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Форум » Игры » X4: Foundations » X4: Foundations - Патчи » X4: Foundations - Update (Обновления и описание исправлений)
X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.









X4: Foundations - Repack
Сообщение отредактировал Фокусник - Суббота, 26.08.2023, 20:24:20



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ФокусникДата: Понедельник, 06.12.2021, 21:14:30 | Сообщение # 131

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X4 Foundations Public Beta - Version: 4.20 Beta 4 HF 1 (465891) - Last updated: 2021-12-06

Код

[Beta 4 HF 1]Fixed problem with guild submissions in mission briefing menu.
[Beta 4 HF 1]Fixed menu crash when opening Ship Overview under certain circumstances.

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ФокусникДата: Четверг, 09.12.2021, 19:42:26 | Сообщение # 132

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X4 Foundations Public Beta - Version: 4.20 Release (465891) - Last updated: 2021-12-06

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ФокусникДата: Четверг, 20.01.2022, 22:17:18 | Сообщение # 133

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X4 Foundations Public Beta - Version: 5.00 Beta 1 (469377) - Last updated: 2022-01-20


Код

New Feature: Scrap recycling.
New Feature: New Paranid capital ship designs.
New Feature: Personal office on HQ.
New Feature: Support for AMD FidelityFX™ Super Resolution (FSR).
Added several new achievements.
Added "special" NPC's offering new mission chains.
Added information about multiple production methods to Encyclopedia.
Added possibility to change equipment of multiple ships of same model at same time.
Added options to control whether player ships wait for player under certain circumstances.
Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
Added new default behaviour Local AutoTrade.
Added Retrieve from Internal Storage option for stored ships.
Added mouse steering HUD indicator.
Added buttons for quick access to Map filters.
Added trade offer icons to Map legend.
Added texts to explain status icons in Logical Station Overview.
Added hull integrity efficiency display to Logical Station Overview.
Added hull info to station modules in Object List and Property Owned menus.
Added hull and shield details to hull shield bar mouseover texts.
Added mouseover text to explain warning icon for research entries.
Added icons to improve display of workforce capacity and growth effects.
Added preview for Default Ship Skin in Custom Gamestart Editor.
Added Reloading UI message when changing certain settings.
Added warning when client becomes modified during gameplay.
Added info about saves being modified to Load Game menu.
Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
Changed name of Distribute Wares order to Fill Shortages.
Changed colour for illegal wares in menus.
Changed position of Reset View button in Map menu to upper left corner.
Removed research resource warnings for research that is not yet available.
Removed rectangles around small details in scan mode.
Improved hints and warnings during some complicated sections of HQ story.
Improved visuals of faction vs faction guild mission intro room.
Improved fighter combat movement.
Improved choice of mining location by mining ships.
Improved initial approach of capital ships in combat, particularly against stations.
Improved aim accuracy against surface elements of moving targets.
Improved loadout range for NPC construction vessels to give them more construction drones.
Improved accuracy of gas and mineral indicators on map.
Improved saving of loadouts and construction plans by enabling text input by default.
Improved information and target monitor display for hackable control panels.
Improved logbook entry for ships that have fled.
Improved trade filtering on Map when combining specific ware filters and other filters.
Improved Map to show icons matching text filter even when zoomed out.
Improved Selected Object info in Map.
Improved joystick button auto-repeat.
Improved interior locations for Argon station designs.
Fixed Going Offensive mission potentially getting stuck if mission left for too long.
Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
Fixed passenger transport missions occasionally not having guidance when accepted.
Fixed some missions getting stuck when using Moreya while under cover.
Fixed hack station missions instructing player to dock when standing on docked ship.
Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
Fixed unrealistic player ship movement when colliding with smaller objects.
Fixed container magnet not working well on certain capital ships.
Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
Fixed some characters remaining on bridge of boarded ships after successful operation.
Fixed automatic targeting failing to aim at capital ship engines.
Fixed small plasma weapon not being able to gimbal up/down.
Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
Fixed ships and stations destroying objects in highways when player not present.
Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
Fixed carriers with subordinates getting too close to their targets when in combat.
Fixed police ships sometimes forgetting about ships and stations that they already scanned.
Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
Fixed very rare case of ships failing to avoid collisions with stations.
Fixed ships sometimes failing to dock after being sold.
Fixed movement problems when undocking from moving ships.
Fixed getting stuck if pressing Shift+D while crouching on board ship.
Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
Fixed falling through some floors on dock areas of capital ships that are themselves docked.
Fixed rare issue where stations may not have certain rooms.
Fixed missing group training option when assigning crew to player HQ with group training capabilities.
Fixed not being able to retrieve ship from storage under certain conditions.
Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
Fixed rare case of insufficient cargo allocation for terraforming projects.
Fixed research resource amounts overriding trade ware storage allocation.
Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
Fixed docking guidance going through walls at certain dock areas.
Fixed some game settings not being reset when restoring defaults.
Fixed more cases of NPCs warping to their destination.
Fixed some capital ship bridges staying at red alert after having once been in combat.
Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
Fixed resource warning icon for research that has already started.
Fixed mission context menus not working when NPC object is selected.
Fixed Boarding menu reporting more marines being assigned while pods are in flight.
Fixed station plots in Xenon sectors showing plot fee before placing.
Fixed equipment mod crafting sometimes showing more properties than are possible.
Fixed stimulants production module being at wrong position in Station Build menu.
Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
Fixed Terran E pier geometry being at wrong position in Station Build menu.
Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
Fixed equipment listed for shopping list entries in Ship Upgrade menu.
Fixed sort order of equipment in Ship and Station Configuration menus.
Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
Fixed various minor issues in transaction log.
Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
Fixed missing sector selection for Buy and Sell orders.
Fixed Resource Probe scanning range value in Encyclopedia.
Fixed issue with shift-selecting docked ships in Property Owned menu.
Fixed ship system indicators being visible while docking/undocking.
Fixed Map camera jumping when returning from Plot Management tab.
Fixed orientation of certain icons in Map info boxes.
Fixed text input in Steam Big Picture mode.
Fixed being able to duplicate controls that are not remappable.
Fixed nearby ships sometimes being invisible.
Fixed delay in updating crosshair hull and shield bars.
Fixed flickering target shield bar in hazardous regions under certain circumstances.
Fixed Magpie cockpit hatch pushing player into ship wall when opening.
Fixed Katana ramp not opening correctly.
Fixed mirrored text on 3M6S dock area.
Fixed certain cases of flickering asteroids.
Fixed lens flares being visible through hull of own capital ship.
Fixed several causes of crashes.

