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X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.









X4: Foundations - Repack
Сообщение отредактировал Фокусник - Среда, 02.10.2024, 10:55:48



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ФокусникДата: Воскресенье, 09.06.2024, 15:12:29 | Сообщение # 201

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X4 Foundations Public Beta - Version: 7.00 Beta 8 (533724) - Last updated: 2024-06-06

Код
[Beta 8] Added more skilled marines to newly created Terran Asgard ships.
[Beta 8] Added research to re-trigger crisis long after finishing it (new feature in 7.00).
[Beta 8] Added loading of most recent save to end of tutorial when tutorial was started via prompt in Open Universe (new feature in 7.00).
[Beta 8] Added unlock status of Data Vaults to target monitor (new feature in 7.00).

[Beta 8] Improved strength of Xenon fleet in Mutually Assured Destruction mission.
[Beta 8] Improved ships unnecessarily dropping out of travel drive when flying in formation.
[Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
[Beta 8] Improved capital ship combat movement (further improvement to 7.00).
[Beta 8] Improved effect of single poor marine during infiltration phase of boarding (improvement for fix in 7.00).
[Beta 8] Improved balancing of boarding difficulty for Xenon H (new feature in 7.00).
[Beta 8] Improved balancing of Xenon PE (new feature in 7.00).
[Beta 8] Improved hull and shield bar damage animation (new feature in 7.00).

[Beta 8] Fixed potential freeze during Blazing the Trail mission.
[Beta 8] Fixed stuck data heist mission of Covert Operations story.
[Beta 8] Fixed items spawned from container in Find Object mission disappearing when player flies away.
[Beta 8] Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
[Beta 8] Fixed case of crisis mission objective remaining Talk to Boso (new feature in 7.00).
[Beta 8] Fixed Xenon and Kha'ak small fighters being killed by player not counting as success during crisis (new feature in 7.00).
[Beta 8] Fixed crisis sector invasions sometimes not including Kha'ak (new feature in 7.00).
[Beta 8] Fixed ships unrealistically being pushed around by bullet impacts (fix for improvement in 7.00).
[Beta 8] Fixed repair of multiple ships not working under certain circumstances.
[Beta 8] Fixed inactive mission line not being shown under certain circumstances.
[Beta 8] Fixed faction name in target monitor not updating after uncovering covered ship.
[Beta 8] Fixed incoming supply trades being listed for production resources.
[Beta 8] Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
[Beta 8] Fixed search in ticker logbook (new feature in 7.00).
[Beta 8] Fixed Launch button being available for subordinate groups where setting has no effect.
[Beta 8] Fixed target monitor unintentionally overlapping menus under certain circumstances (problem introduced in 7.00).
[Beta 8] Fixed missing gamestart info under certain circumstances (problem introduced in 7.00).
[Beta 8] Fixed SETA HUD indicator getting stuck under certain circumstances (problem introduced in 7.00).
[Beta 8] Fixed sector parameter selection for orders not working correctly (problem introduced in 7.00).
[Beta 8] Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
[Beta 8] Fixed incorrect y-axis labels on some graphs.
[Beta 8] Fixed target bracket size with non-default FOV.
[Beta 8] Fixed blurred weapon aim-indicators with TAA enabled (new feature in 7.00).
[Beta 8] Fixed several causes of crashes.

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ФокусникДата: Четверг, 13.06.2024, 14:39:43 | Сообщение # 202

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X4 Foundations Public Beta - Version: 7.00 RC 1 (534132) - Last updated: 2024-06-13

Код

[RC 1] Added low shadow quality setting.

[RC 1] Removed incorrect mouse over text for Continue Game (problem introduced in 7.00).

[RC 1] Improved visibility of mining nodes on nearby asteroids.
[RC 1] Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
[RC 1] Improved black beard for human characters.

[RC 1] Fixed tutorials sometimes prompting player to return to game even when launched from main menu (new feature in 7.00).
[RC 1] Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
[RC 1] Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
[RC 1] Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
[RC 1] Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
[RC 1] Fixed station drone settings getting lost when loading save (problem introduced in 7.00).
[RC 1] Fixed certain ship geometry or blinking lights incorrectly being visible from cockpit after loading save (problem introduced in 7.00).
[RC 1] Fixed not being able to interact with the captain console of the Phoenix E (new feature in 7.00).
[RC 1] Fixed uncapturable Xenon fighters aboard boarded Xenon H becoming player owned (new feature in 7.00).
[RC 1] Fixed pilots of ships stored in internal docks not being visible during comm scenes.
[RC 1] Fixed Long Range Scan mode being available in menu in spacesuit.
[RC 1] Fixed Stop Engine button sometimes not working.
[RC 1] Fixed wrong subordinate assignment displayed in Map under certain circumstances.
[RC 1] Fixed active mission not being removed from message ticker after finishing (problem introduced in 7.00).
[RC 1] Fixed military ships notifying about events while global option is disabled (new feature in 7.00).
[RC 1] Fixed Station Plot Management menu not updating correctly after placing new plot (problem introduced in 7.00).
[RC 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
[RC 1] Fixed Interact menu not being displayed under certain circumstances (problem introduced in 7.00).
[RC 1] Fixed Interact menu being displayed unnecessarily far from cursor under certain circumstances (problem introduced in 7.00).
[RC 1] Fixed External View control mode message appearing at centre of screen under certain circumstances (new feature in 7.00).
[RC 1] Fixed UI in external view being influenced by ship movements under certain circumstances.
[RC 1] Fixed Map ware filters added multiple times under certain circumstances.
[RC 1] Fixed newly edited custom save name being reset after short time.
[RC 1] Fixed Interact menu opening too close to screen border.
[RC 1] Fixed misaligned Interact menu sub-options.
[RC 1] Fixed UI scaling issue in Overlay UI.
[RC 1] Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
[RC 1] Fixed incorrect reflections on medium ship hulls.
[RC 1] Fixed logo on Pelican Sentinel being partially hidden.
[RC 1] Fixed missing headlights on Kuraokami and Nemesis.
[RC 1] Fixed several causes of crashes.

