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X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.









X4: Foundations - Repack
Сообщение отредактировал Фокусник - Пятница, 20.12.2024, 18:48:58



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ФокусникДата: Среда, 31.07.2024, 19:06:24 | Сообщение # 211

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X4 Foundations Public Beta - Version: 7.10 Beta 5 (537564) - Last updated: 2024-07-31

Код

[Beta 5] Improved capital ship combat movement for ships that do not have forward-mounted weapons but do have turrets concentrated at front.
[Beta 5] Improved accuracy for NPCs firing at Maja Dust production modules.
[Beta 5] Improved prioritisation of resource buy offers for special projects like research or terraforming.
[Beta 5] Improved station editor by showing station's build storage location.
[Beta 5] Improved display of orders on map by always aligning icons towards camera.
[Beta 5] Improved display of order queues and paths on map.
[Beta 5] Improved readability of slider UI elements.

[Beta 5] Fixed upgraded Erlking custom gamestart option not granting equipment blueprints.
[Beta 5] Fixed crisis targeting unsuitable story sectors.
[Beta 5] Fixed lasertowers in A Return To Normal Order mission being hostile to nearby station.
[Beta 5] Fixed ship hull being 99% instead of 100% after loading savegame under certain circumstances.
[Beta 5] Fixed not being able to reliably hit shield generator on Xenon Base Module.
[Beta 5] Fixed turrets tracking but not firing at targets (problem introduced in 7.10).
[Beta 5] Fixed carrier-based fighters not repairing or resupplying at their carrier (problem introduced in 7.10).
[Beta 5] Fixed ships continuing to attack player-owned ships or stations after ceasing to be hostile.
[Beta 5] Fixed station-based traders belonging to player loading up more product than they can immediately sell.
[Beta 5] Fixed being short by one worker for very high habitation capacities when setting Fill whole habitat.
[Beta 5] Fixed autopilot refusing to fly to unknown jump gates.
[Beta 5] Fixed ships getting stuck when undocking from certain internal docks.
[Beta 5] Fixed player space suit colliding with launched bombs.
[Beta 5] Fixed transporter room devices sometimes being inaccessible.
[Beta 5] Fixed more unscannable signal leaks.
[Beta 5] Fixed multi-ship upgrades not working (problem introduced in 7.10).
[Beta 5] Fixed loading screen hint text exceeding screen dimensions.
[Beta 5] Fixed loading screen proverb not being vertically centered.
[Beta 5] Fixed object status bars on map disappearing when zooming in.
[Beta 5] Fixed display position of order icon on map if order leads through gate or highway.
[Beta 5] Fixed station icons on map disappearing when zooming out even though text filter is active.
[Beta 5] Fixed mission target icons not visible if map opened with deactivated Other filter.
[Beta 5] Fixed mission radius being displayed incorrectly when in sector Leap of Faith.
[Beta 5] Fixed mission guidance not working if target is highway exit gate.
[Beta 5] Fixed Unknown Station icon being shown outside of sector on map.
[Beta 5] Fixed local highways sometimes disappearing on map.
[Beta 5] Fixed some background elements disappearing at certain angles in station editor.
[Beta 5] Fixed background lighting in station editor being dependent on view angle.
[Beta 5] Fixed planets in station editor not reflecting terraforming changes.
[Beta 5] Fixed missing subtitles in some cutscenes.
[Beta 5] Fixed build storage sometimes not showing full trade offers on map when there are not enough funds.
[Beta 5] Fixed order paths of non-player ships on map sometimes skipping gates.
[Beta 5] Fixed Trade menu not displaying available cargo correctly under certain circumstances.
[Beta 5] Fixed Teleport shortcut not working on map under certain circumstances.
[Beta 5] Fixed Object Info menu not working after Boarding Pod is removed.
[Beta 5] Fixed Accept Estimate button in Research menu's Account node not removing Insufficient Funds warning.
[Beta 5] Fixed ships not being sorted correctly under certain circumstances.
[Beta 5] Fixed rare case of Encyclopedia entries not being displayed.
[Beta 5] Fixed missing data from Encyclopedia sector graphs.
[Beta 5] Fixed NPCs turning in wrong direction when entering Cobra.
[Beta 5] Fixed Cutlass and Odachi locker doors animating when entering cockpit.
[Beta 5] Fixed Odachi elevator not being usable by NPCs.
[Beta 5] Fixed player and NPCs being unable to reach pilot seat in Plutus (Gas).
[Beta 5] Fixed landing gear animations in various small and medium ships.
[Beta 5] Fixed Erlking main battery disappearing from certain viewing angles.
[Beta 5] Fixed visually scrambled hallway wall on bridge of Shark, Orca and Walrus.
[Beta 5] Fixed missing windows on Phoenix E.
[Beta 5] Fixed being unable to open hidden conduit in wrecks.
[Beta 5] Fixed several causes of crashes.