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ФокусникДата: Суббота, 22.01.2022, 11:58:56 | Сообщение # 134

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X4 Foundations Public Beta - Version: 5.00 Beta 1 Hotfix 1 (469551) - Last updated: 2022-01-22


Код

[Beta 1 Hotfix 1] Fixed missing voiceover during some story moments (problem introduced in 5.00).
[Beta 1 Hotfix 1] Fixed rare chance of game becoming modified (problem introduced in 5.00).

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ФокусникДата: Четверг, 27.01.2022, 16:11:14 | Сообщение # 135

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X4 Foundations Public Beta - Version: 5.00 Beta 2 (470087) - Last updated: 2022-01-27

Код

[Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00).
[Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00).
[Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00).
[Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders).
[Beta 2] Added new multi-tiered fight music tracks.
[Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
[Beta 2] Improved balancing of recycling (new feature in 5.00).
[Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00).
[Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked.
[Beta 2] Improved fight music trigger conditions.
[Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
[Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
[Beta 2] Fixed incorrect lines being spoken during welfare module research mission.
[Beta 2] Fixed welfare module research mission not being available from savegames.
[Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart.
[Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00).
[Beta 2] Fixed Deliver Salvage order (new feature in 5.00).
[Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00).
[Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00).
[Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00).
[Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
[Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00).
[Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00).
[Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00).
[Beta 2] Fixed multi-ship resupply case (new feature in 5.00).
[Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00).
[Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00).
[Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00).
[Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00).
[Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00).
[Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00).
[Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
[Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances.
[Beta 2] Fixed turret positions on Teladi capital mining ships.
[Beta 2] Fixed several causes of crashes.

