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X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.









X4: Foundations - Repack
Сообщение отредактировал Фокусник - Понедельник, 17.06.2024, 20:53:12



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ФокусникДата: Пятница, 25.02.2022, 23:26:45 | Сообщение # 141

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X4 Foundations Public Beta - Version: 5.00 Beta 6 HF1 (473744) - Last updated: 2022-02-24

Код
[Beta 6 HF1] Fixed relations between player and Duke's Buccaneers unintentionally being reset to default (problem introduced in 5.00).
[Beta 6 HF1] Fixed Duke's Buccaneers continuing to destroy player's satellites after The Insurgence mission (problem introduced in 5.00).
[Beta 6 HF1] Fixed Duke's Buccaneers not having any trade partners after A New Haven mission (problem introduced in 5.00).

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ФокусникДата: Вторник, 01.03.2022, 01:03:31 | Сообщение # 142

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X4 Foundations Public Beta - Version: 5.00 RC 1 (474052) - Last updated: 2022-02-28

Код

[RC 1] Added option to disable enemy warning sounds (new feature in 5.00).
[RC 1] Improved mission briefings by removing certain distracting map elements.
[RC 1] Improved salvage collection to allow operation in space belonging to hostile factions or that have hazardous regions if range is zero (new feature in 5.00).
[RC 1] Improved determination of available threads on Linux systems.
[RC 1] Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
[RC 1] Fixed inconsistent ship behaviour when trading between player stations that don't have money.
[RC 1] Fixed player-owned stations paying player-owned ships for deliveries when they shouldn't (problem introduced in 5.00).
[RC 1] Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
[RC 1] Fixed ships fleeing into blacklisted sectors (problem introduced in 5.00).
[RC 1] Fixed ships sometimes looping back and forth through jump gates (problem introduced in 5.00).
[RC 1] Fixed ships sometimes switching targets during long approach when given explicit attack order (problem introduced in 5.00).
[RC 1] Fixed Scrap Metal misleadingly being available as ware for AutoMine (new feature in 5.00).
[RC 1] Fixed manual buy amounts for Raw Scrap not working if Scrap Metal has manually allocated storage (new feature in 5.00).
[RC 1] Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
[RC 1] Fixed station plots being able to be placed in fog of war or overlapping other stations.
[RC 1] Fixed ships sometimes repeatedly docking and undocking while fleeing.
[RC 1] Fixed duplicated Player HQ module in Station Build menu of empty plot.
[RC 1] Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
[RC 1] Fixed option to hire being available for enemy Builder ships.
[RC 1] Fixed Logical Station Overview options being missing under certain circumstances.
[RC 1] Fixed incorrect camera position when saving and loading while sitting on station.
[RC 1] Fixed space suit lights not turning on (problem introduced in 5.00).

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ФокусникДата: Четверг, 03.03.2022, 20:45:11 | Сообщение # 143

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X4 Foundations Public Beta - Version: 5.00 RC 2 (474466) - Last updated: 2022-03-03

Код

[RC 2] Added Condensate Storage to Ship Statistics (new feature in 5.00).
[RC 2] Added more emergency alert sounds (new feature in 5.00).
[RC 2] Improved balancing of Scrap recycling (new feature in 5.00).
[RC 2] Fixed case of Coffin ship not undocking in Split story mission To The Other Side.
[RC 2] Fixed Dr. Rick Feynman repeating dialog during Segaris Pioneer story mission Second Assistant.
[RC 2] Fixed ships delivered for certain missions potentially ending up with wrong owner.
[RC 2] Fixed standby pilots remaining inactive even after player has taken control of another ship.
[RC 2] Fixed ships docked waiting for player removing their next order after being told to proceed.
[RC 2] Fixed patrolling or protecting fighters not engaging capital ships or stations (problem introduced in 5.00).
[RC 2] Fixed ships not being able to find salvage when not close to player (new feature in 5.00).
[RC 2] Fixed partial player logo visibility on Odysseus E (new feature in 5.00).
[RC 2] Fixed some items on map being uncoloured (problem introduced in 5.00).
[RC 2] Fixed steam overlay and OBS capture with latest graphics drivers.
[RC 2] Fixed changing graphics settings on Linux aborting due to time-out.

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ФокусникДата: Вторник, 08.03.2022, 22:41:39 | Сообщение # 144

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X4 Foundations Public Beta - Version: 5.00 RC 3 (474665) - Last updated: 2022-03-08

Код

[RC 3] Added remaining processing time information to Processing Modules in Logical Station Overview
[RC 3] Improved salvage delivery to stations with more than one processing module (new feature in 5.00).
[RC 3] Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate.
[RC 3] Fixed Dr. Rick Feynman repeating dialog during Segaris Pioneer story mission Data Transfer.
[RC 3] Fixed tug ships not letting go of whatever they are towing when they are destroyed (new feature in 5.00).
[RC 3] Fixed ships flying to highways then getting stuck (problem introduced in 5.00).
[RC 3] Fixed slow start-up and long delay when changing graphics settings on Linux (problem introduced in 5.00).