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ФокусникДата: Понедельник, 17.06.2024, 17:47:29 | Сообщение # 203

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X4 Foundations Public Beta - Version: 7.00 RC 1 HF 1 (534380) - Last updated: 2024-06-17

Код

[RC 1 HF 1] Removed destruction of Xenon ships that had previously been captured (problem introduced in 7.00).

[RC 1 HF 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
[RC 1 HF 1] Fixed several causes of crashes.

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ФокусникДата: Четверг, 20.06.2024, 19:32:59 | Сообщение # 204

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X4 Foundations Public Beta - Version: 7.00 RC 1 HF 2 (534380) - Last updated: 2024-06-19

Код
[RC 1 HF 2] Fixed several causes of crashes.

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ФокусникДата: Четверг, 20.06.2024, 22:14:02 | Сообщение # 205

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X4 Foundations - Version: 7.00 Release (534380) - Last updated: 2024-06-20


Код
New Feature: Reimagined Teladi and Argon capital ships.
New Feature: Redesigned Xenon PE and SE ships.
New Feature: Flyable Xenon ships (selected ships only).
New Feature: Historic Terraformer ships.
New Feature: Observation Deck module for stations.
New Feature: Additional sectors and landmarks.
New Feature: Race-specific managers' offices.
New Feature: Improved AI.
New Feature: Reworked, improved and expanded tutorials.
New Feature: Late-game crisis for advanced players.
New Feature: Customisable radial menu for quick access to actions.
New Feature: Extended input mapping options.
New Feature: Enhanced external camera system.
New Feature: Visual Enhancement Goggles.
New Feature: Improved explosion effects.
New Feature: FOV slider.
New Feature: TAA support.
New Feature: Enhanced shadows.
New Feature: New accessibility options.
Added advice message for first-time players.
Added gamestart recommendations for new players.
Added Wayward Scion gamestart.
Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
Added more skilled marines to newly created Terran Asgard ships.
Added option to override ware baskets of subordinates with trade assignments.
Added indication of critical wares to AutoTrade default behaviour.
Added possibility to skip conversation lines in interactive dialogues with Space key.
Added option to choose default camera when piloting ships.
Added possibility to customise external camera position per ship model.
Added means to rescue people who are stranded in space suits, with options for player to request rescue.
Added crew bailing out of player-owned ships that are destroyed.
Added player character to list of things Live Stream camera can showcase.
Added auto-targeting of next hostile or next surface element on destruction of current target.
Added target type identification voice feedback for surface elements.
Added visual effect when hovering over HUD target elements.
Added icons to Data Vaults to indicate unlock progress.
Added icon on Map for orphaned build storages with wares to sell.
Added option to select order sector parameter by clicking on Map.
Added cover status information to message ticker.
Added player character portraits to New Game menu.
Added weapon and turret range of ships to Object Information menu.
Added wrecked equipment in Object Loadout menu.
Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
Added new weapon modes and renamed some old weapon modes for clarity.
Added faction filter to Station Configuration menu shuffle function.
Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
Added full module names to search in Station Build menu.
Added visual hint to indicate which categories contain searched items in Station Build menu.
Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
Added confirmation dialog when deleting Construction Plans.
Added separate default options for Global Standing Orders for military ships.
Added option to disable transform gizmo in Station Build menu.
Added ability to show external target view for ships in highways.
Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
Added information about automatically calculated buy amount to Station Overview resource boxes.
Added fleet and sector names to Map menu searches, and provided suggestion box.
Added skip buttons to sliders in menus to immediately set them to their limit.
Added ticker history to Logbook.
Added ability to select options in dropdowns by typing.
Added mouse-over texts explaining mission difficulties.
Added Interact menu of station or ship when interacting with surface elements.
Added Deposit Inventory order for multiple selected ships.
Added reset buttons to Global Standing Orders menu.
Added option to mark Build Storages as hostile.
Added mission arrow to HUD for multiple mission targets that are close together.
Added shield bar animation when receiving damage or boosting.
Added wiggle animation to hull and shield bar when being attacked.
Added visualisation for projected weapon heat after next shot.
Added up-arrow button above tab icons to close top level menu and hide icons.
Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
Added warnings about missing military or mining equipment to Ship Configuration menu.
Added warning when removing last controller input from certain important menu navigation controls.
Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
Added feedback for input actions.
Added Numpad-5 as an additional input to reset map view.
Added wider range of ready-made input profiles.
Added new default profiles for various joysticks.
Added new default controller profile.
Added option to delete input profiles.
Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
Added HUD scaling.
Added docking UI in external view.
Added glow option for UI.
Added colour-blind options to accessibility settings.
Added Reduced Speed Mode accessibility option.
Added flickering of lights in rooms when ship or station is taking heavy damage.
Added low shadow quality setting.
Added more achievements.
Changed placement of station target elements to be in visual center of stations.
Changed appearance of mission targets that are relative to objects.
Changed target speed display to use more appropriate units.
Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
Changed discovered Data Vault icons to remain on Map even outside of live view.
Changed Laser Towers to show up as "ping" on map after long range scan.
Changed messages in ticker to no longer disappear while game is paused.
Changed faction colours to be more distinct.
Changed colour of collectable HUD elements that cannot currently be collected.
Changed hull bar colour in Map and radar from green to white to match HUD representation.
Changed missile reload bar to animate from full to empty.
Changed white flash effect when opening menu to more subtle colour.
Changed SSAO quality settings and added Ultra option.
Removed chance for fighters to deploy mines in dogfights.
Removed names of landmarks from target element.
Removed interaction icons for NPCs that are not current target.
Removed option to minimize Map menu.
Removed mouse HUD mode.
Improved ending of Combat Scenario to be less confusing.
Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
Improved strength of Xenon fleet in Mutually Assured Destruction mission.
Improved Find Resources mission to have more variation and to take into account new resource regions.
Improved station selection for Gride's delivery station in Paranid story.
Improved scanning mission to verify that opposing faction matches that given in briefing.
Improved mission to track ship to abort if target was destroyed before accepting mission offer.
Improved balancing of mineral and gas region yields across whole map.
Improved balancing of drop rates, types and amounts for ships and lockboxes.
Improved balancing of seminar prices to match equivalent NPC hiring fees.
Improved balancing of stellar output across all systems to match stars and locations.
Improved balancing of storage volume for S and M storage modules.
Improved ware allocation for wharfs, shipyards and equipment docks.
Improved quantity and locations of Xenon Defence Stations (in new games only).
Improved fleet composition of Terran Protectorate.
Improved spacesuit manoeuvrability.
Improved character appearance when moving and performing certain activities.
Improved mission guidance and NPC pathfinding in large walkable areas.
Improved presentation of NPCs greeting passers-by in certain situations.
Improved behaviour of collisions between capital and S/M sized ships.
Improved tolerance of turret friendly fire between player and non-player factions.
Improved friendly fire handling between non-player factions.
Improved flee behaviour of S or M ships under attack by capital ships or stations.
Improved boarding pod launch velocity.
Improved accuracy of weapon aim prediction.
Improved auto-aim targeting on engines, shields and turrets.
Improved docking of spacesuits on S and M sized ships.
Improved behaviour of missiles targeting stations.
Improved flight behaviour of guided missiles and accuracy against certain targets.
Improved missile hit detection.
Improved docking guidance.
Improved precision of target guidance in space.
Improved automatic collision avoidance for player ship when near moving objects.
Improved AI flight by not interrupting travel mode due to small course changes.
Improved AI flight while moving to jump gates.
Improved capital ship movement when approaching and exiting gates, accelerators and highways.
Improved capital ship combat movement against large targets.
Improved ships unnecessarily dropping out of travel drive when flying in formation.
Improved boosting without flight assist to no longer set throttle to zero.
Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
Improved high speed carrier undocking.
Improved combat behaviour of missile-armed fighters attacking large targets.
Improved combat approach for capital ships attacking very large, very slow or immobile targets.
Improved some cases where weapons fire with no chance of hitting target.
Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
Improved boost usage of ships in fleets that are traversing jump gate to attack.
Improved capital ships approaching gates prior to sector transition.
Improved fleet gate traversal to sectors with hazardous regions.
Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
Improved long-distance movement to moving objects.
Improved gate transition for very long NPC ships.
Improved ships with mining orders avoiding asteroids they are not currently targeting.
Improved free traders finding trades when operating over multiple sectors.
Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
Improved manual mining order for solid resources.
Improved manual mining order when cargo is already full.
Improved reliability of capital ships getting supplies.
Improved reliability of construction ships building stations in owned faction space.
Improved repair and resupply for ships with repeating orders.
Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
Improved damage calculations for certain weapons when player not nearby.
Improved response to being boarded.
Improved price balancing for several MK2 weapons.
Improved voice feedback for repeated target selection.
Improved fighter pursuit of very fast, large targets.
Improved fighter pursuit of targets when player not nearby.
Improved Flee order, particularly when fleeing from ships attacking head-on.
Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
Improved drone launching and recovery at ships with launch tubes.
Improved behaviour of NPC ships regaining lost subordinates.
Improved reliability of carrier-based fleet subordinates.
Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
Improved station-based trader handling of ware shortages.
Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
Improved delivery of scrap to processing modules.
Improved order to deploy satellites to show radar range of satellite before deployment.
Improved messages for stations reporting friendly ships being attacked close to station.
Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
Improved station deconstruction by transferring remaining cargo to build storage.
Improved Station Design Simulator environment.
Improved Live Stream view target selection logic.
Improved ticker message when picking up crates or asteroid chunks.
Improved selectability of small target elements in HUD.
Improved look and feel of mouse interactions in space and on radar.
Improved map zoom level range to allow it to show whole map.
Improved visuals of communication channel video feed.
Improved display of effective countermeasure resilience for missiles in encyclopedia.
Improved Controls settings menu layout.
Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
Improved colours of exclusion zones and building lot bounds in station design menu.
Improved conflicting controls popup when remapping is not possible.
Improved range of control mapping options.
Improved support for DualShock and DualSense controllers.
Improved performance of Player Info menu under certain circumstances.
Improved black beard for human characters.
Improved cockpit visuals for Irukandji.
Improved historical accuracy of broken Terran jump gate model.
Improved presentation of loadout editor for Boron ships.
Improved structure of Options menu.
Improved visuals for Thermal Disintegrator bullets.
Improved rendering distance of Kha'ak Defence Platform.
Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
Improved detail on wall of Terran 4M10S Luxury Dock Area.
Improved data leak visuals.
Improved appearance of stardust effect.
Improved lighting in Station and Ship Loadout menus.
Improved flickering of object lights when transitioning between functional and non-functional.
Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
Improved clarity of icons representing obstructed enemies.
Improved icons for various ship types.
Improved visuals for scan mode.
Improved visibility of mining nodes on nearby asteroids.
Improved consistency of glow with different anti-aliasing and upscaling modes.
Improved readability of weapon heat bar on bright backgrounds.
Improved subtitle readability.
Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
Fixed missing default paint theme when at high reputation with Queendom of Boron.
Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
