argon Defence Disk.
Fixed visual glitch in Microchip production module.
Fixed build modules being offset when wrecked.
Fixed turrets being located on top of player logo on Nomad.
Fixed turrets on Tokyo clipping inside ship hull.
Fixed floating geometry in Manorina gas miner ship.
Fixed misaligned Cerberus spacesuit dock.
Fixed wrong texture on Okinawa bridge window.
Fixed missing holo-instruments on Argon XL bridge.
Fixed mirrored decals in Argon L bridge.
Fixed excessive number of positional lights on Osprey.
Fixed rotating flack bullets.
Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
Fixed comm cameras not working when in external view.
Fixed pink faces on male Argon NPCs.
Fixed effect at dock persisting after touchdown if ship docked backwards.
Fixed Mercury faction logo missing on right side.
Fixed incorrect grouping of turrets on Advanced Electronics production module.
Fixed sharp line on Katana cockpit glass.
Fixed Nimcha landing gear not being attached properly.
Fixed cockpit glass on Falcon not registering collisions.
Fixed floating light and mirrored faction logo on Jian.
Fixed inverted panel texture in security office.
Fixed permanently missing texts in menus.
Fixed graphical assets failing to load during long game-sessions.
Fixed game freeze with mods containing invalid assets.
Fixed several causes of crashes.

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ФокусникДата: Понедельник, 15.11.2021, 20:15:45 | Сообщение # 127

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X4 Foundations Public Beta - Version: 4.20 Beta 1 (464308) - Last updated: 2021-11-15

Код
Improved combat simulation when player not present.
Improved coordination between multiple free-flying police operating in same sector.
Improved memory usage, savegame size, and times to start new game, save and load.
Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
Fixed A Heart for Pirates mission not playing dialog on completion.
Fixed incorrect collision detection during space suit section of Flight School tutorial.
Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
Fixed NPC-owned subordinates sometimes staying docked indefinitely.
Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
Fixed marines on boarding operation sometimes being lost after saving and loading.
Fixed boarding attacker strength sometimes being less than it should.
Fixed default orders using wrong parameters after editing.
Fixed rare case where sell override settings for station ware could reset to 0.
Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
Fixed station-based traders sometimes selling more than what their customers wanted.
Fixed station trade subordinates never selling product due to resource storage override.
Fixed subordinates mimicking auto-trader not logging their trades.
Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
Fixed large turrets missing small targets by aiming at wrong position.
Fixed turrets often failing to fire at large moving targets.
Fixed discrepancies with licence requirements for Teladi turrets.
Fixed station module repair sometimes not quite reaching 100%.
Fixed calculated value of ships not taking all installed software into account.
Fixed incorrect yield display for resource probes in target monitor.
Fixed incorrect display of shield damage impact effects.
Fixed free ship repair exploit.
Fixed exporting custom gamestarts with no player money.
Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
Fixed Phoenix main battery effective rate of fire.
Fixed Magpie cockpit hatch pushing player into ship wall when opening.
Fixed potential issue with screen being stuck black on integrated AMD GPUs.
Fixed joystick POV hat input on Linux.
Fixed several causes of crashes.

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ФокусникДата: Вторник, 16.11.2021, 17:52:49 | Сообщение # 128

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X4 Foundations Public Beta - Version: 4.20 Beta 2 (464483) - Last updated: 2021-11-16

Код
[Beta 2] Fixed incorrect DPS calculation resulting in various AI and UI issues (problem introduced in 4.20).

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ФокусникДата: Среда, 24.11.2021, 00:07:11 | Сообщение # 129

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X4 Foundations Public Beta - Version: 4.20 Beta 3 (465187) - Last updated: 2021-11-23

Код

[Beta 3] Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
[Beta 3] Fixed hacking missions targeting stations without docks.
[Beta 3] Fixed scan missions sometimes asking player to scan laser tower.
[Beta 3] Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
[Beta 3] Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
[Beta 3] Fixed player stations created from custom gamestarts not detecting enemies.
[Beta 3] Fixed player not being able to target objects if spawning in space suit in custom gamestart.
[Beta 3] Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
[Beta 3] Fixed mining ships concentrating in areas with relatively low yield.
[Beta 3] Fixed freeze when loading save if HQ core module was under construction.

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ФокусникДата: Среда, 01.12.2021, 23:23:29 | Сообщение # 130

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X4 Foundations Public Beta - Version: 4.20 Beta 4 (465891) - Last updated: 2021-12-01

Код

[Beta 4] Improved capital ship usage of main weapons in combat when player not present (further improves improvement in 4.20).
[Beta 4] Fixed ships with turrets potentially not shooting if created via a custom gamestart.
[Beta 4] Fixed turrets retaining out-of-range targets for too long.
[Beta 4] Fixed long boarding operations failing prematurely if straggling pod is destroyed.

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