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ФокусникДата: Понедельник, 14.03.2022, 20:14:54 | Сообщение # 145

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X4 Foundations: 5.00 Release (474665) - Last updated: 2022-03-14

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ФокусникДата: Вторник, 15.03.2022, 20:04:30 | Сообщение # 146

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X4 Foundations Public Beta - Version: 5.00 HF 1 Release (475121) - Last updated: 2022-03-15

Код

Fixed Kyd from stranded gamestart being invulnerable.
Fixed player-owned station being selected in The Station Swindle mission of Pirate story.
Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story.
Fixed incorrect pay-out when personally towing wrecked ships to processing module.
Fixed encyclopedia description text for Teuta.

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ФокусникДата: Четверг, 17.03.2022, 21:00:52 | Сообщение # 147

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X4 Foundations - Version: 5.00 HF 2 Release (475121) - Last updated: 2022-03-17

Код
Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story
Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story.
Fixed ammo selection disappearing when using ship editor in custom gamestarts.
Fixed Erlking turret blueprints not being obtainable.

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ФокусникДата: Вторник, 22.03.2022, 22:41:28 | Сообщение # 148

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X4 Foundations Public Beta - Version: 5.00 HF 3 Release (475603) - Last updated: 2022-03-22

Код

Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.
Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story.
Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story.
Fixed research not being possible in Avarice story when starting custom gamestart with Protectyon set to researched.
Fixed ship travelling to Avarice sometimes not being warned about Tide.
Fixed Kha'ak Forager ships not firing weapons.
Fixed game sometimes freezing when loading certain savegames.
Fixed saving sometimes taking excessively long.

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ФокусникДата: Четверг, 24.03.2022, 17:46:52 | Сообщение # 149

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X4 Foundations Public Beta - Version: 5.00 HF 4 Release (475603) - Last updated: 2022-03-24

Код
Completed localisation of update 5.00 for Simplified Chinese.
Updated localisation for Russian, French and Polish.

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ФокусникДата: Среда, 30.03.2022, 18:21:36 | Сообщение # 150

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X4 Foundations Public Beta - Version: 5.10 Beta 1 (476105) - Last updated: 2022-03-30

Код

Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
Added Protectyon Shield Generator to Logical Station Overview.
Added station type icons to station HUD elements.
Added automatic mouseover tooltips for truncated texts.
Added target elements for Vaults and Landmarks.
Added ware reservation information to station cargo display.
Added option to use Ctrl+Shift together as modifier for keyboard input.
Removed asteroids from Next Target list.
Improved player ship starting weapons in Spear of the Patriarch gamestart.
Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
Improved balancing of Protectyon availability on Tidebreak.
Improved visibility of Long Range Scan ping of Erlking Vaults.
Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
Improved workforce growth/decline rates to avoid large swings in consumed resources.
Improved precision of movement by individual player-owned ships given explicit movement orders.
Improved flee behaviour of fleeing ships that already have travel mode active.
Improved combat movement of fighters attacking other fighters when the player is around.
Improved input information shown in Interaction and External View messages.
Improved layout of Ship Modification menu.
Fixed Casino welfare mission sometimes having no objectives.
Fixed Casino welfare module research not unlocking in certain cases.
Fixed Going Clean mission for Hatikvah sometimes getting stuck.
Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
Fixed rare freeze during Track Ship mission.
Fixed missing engine and shield generator on story Katana.
Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
Fixed issues with hacking station in Pirate story.
Fixed transfer of credits for mission trades not working.
Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
Fixed not being able to reliably use anomalies with large ships.
Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
Fixed pirates determining cargo of ships equipped with Mirage mod.
Fixed cases of stuck large trade ships trying to execute trade.
Fixed ships and modules destroyed while under construction not contributing correct scrap.
Fixed last module destroyed on station not contributing scrap.
Fixed laser towers firing on enemy objects that are not hostile.
Fixed loss of ability to use control stations in first person under certain circumstances.
Fixed rare case where NPCs would not appear on stations.
Fixed certain stations not allowing docking in very extreme savegames.
Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
Fixed certain rooms sometimes not appearing in transporter menu.
Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
Fixed overlapping texts in Target Monitor and Message Ticker.
Fixed selecting specific ware on map overriding all other trade filters.
Fixed module search and filter in Station Build menu.
Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
Fixed auto-selected target being lost immediately when looking away in gamepad mode.
Fixed current target being lost when changing between mouse and gamepad input.
Fixed having to toggle flight assist twice after turning off travel mode.
Fixed Direct Mouse Steering mode turning off after using menu.
Fixed incorrect button icons being displayed when playing with controller under Linux.
Fixed air marshals sometimes performing incorrect gestures during docking.
Fixed incorrect positions of certain turrets/shields on Barbarossa.
Fixed floating antenna geometry on Baldric and Jian.
Fixed off-centre collision issues with Shih.

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