Fixed stereo audio issues in some cutscenes of Boron story.
Fixed incorrect countdown in Casino welfare module research time trial.
Fixed E model Paranid capital ships not being used in Paranid story.
Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
Fixed HQ-related achievements not being unlocked in some storylines.
Fixed speech being cut short in Rescue Ship generic mission.
Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
Fixed cipher ship vulnerability in Paranid story.
Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
Fixed Dal Busta not being available to talk to continue Hatikvah story.
Fixed hidden mission objectives getting prominent target elements under certain circumstances.
Fixed potential freeze during Blazing the Trail mission.
Fixed stuck data heist mission of Covert Operations story.
Fixed items spawned from container in Find Object mission disappearing when player flies away.
Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
Fixed damage fields in Torus Aeternal.
Fixed mission-only module blueprints being unlocked in Station Design Simulator.
Fixed missing animations when selecting New Game under certain circumstances.
Fixed autopilot being active after teleporting to ship.
Fixed characters speaking to player sometimes looking in wrong direction.
Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
Fixed ships not using travel mode when ordered to attack target in distant sector.
Fixed several situations where ships could fly through station or carrier while docking.
Fixed dock assignment and ship hologram persisting when stopping control.
Fixed various issues with retrieving ships from internal storage.
Fixed various issues with player docking requests.
Fixed NPC subordinates sometimes docking indefinitely.
Fixed some pilots finding it hard to land on Boron Wharfs.
Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
Fixed free traders sometimes not finding trades, particularly when only working with one ware.
Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
Fixed Attack orders sometimes generating failure messages even if order resulted from automated behaviour.
Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
Fixed attack subordinates attacking targets other than their commander's without provocation.
Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
Fixed infiltration phase of boarding taking longer with higher-skilled marines.
Fixed ships attacking targets that are being boarded by non-hostile faction.
Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
Fixed weapons aiming at target sometimes moving erratically when target is lost.
Fixed capital ships sometimes approaching too closely in combat.
Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
Fixed Coordinate Attack including subordinate groups that have been set to Docked.
Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
Fixed many cases of ships stopping abruptly upon destruction.
Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
Fixed Construction Vessels with no drones having no efficiency penalty.
Fixed mining ships sometimes shooting empty asteroids when player is nearby.
Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
Fixed free-flying police scanning space suits.
Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
Fixed guided missiles not properly targeting stations and build storage.
Fixed missiles sometimes not leaving launcher in forward direction.
Fixed turret control acquiring only one missile per missile swarm.
Fixed ships launching countermeasures against unguided missiles.
Fixed ships fleeing towards station stopping to recall subordinates.
Fixed trade discounts not being taken into account when traders are looking for trades.
Fixed stations not selling resources to their build storages under certain circumstances.
Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
Fixed stations that are starved of resources sometimes not paying high enough price.
Fixed buy prices of Protectyon not updating based on supply and demand.
Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
Fixed factions not building certain factories needed to support ship building.
Fixed S and M variants for several weapons having incorrect prices.
Fixed inconsistencies in M turret pricing.
Fixed destroyed ship equipment being paid for when selling ships.
Fixed station-based traders trading with empty ware basket.
Fixed beams and ricocheting bullets distorting accuracy stats.
Fixed player being personally blamed for some hostile actions by other ships belonging them.
Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
Fixed repair of multiple ships not working under certain circumstances.
Fixed ship repair taking longer than it should with crew aboard.
Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
Fixed ships sometimes changing directions very abruptly.
Fixed ships disappearing during docking animation.
Fixed build storage with cargo sometimes not having any visible cargo pods, preventing their destruction.
Fixed excessive deconstruction times for station modules.
Fixed collision with invisible walls on some wrecked objects.
Fixed bullet impacts pushing ships with too much force.
Fixed small/medium ships sometimes teleporting short distance after being hit.
Fixed capital ships sometimes reacting too strongly to collisions.
Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
Fixed mass traffic sometimes not having collisions.
Fixed unlocking of signal leaks in external view.
Fixed inactive mission line not being shown under certain circumstances.
Fixed wrong subordinate assignment displayed in Map under certain circumstances.
Fixed being able to purchase mining drones for installation onto ships that can't use them.
Fixed loadout presets on player-owned shipyards not selecting optional software.
Fixed guidance on Map not working when not sitting or standing in ship.
Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
Fixed Automatic Resupply option not allowing global or commander's setting.
Fixed some Encyclopedia entries showing wrong names for construction methods.
Fixed Trade menu not allowing player to buy wares after previously planning to sell.
Fixed wares legality information showing factions that player does not yet know.
Fixed range of non-operational satellites and resource probes being shown on Map.
Fixed gate icons cluttering map when using filter text.
Fixed Map ware filters added multiple times under certain circumstances.
Fixed supply buy offers on stations hiding regular buy offers.
Fixed scan range for resource probes in Object Info menu.
Fixed sorting of subordinates in Object Crew Information menu.
Fixed Live Stream camera displaying spacesuit pilots in space.
Fixed menus in undefined state after using Live Stream View under certain circumstances.
Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
Fixed pilots of ships stored in internal docks not being visible during comm scenes.
Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
Fixed control mode message appearing in External Static View.
Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
Fixed first person interactions not working under certain circumstances.
Fixed conversation option to ask some NPCs for job not appearing.