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ФокусникДата: Четверг, 03.02.2022, 16:14:20 | Сообщение # 136

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X4 Foundations Public Beta - Version: 5.00 Beta 3 (471114) - Last updated: 2022-02-03

Код

[Beta 3] Added cooldown time to station storage hacking.
[Beta 3] Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
[Beta 3] Added markers for failed orders in Map menu.
[Beta 3] Added ability to enable SETA while sitting in chair or standing at terminal (new feature in 5.00).
[Beta 3] Improved welfare module research mission (new feature in 5.00).
[Beta 3] Improved coordination between multiple free-flying police ships operating in same sector.
[Beta 3] Improved saving time.
[Beta 3] Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
[Beta 3] Fixed several cases of custom gamestart faction relations being overwritten during story missions.
[Beta 3] Fixed helpful hint in deliver ship missions never appearing again.
[Beta 3] Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
[Beta 3] Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
[Beta 3] Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
[Beta 3] Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
[Beta 3] Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
[Beta 3] Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one..
[Beta 3] Fixed AutoSalvage range being capped at pilot's or manager's skill minus one (new feature in 5.00).
[Beta 3] Fixed tugs on AutoSalvage collecting wrecks that cannot be recycled (new feature in 5.00).
[Beta 3] Fixed resource cost of Helios E (new feature in 5.00).
[Beta 3] Fixed menu selection in Behaviour menu jumping to first row.
[Beta 3] Fixed missing options in Interact menu under certain circumstances.
[Beta 3] Fixed not being able to select or target objects on Map under certain circumstances.
[Beta 3] Fixed trade and mission offer interactions being available while selecting order parameters.
[Beta 3] Fixed UI not working when sitting in chair or standing at terminal after using external view (new feature in 5.00).
[Beta 3] Fixed custom gamestarts starting in spacesuit showing as invalid (new feature in 5.00).
[Beta 3] Fixed extra funds returned to player when downgrading multiple ships (new feature in 5.00).
[Beta 3] Fixed repair of multiple ships not working under certain circumstances (new feature in 5.00).
[Beta 3] Fixed consumables not being available when building ships (problem introduced in 5.00).
[Beta 3] Fixed issues with mission guidance on map and radar especially after leaving highway (problem introduced in 5.00).
[Beta 3] Fixed selected object section in Map missing ship count if multiple ships are selected under certain circumstances (problem introduced in 5.00).
[Beta 3] Fixed manual storage allocation in Logical Station Overview menu (problem introduced in 5.00).
[Beta 3] Fixed mission groups in Mission menu sometimes requiring 2 clicks to open (problem introduced in 5.00).
[Beta 3] Fixed switching ship class at Mod Workbench (problem introduced in 5.00).
[Beta 3] Fixed Ship Overview menu (problem introduced in 5.00).
[Beta 3] Fixed menu crash in Behaviour menu under certain circumstances.
[Beta 3] Fixed several causes of crashes.

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ФокусникДата: Среда, 09.02.2022, 20:26:28 | Сообщение # 137

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X4 Foundations Public Beta - Version: 5.00 Beta 4 (471877) - Last updated: 2022-02-09