Fixed Station Build menu freezing under certain circumstances.
Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
Fixed off-screen target elements appearing in front of player under certain circumstances.
Fixed target speed not updating correctly under certain circumstances.
Fixed cases of being unable to select targets in HUD with Left Mouse Button.
Fixed surface elements not being auto-targeted in Gamepad Mode.
Fixed engine surface elements showing speed of 0 m/s at all times.
Fixed check engine light not showing when ship's engines are destroyed.
Fixed Stop Engine button sometimes not working.
Fixed container magnet not working correctly on certain ships.
Fixed input being rejected when only changing direction of range input while remapping controls.
Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
Fixed radar not being interactive under certain circumstances.
Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
Fixed Long Range Scan mode being available in menu in spacesuit.
Fixed save option being available in Station Design Simulator.
Fixed newly edited custom save name being reset after short time.
Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
Fixed missing deadzone for mouse axes when mapping controls.
Fixed toggling steering axis not affecting stick controls.
Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
Fixed remapping control removing wrong input under certain circumstances.
Fixed not being able to manage controllers/joysticks under certain circumstances.
Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
Fixed various other control mapping issues.
Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
Fixed joysticks on Linux sometimes changing input mode incorrectly.
Fixed Head Movement Intensity game option not being applied to camera shaking.
Fixed joystick/gamepad rumble not stopping when game is paused.
Fixed overlapping text at hacking terminals.
Fixed HUD monitors being cut-off on low aspect ratios.
Fixed weapon heat bar not scaling up linearly.
Fixed UI scaling issue in Overlay UI.
Fixed UI in external view being influenced by ship movements under certain circumstances.
Fixed faction name in target monitor not updating after uncovering covered ship.
Fixed incoming supply trades being listed for production resources.
Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
Fixed Launch button being available for subordinate groups where setting has no effect.
Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
Fixed Interact menu opening too close to screen border.
Fixed misaligned Interact menu sub-options.
Fixed incorrect y-axis labels on some graphs.
Fixed target bracket size with non-default FOV.
Fixed speed SI prefixes in HUD not working for negative speeds.
Fixed motion blur persisting when leaving a highway while in external view.
Fixed interior reflections being permanently affected by effects.
Fixed falling through floor in certain situations.
Fixed outdated game start image of Boso Ta.
Fixed dock areas not having any props.
Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
Fixed excessively dirty cockpit glass in XL Argon ships.
Fixed incorrectly rotated shield impact effects.
Fixed ship ID being cut off on Syn and Guppy.
Fixed logo being cut off on Thresher and Dolphin.
Fixed logo and ship ID being cut off Heracles.
Fixed logo and ship ID on Yasur disappearing at certain view angles.
Fixed missing logo on Osaka lower left hull.
Fixed flickering surface on Yasur.
Fixed missing geometry on Asgard and Peregrine.
Fixed incorrectly placed elements near the docking area on Nomad.
Fixed space suit dock not being visually integrated into the Boron luxury dock.
Fixed floating geometry on Barbarossa.
Fixed floating geometry on Kalis fighter in ship build menu.
Fixed landing gear of Lux being out of place.
Fixed cockpit ramp of Shih clipping out of ship while in flight.
Fixed Ion Pulse turret bullets clipping into ship hull on launching.
Fixed certain small weapons not firing straight ahead.
Fixed floating turrets on Terran defence tube.
Fixed turrets of Scrap Recycler being inside module.
Fixed turret positioning issue on Magnetar.
Fixed incorrectly oriented weapons on Odysseus E.
Fixed shield generator positions on Donia, Yasur and Shark.
Fixed shield generator on Shark being located inside ship hull.
Fixed missing flame animation in Teladi S all-round engines.
Fixed incorrectly positioned engine flames on small Xenon ships.
Fixed multiple cases of out of place hologram in airlock.
Fixed transporter room doors on small ships not closing properly.
Fixed black surface appearing on Kyushu when viewed from further away.
Fixed hole in Split corridor.
Fixed invisible keyboard in manager's office.
Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
Fixed visual glitch on capital ships under construction.
Fixed incomplete wreck for Falcon.
Fixed missing wreck for Jian.
Fixed missing wreck for collectible containers.
Fixed incorrectly textured wreck for Magpie.
Fixed incorrectly positioned wreck for Chimera.
Fixed incorrectly positioned wreck for Teladi small container storage module.
Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
Fixed imprecise collisions with Asgard main weaponry.
Fixed imprecise collisions with derelict station in Duke's Haven.
Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
Fixed incorrect rotations of station modules under construction after loading.
Fixed modules in station editor disappearing when selecting new module after resetting rotation.
Fixed Casino not being entirely visible in station construction menu.
Fixed ship doors remaining open when they become visible while ship is undocking.
Fixed force field in Paranid interior not preventing player from entering area.
Fixed several cases of weapons not being aligned properly.
Fixed logo being cut off on Kyd.
Fixed graphical glitch on Eclipse hull.
Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
Fixed incorrect surface appearance of wreck of Paranid S Dome.
Fixed incorrectly positioned wreck of Paranid L Dome.
Fixed free-floating debris pieces in wreck of Maja Snail production module.
Fixed missing detail on Boron M container storage causing turrets to appear floating.
Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
Fixed transporter room door clipping through wall in Argon corridor.
Fixed transporter room door fading out too quickly.
Fixed being able to walk through dock area walls on Behemoth.
Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
Fixed glow on Boron dock area appearing cut off.
Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
Fixed sun shining through large ships in external target view.
Fixed engine flames of Kha'ak ships not being animated.
Fixed inverted player logo on Theseus.
Fixed logo on Pelican Sentinel being partially hidden.
Fixed missing headlights on Kuraokami and Nemesis.
Fixed incorrect orientation of right main weapon on Odysseus.
Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
Fixed incorrect reflections on small and medium ship hulls.
Fixed missing sound on large mining turrets.
Fixed some joysticks breaking UI on Linux.
Fixed unnecessary CPU utilisation when game window is minimised.
Fixed several causes of crashes.

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ФокусникДата: Среда, 26.06.2024, 10:17:42 | Сообщение # 206

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X4 Foundations - Version: 7.00 HF 1 Release (534380) - Last updated: 2024-06-25

Примечание: Номер сборки в этом исправлении не изменился, так как не изменился исполняемый файл.

Код

Fixed game freeze in Timelines scenario The Ferryman.
Fixed switched reward location information between Timelines scenarios Spaceport Stride and Asteroid Dash.
Fixed missing Polish translations of new texts.
Fixed being unable to use elevator in Porpoise (Mineral).
Fixed being unable to reach pilot chair in Plutus.


Код

Исправлено зависание игры в сценарии Timelines "Паромщик".
Исправлена замена информации о местоположении награды в сценариях "Космопорт Страйд" и "Астероид Даш".
Исправлены отсутствующие польские переводы новых текстов.
Исправлена невозможность воспользоваться лифтом в корабле "Морская свинья" ("Минералы").
Исправлена ситуация, когда вы не могли добраться до кресла пилота в корабле "Плутус".

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ФокусникДата: Среда, 03.07.2024, 00:09:43 | Сообщение # 207

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X4 Foundations Public Beta - Version: 7.10 Beta 1 (535512) - Last updated: 2024-07-02

Код

Added Factions and Relations tutorial.
Added travel drive to Dart engines in Open Universe.
Added dedicated weapon groups to Pre-Battle Skirmish Timelines scenario.
Added Docking Computer to A Merchant Mind and Teladi Trading Try-Outs Timelines scenarios.
Added ammo clip visualisation for missile launchers to HUD.
Added Skip Dialog Line option to Controls menu.
Added mouse-over texts when navigating menus with keyboard input.
Added input feedback when Travel Mode not available.
Added Start Timelines button to Timelines menu
Added Mk5 shield generator to Xperimental Shuttle.
Removed signal leak missions in Timelines trading scenarios.
Removed Trade and Go to Ship options in Dock Interactions menu in Timelines Nexus.
Removed Lock Range and Lock Time information from Encyclopedia missile entries where not relevant.
Removed storage allocation warning in Logical Station Overview for trade wares.
Improved Timelines intro cutscene for more immersive experience.
Improved Timelines scenario result screen layout.
Improved rating visualisation for Timelines scenarios.
Improved clarity of Timelines mission descriptions.
Improved sequence of early Timelines scenarios for better first time player experience.
Improved transition between Timelines scenarios by not closing scenario selection menu when returning from scenario unless required by story.
Improved placement of The Recruitment Mission Timelines scenario in Mission Interface to be more immediately noticeable.
Improved The Recruitment Mission Timelines scenario cutscene to show prison guard being affected by Impedence Bubble.
Improved flow and difficulty level of Impeded Extraction Timelines scenario.
Improved finale of Battle of Omicron Lyrae Timelines scenario with special music.
Improved balancing and weapon loadout of Sapporo.
Improved combat movement of capital ships armed only with turrets and fighting very large, slow targets.
Improved combat behavior of fighters when set to attack surface elements when player not present.
Improved combat behavior of fighters armed with guided missiles or torpedos.
Improved lasertower behavior against capital ships.
Improved speed of ships docking on carriers.
Improved mining behavior when player present.
Improved Crew Transfer menu if one or both ships do not have captain.
Improved notification text when travel mode is disrupted by external factors.
Improved unnecessarily cut-off texts in Modifications menu under certain circumstances.
Improved readability of text while moving or rotating in station editor.
Improved visibility of subtitles by making background more opaque.
Improved UI scale range to allow maximum of 1.8.
Improved Terran Meson Stream weapon by adding small gimbal.
Improved engine glow on some missiles.
Improved performance of explosion effects.
Improved low quality shadow option.
Fixed Frontier equipment not being available in Creative Custom Gamestart.
Fixed Escort Position being too far away from HQ if superhighway entry is present in Timelines Epilogue story.
Fixed reward notifications disappearing too quickly after playing certain Timelines missions.
Fixed reputation recovery mechanism in Timelines trading scenarios to allow docking if player accidentally falls below threshold.
Fixed Zeus drifting in second Timelines racing scenario.
Fixed player ship crashing into obstacles in Timelines racing scenario outro cutscene.
Fixed player being able to fly before race starts in Timelines racing scenario.
Fixed non-localised text in Timelines racing scenarios.
Fixed announcer in 17th Getsu Fune Asteroid Smasher Showdown Timelines scenario being unable to count to 50.
Fixed being unable to complete President's End Timelines scenario if Jump Gate selection menu closed by player.
Fixed score in Mine Your Own Business Timelines scenario not taking into account player's surviving ships.
Fixed unreasonably high leader board scores in Teladi Trading Try-Outs Timelines scenario.
Fixed enemy ships shooting at player when docked to trade in Frontline Dealings Timelines scenario.
Fixed Kaori sometimes giving inappropriate reply in The Recruitment Mission Timelines scenario.
Fixed credits not being subtracted from player account when buying Dart in Open Universe.
Fixed clone of Axiom appearing under Personnel Management in prison gamestart.
Fixed extreme reputation change during missions such as VIG storyline resulting in promotion ceremony needing to be performed again.
Fixed war and storyline missions to use new Behemoth and Phoenix ships.
Fixed Boron storyline blocked during BoFu delivery.
Fixed player being able to complete Trading Lessons mission in Avarice story by selling to themselves.
Fixed player wrongly receiving email to search for Boso Ta signal leak with Kingdom End active.
Fixed Scan Ship missions sometimes asking player to scan lasertower.
Fixed Find Resources missions offered by guilds not showing search radius.
Fixed large supply missions being offered with factions that have no trade offers.
Fixed being able to sell ships to Quettanauts faction.
Fixed strange guidance movement for crates dropped during find object missions.
Fixed capital ships in fleets with fleet auxiliary ships going in for repairs while in combat.
Fixed ships spiraling indefinitely when docking at resupply ships.
Fixed ships indefinitely running into station modules.
Fixed ships having travel mode enabled after undocking.
Fixed ships sometimes automatically docking again immediately after undocking under certain circumstances.
Fixed capital ships sometimes not firing at Attack order target.
Fixed shields and turrets on station modules not being shielded initially.
Fixed cargo drops sometimes spawning inside stations.
Fixed promoted subordinates which had Mimic assignment not inheriting old commander's default behavior on commander death.
Fixed NPCs sometimes taking exceptionally long time to appear on Boron dock areas.
Fixed Antigone station modules not being available in Station Design Simulator.
Fixed build modules in Logical Station Overview being in random order.
Fixed different order of turret groups in Ship Configuration menus under certain circumstances.
Fixed repair option in Ship Upgrade menu not being available under certain circumstances.
Fixed attached boarding pods still being listed in property list.
Fixed HUD satellite icons not indicating active status.
Fixed invisible UI when game is paused before loading finishes.
Fixed missing guidance UI when enabling guidance towards superhighway entry gate or unknown jump gate.
Fixed positioning of docking UI in external view.
Fixed target problems when using External Target View on far away objects.
Fixed signal leak indicator position with non-default FOV.
Fixed inconsistent message ticker position while docked.
Fixed ticker messages sometimes disappearing too quickly.
Fixed stuck radial menu under certain circumstances.
Fixed Interact menu revealing undiscovered information about NPCs.
Fixed message about no captain being assigned to nil in Crew Transfer menu.
Fixed left-over crew member entries in Crew Information menu under certain circumstances.
Fixed missing buttons in Crew Transfer menu under certain circumstances.
Fixed incorrect Stop Travel Drive option in Ship Interactions menu under certain circumstances.
Fixed mining equipment warning not working when buying capital mining ships.
Fixed missing menu title in Input Profile menus.
Fixed issues with sliders in trade context menu.
Fixed top level menu playing UI sounds.
Fixed menu artefacts when starting Timelines scenario under certain circumstances.
Fixed cases of wrong save being loaded on quickload or when finishing tutorial.
Fixed unnecessary warning of restart being needed when restoring settings to default.
Fixed not being able to use elevator in Porpoise (Mineral).
Fixed not being able to reach pilot chair in Plutus (Mineral).
Fixed incorrectly oriented turrets on Odachi.
Fixed muzzle effects for beam weapons sometimes outlasting actual beam.
Fixed muzzle effects for beam weapons sometimes remaining active on wrecks.
Fixed ramp of Hydra and Hydra Regal flickering erratically when docked.
Fixed various flickering and incorrectly moving animated parts.
Fixed missing wreck geometry for various ships.
Fixed lack of detail on wreck of S Plasma Cannon Mk2.
Fixed swapped azimuth/elevation for Terran S/M weapons.
Fixed floating drinks and disconnected lights in Astrid.
Fixed animation of disgruntled roulette players.
Fixed thin geometry blocking spacesuit dock in Cutlass.
Fixed pilots being unable to walk to rear cabin of Odachi.
Fixed being able to select turrets of Odachi.
Fixed paint mods not affecting entire hull of Odachi.
Fixed some parts of Xperimental Shuttle not being visible in menus.
Fixed floating geometry detail on Colossus E.
Fixed missing geometry and incorrect light colour on bridge of Sapporo.
Fixed missing collision in Argon L bridge.
Fixed missing collision in crew common room.
Fixed rare case of stations not having collisions.
Fixed exitcode 239 error on launch with some AMD graphics cards and newer drivers.
Fixed several causes of crashes.