Код

[Beta 4] Added hidden pirate operations that may include valuable targets.
[Beta 4] Added new equipment mods.
[Beta 4] Added fifth subordinate group for station subordinates.
[Beta 4] Added support for copy and paste in text fields.
[Beta 4] Added info about production cycles per hour to Encyclopedia.
[Beta 4] Added station upkeep and storage information to Selected Object section in Map menu.
[Beta 4] Added Default Behaviour icons to Object List and Property Owned menus.
[Beta 4] Added button to Logical Station Overview to pause/unpause processing modules (new feature in 5.00).
[Beta 4] Removed confusing warning about production modules partially waiting for production queue in Logical Station Overview nodes (new feature in 5.00).
[Beta 4] Improved button position for ware, sector and faction selection in Map and Global Orders menus.
[Beta 4] Improved button position for trade ware selection in Logical Station Overview.
[Beta 4] Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
[Beta 4] Improved sorting of trade orders when selecting Default Behaviour.
[Beta 4] Improved lifetime of ship wrecks to make salvaging easier (new feature in 5.00).
[Beta 4] Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
[Beta 4] Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
[Beta 4] Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
[Beta 4] Fixed freeze on manual ware exchange between two ships.
[Beta 4] Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
[Beta 4] Fixed ships sometimes getting stuck after passing control to AI and leaving.
[Beta 4] Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
[Beta 4] Fixed effect values shown for equipment Radar Visibility, Hazardous Region Damage Reduction and Cargo Concealment mod properties (new feature in 5.00).
[Beta 4] Fixed Building Drones showing hourglass icon on radar and map.
[Beta 4] Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
[Beta 4] Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
[Beta 4] Fixed mission guidance on map skipping over steps (problem introduced in 5.00).
[Beta 4] Fixed god-rays (problem introduced in 5.00).
[Beta 4] Fixed underlying cause of specific long freeze.
[Beta 4] Fixed Kukri not having a wreck.
[Beta 4] Fixed several causes of crashes.

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ФокусникДата: Четверг, 10.02.2022, 17:38:22 | Сообщение # 138

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X4 Foundations Public Beta - Version: 5.00 Beta 4 HF 1 (472127) - Last updated: 2022-02-10

Код
[Beta 4 HF 1] Fixed aim problems in some ships when firing at mouse cursor position (problem introduced in 5.00).
[Beta 4 HF 1] Fixed capital ships colliding with invisible objects.

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ФокусникДата: Среда, 16.02.2022, 22:53:54 | Сообщение # 139

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X4 Foundations Public Beta - Version: 5.00 Beta 5 (472127) - Last updated: 2022-02-16

Код
[Beta 5] Added Anchor Space parameter to AutoSalvage order (new feature in 5.00).
[Beta 5] Added Gambling Den interior to player stations with relevant welfare module (new feature in 5.00).
[Beta 5] Added AI order and behaviour descriptions to mouseover tooltips on Map.
[Beta 5] Changed chair in personal office to open Empire Overview menu when sitting there (new feature in 5.00).
[Beta 5] Removed ID codes shown for non-ship and non-station objects in Map menu (new feature in 5.00).
[Beta 5] Improved AutoSalvage to always pick closest unclaimed piece of scrap they can work with (new feature in 5.00).
[Beta 5] Improved mining ships behaviour to be much less likely to travel far from sector core for resources.
[Beta 5] Improved consistency of turret group naming in various menus.
[Beta 5] Improved UI display of Radar Cloak ship modifications to be clearer about effect (new feature in 5.00).
[Beta 5] Improved ship controls to be enabled while multi-stage hint text is shown.
[Beta 5] Improved menu navigation with controller in Player Information and Transaction Log menus.
[Beta 5] Fixed blue square shown on docked non-player ships in Object List (problem introduced in 5.00).
[Beta 5] Fixed player office not appearing on HQ obtained as part of Terran gamestarts (new feature in 5.00).
[Beta 5] Fixed repair drones being available for M ships (removed from existing ships and refunded).
[Beta 5] Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
[Beta 5] Fixed build drones not available for Compactor ships (new feature in 5.00).
[Beta 5] Fixed multiple salvage ships going after same scrap (new feature in 5.00).
[Beta 5] Fixed trade subordinates of stations with salvage capability trying to trade raw scrap (new feature in 5.00).
[Beta 5] Fixed inability to change target of Collect Salvage to non-recyclable wreck that can otherwise be towed (new feature in 5.00).
[Beta 5] Fixed Radar Visibility ship modifications not working correctly under certain conditions (new feature in 5.00).
[Beta 5] Fixed ships warping or failing to move properly if AI took over from player while near large object (problem introduced in 5.00).
[Beta 5] Fixed station rooms sometimes being placed at capital ship docking positions (problem introduced in 5.00).
[Beta 5] Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
[Beta 5] Fixed some NPC stations not having, or wanting, sufficient drones.
[Beta 5] Fixed certain discounts/commissions not unlocking when they should.
[Beta 5] Fixed asteroids appearing to suddenly spawn near mining ships.
[Beta 5] Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
[Beta 5] Fixed missing Dismantle Wreck option on wrecks (new feature in 5.00).
[Beta 5] Fixed missing user question about discarding planned default behaviour under certain circumstances
[Beta 5] Fixed comm cutscenes occasionally getting stuck.
[Beta 5] Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
[Beta 5] Fixed false positive Game Modified notifications under certain circumstances (new feature in 5.00).
[Beta 5] Fixed Ship Configuration menu crash under certain circumstances (problem introduced in 5.00).
[Beta 5] Fixed several causes of crashes.