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ФокусникДата: Четверг, 11.07.2024, 23:32:15 | Сообщение # 208

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X4 Foundations Public Beta - Version: 7.10 Beta 2 (536239) - Last updated: 2024-07-10

Код
[Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
[Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
[Beta 2] Added Terran production method to Frontier equipment.
[Beta 2] Added several new exploration voice lines to Timelines Facility.
[Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
[Beta 2] Added further hint to end of Timelines story.
[Beta 2] Added new anti-fighter missile for Sapporo.
[Beta 2] Added new ring explosion effect to XL explosions.
[Beta 2] Added French localisation for keyboard icons.

[Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
[Beta 2] Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
[Beta 2] Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
[Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
[Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
[Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
[Beta 2] Improved hit precision of ships attacking piers.
[Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
[Beta 2] Improved visibility of ship holograph dock guidance.
[Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
[Beta 2] Improved UI scaling to include HUD monitor texts.
[Beta 2] Improved alignment of icons embedded in text.
[Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
[Beta 2] Improved trail resolution of Sapporo missiles.
[Beta 2] Improved window facade of the Casino welfare module.
[Beta 2] Improved collisions on Xenon Dock.

[Beta 2] Fixed several missing hints in spacesuit tutorial.
[Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
[Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
[Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
[Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
[Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
[Beta 2] Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
[Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
[Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
[Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
[Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
[Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
[Beta 2] Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
[Beta 2] Fixed player being catapulted away from Obliterator.
[Beta 2] Fixed capital ships not being able to fly in formation with player.
[Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
[Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
[Beta 2] Fixed guided missiles being launched from way outside intended fire range.
[Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
[Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
[Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
[Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
[Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
[Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
[Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
[Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
[Beta 2] Fixed Sapporo's missiles destroying each other on impact.
[Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
[Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
[Beta 2] Fixed damage effect triggering when repairing ship or module.
[Beta 2] Fixed beams sometimes appearing to pass through targets.
[Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
[Beta 2] Fixed capital ships showing floating bridge in docking hologram.
[Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
[Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
[Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
[Beta 2] Fixed loadout editor always showing Sapporo's main weapon slot as empty.
[Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
[Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
[Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
[Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
[Beta 2] Fixed missing dock UI elements at lower UI scales.
[Beta 2] Fixed incorrect tooltip font size under certain circumstances
[Beta 2] Fixed repeated indicator sound when approaching capital ships.
[Beta 2] Fixed lip movement continuing after character speech is interrupted.
[Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
[Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
[Beta 2] Fixed incorrect colours on Xenon SE wreck.
[Beta 2] Fixed floating turrets on Phoenix E.
[Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
[Beta 2] Fixed several causes of crashes.