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ФокусникДата: Среда, 23.02.2022, 21:16:06 | Сообщение # 140

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X4 Foundations Public Beta - Version: 5.00 Beta 6 (473537) - Last updated: 2022-02-23

Код

[Beta 6] Reverted removal of repair drones for M ships (reverts change in 5.00, previously refunded drones are not restored).
[Beta 6] Added salvage-specific upkeep mission to stations needing Tug ships (new feature in 5.00).
[Beta 6] Added key binding to deselect current target.
[Beta 6] Added map filter to toggle rendering of satellite coverage.
[Beta 6] Added options to change enemy warning sounds (new feature in 5.00).
[Beta 6] Added product and resources per hour information for Processing Modules to Logical Station Overview (new feature in 5.00).
[Beta 6] Added access point to inventory storage in player office (new feature in 5.00).
[Beta 6] Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
[Beta 6] Added warning when starting game with NVIDIA version 436.51 drivers or older.
[Beta 6] Changed objects within gravidar-obscuring regions to no longer be marked on map when pinged using LRS (new feature in 5.00).
[Beta 6] Improved stellar output in Bright Promise and Heart of Acrimony II.
[Beta 6] Improved pacing of Processing Module operation (new feature in 5.00).
[Beta 6] Improved docking hint by not mentioning spacesuit if target does not have matching dock.
[Beta 6] Improved notification of recurring order failure resulting from assignments or default behaviours.
[Beta 6] Improved target monitor UI for salvage-related orders (new feature in 5.00).
[Beta 6] Fixed inconsistent custom gamestart compatibility check (new feature in 5.00).
[Beta 6] Fixed Paranid story missions activating when set to be complete in custom gamestart (problem introduced in 5.00).
[Beta 6] Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
[Beta 6] Fixed attacking ships sometimes overshooting their target on long-distance movement.
[Beta 6] Fixed several instances of friendly ships attacking player after all enemy ships are destroyed in story missions (problem introduced in 5.00).
[Beta 6] Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
[Beta 6] Fixed towed objects sometimes disappearing after saving and loading (new feature in 5.00).
[Beta 6] Fixed police factions protecting Duke's Buccaneers (problem introduced in 5.00).
[Beta 6] Fixed random NPCs wandering into player office (new feature in 5.00).
[Beta 6] Fixed jumping selection in Manage Plots tab of Map menu.
[Beta 6] Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
[Beta 6] Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
[Beta 6] Fixed inconsistent cargo numbers when using Ware Exchange.
[Beta 6] Fixed menu crash in Behaviour tab in Map menu.
[Beta 6] Fixed HUD icons for recyclables (new feature in 5.00).
[Beta 6] Fixed Game Over text not appearing (problem introduced in 5.00).
[Beta 6] Fixed certain large landmarks not being visible from long distance.
[Beta 6] Fixed room overlapping with trader's shop on Argon trade stations.
[Beta 6] Fixed docking bays on Teladi capital ships being placed above intended location.
[Beta 6] Fixed minor graphical glitches on various Terran station modules.
[Beta 6] Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
[Beta 6] Fixed collision mesh in cockpit on Katana.
[Beta 6] Fixed Katana paint mod affecting unwanted surfaces.
[Beta 6] Fixed several causes of crashes.

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