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ФокусникДата: Четверг, 18.07.2024, 04:16:58 | Сообщение # 209

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X4 Foundations Public Beta - Version: 7.10 Beta 3 (536711) - Last updated: 2024-07-17

Код
[Beta 3] Added icon to newly unlocked Timelines scenarios.
[Beta 3] Added message to Open Universe listing unlocked Timelines rewards.
[Beta 3] Added information about installed surface elements to Station Build menu.
[Beta 3] Added input feedback when trying to change speed of ship with damaged engines.

[Beta 3] Improved wording of Timelines unlock notifications.
[Beta 3] Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
[Beta 3] Improved enemy behaviour in Tangling with the Teladi mission.
[Beta 3] Improved firing range accuracy of turrets.
[Beta 3] Improved ship resupply.
[Beta 3] Improved guidance on Map if player is not near last controlled ship.
[Beta 3] Improved signal leak indicator visibility by adding background.

[Beta 3] Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
[Beta 3] Fixed minerals collected personally in mining-themed Timelines scenarios being counted twice (problem introduced in 7.10).
[Beta 3] Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
[Beta 3] Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
[Beta 3] Fixed Call and Response mission of Timelines epilogue not completing properly.
[Beta 3] Fixed Kaori's Xperimental Shuttle not being invulnerable in Timelines epilogue.
[Beta 3] Fixed Geometric Owl not being sellable after completion of the Terraforming story.
[Beta 3] Fixed Nila sometimes not leading player to Leda We's ship in Propositions and Negotiations mission of Boron story.
[Beta 3] Fixed Transfer Station missions not being able to complete (problem introduced in 7.10).
[Beta 3] Fixed abandoned Sapporo not having main weapon (problem introduced in 7.10).
[Beta 3] Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
[Beta 3] Fixed Sedatives not being used as filter for Black Marketeer placement.
[Beta 3] Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
[Beta 3] Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
[Beta 3] Fixed ships sometimes being in Travel Drive mode immediately after undocking.
[Beta 3] Fixed ships not being able to leave covered dock modules.
[Beta 3] Fixed default response not working when some military-only responses are set.
[Beta 3] Fixed airlock transition to first person resulting in invalid position.
[Beta 3] Fixed external target view persisting when player leaves sector.
[Beta 3] Fixed engine status light not showing when all engines are non-functional.
[Beta 3] Fixed wares in Map menu grayed out despite Trade Filter being off.
[Beta 3] Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
[Beta 3] Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
[Beta 3] Fixed inconsistent Station Build menu layout under certain circumstances.
[Beta 3] Fixed incorrect radial menu size under certain circumstances.
[Beta 3] Fixed incorrect external camera position if activated while paused.
[Beta 3] Fixed external view on some stations rotating around incorrect center.
[Beta 3] Fixed external view on surface elements such as turrets and engines.
[Beta 3] Fixed various minor issues with incorrect or missing animations.
[Beta 3] Fixed Thresher engines not lighting up when in use.
[Beta 3] Fixed engine boost flames being visually disconnected from ships with integrated engines.
[Beta 3] Fixed parts of Heron E fading away too quickly when viewed from afar.
[Beta 3] Fixed missing detail on Elite.
[Beta 3] Fixed some small ships being unhittable.
[Beta 3] Fixed rare freeze.
[Beta 3] Fixed several causes of crashes.

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ФокусникДата: Четверг, 25.07.2024, 11:01:38 | Сообщение # 210

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X4 Foundations Public Beta - Version: 7.10 Beta 4 (537045) - Last updated: 2024-07-24

Код
[Beta 4] Added Timelines racing trophy to player HQ.

[Beta 4] Improved chances for ships currently docking or undocking to escape when dock explodes.
[Beta 4] Improved dumbfire missile turret accuracy (problem introduced in 7.10).
[Beta 4] Improved NPC pathing between docked ships where elevators and transporters are involved.
[Beta 4] Improved resource distribution by Xenon transport ships.

[Beta 4] Fixed case of missing guidance to remaining enemies in Rise Against the Machine Timelines scenario.
[Beta 4] Fixed missing results in Timelines debriefing menu under certain circumstances.
[Beta 4] Fixed The Meeting mission of Covert Operations story not progressing if target station destroyed.
[Beta 4] Fixed Dagobas Lahubasis Yorilos III running out of oxygen if not rescued in Trade Obstruction mission of Avarice story.
[Beta 4] Fixed Deliver Crew missions showing Transfer Crewmember conversation option even though NPC isn't at mission destination.
[Beta 4] Fixed confusing mission guidance text for certain mission objectives.
[Beta 4] Fixed Accept Estimate button in Station Overview menu's Account node not removing Insufficient Funds warning.
[Beta 4] Fixed target monitor sometimes still showing information about previous module after teleporting away.
[Beta 4] Fixed aim-ahead indicator not taking own ship's lateral movement into account.
[Beta 4] Fixed flickering target monitor when firing HEPT.
[Beta 4] Fixed weapon recoil strength increasing with lower framerate.
[Beta 4] Fixed invincible surface elements with 0 hull.
[Beta 4] Fixed incorrect collision response when colliding with rotating object while in relative movement.
[Beta 4] Fixed fast-moving deployables sometimes continuing to move indefinitely.
[Beta 4] Fixed nearby objects sometimes not being visible or collidable.
[Beta 4] Fixed elevators into ships not working after retrieval from internal storage.
[Beta 4] Fixed case of NPCs warping on various ships.
[Beta 4] Fixed menu crash in Station Build menu under certain circumstances.
[Beta 4] Fixed several causes of crashes.

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Как передать файл через торрент без трекера | Правила добавления тем на форуме | Какие ссылки разрешены на форуме
 
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