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ФокусникДата: Среда, 07.08.2024, 00:23:46 | Сообщение # 212

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X4 Foundations Public Beta - Version: 7.10 Beta 6 (538068) - Last updated: 2024-08-06

Код
[Beta 6] Added separate icon for collectable ammunition containers.

[Beta 6] Improved colouring of drops on map and radar by making it consistent with HUD colors.
[Beta 6] Improved visibility of station budget issues when looking at trade offers on map.
[Beta 6] Improved readability of upkeep alert text in map.

[Beta 6] Fixed Kaori's station remaining invincible after Timelines epilogue finishes.
[Beta 6] Fixed Argon-Boron relations not being taken into account when making final decision in Covert Operations story.
[Beta 6] Fixed factory supply missions being offered for factions with no trade offers.
[Beta 6] Fixed subordinates mimicking station-based traders or miners not inheriting their manually restricted ware baskets.
[Beta 6] Fixed certain player-owned ships docked at a boarded target being destroyed.
[Beta 6] Fixed attack preferred target type weapon modes.
[Beta 6] Fixed rare case of not being able to move or save game any more after conversation with NPC.
[Beta 6] Fixed SETA being active while standing or walking under certain rare conditions.
[Beta 6] Fixed characters walking on bridge warping away after loading save.
[Beta 6] Fixed incorrect positioning of sticky bullets when hitting surface elements of objects.
[Beta 6] Fixed spacesuit jittering in external view.
[Beta 6] Fixed incorrect travel charge sound for Xenon H.
[Beta 6] Fixed several causes of crashes.

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ФокусникДата: Четверг, 08.08.2024, 23:04:37 | Сообщение # 213

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X4 Foundations - Version: 7.10 Release (538068) - Last updated: 2024-08-08


Код

Added Factions and Relations tutorial.
Added dialog to Timelines mission selection menu when player returns from scenario.
Added Terran production method to Frontier equipment.
Added several new exploration voice lines to Timelines Facility.
Added travel drive to Dart engines in Open Universe.
Added dedicated weapon groups to Pre-Battle Skirmish Timelines scenario.
Added Docking Computer to A Merchant Mind and Teladi Trading Try-Outs Timelines scenarios.
Added further hint to end of Timelines story.
Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
Added Timelines racing trophy to player HQ.
Added icon to newly unlocked Timelines scenarios.
Added message to Open Universe listing unlocked Timelines rewards.
Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
Added information about installed surface elements to Station Build menu.
Added ammo clip visualisation for missile launchers to HUD.
Added Mk5 shield generator to Xperimental Shuttle.
Added new anti-fighter missile for Sapporo.
Added new ring explosion effect to XL explosions.
Added Start Timelines button to Timelines menu.
Added Skip Dialog Line option to Controls menu.
Added mouse-over texts when navigating menus with keyboard input.
Added input feedback when Travel Mode not available.
Added input feedback when trying to change speed of ship with damaged engines.
Added separate icon for collectable ammunition containers.
Added French localisation for keyboard icons.
Removed signal leak missions in Timelines trading scenarios.
Removed Trade and Go to Ship options in Dock Interactions menu in Timelines Nexus.
Removed Lock Range and Lock Time information from Encyclopedia missile entries where not relevant.
Removed storage allocation warning in Logical Station Overview for trade wares.
Improved Timelines intro cutscene for more immersive experience.
Improved Timelines scenario result screen layout.
Improved rating visualisation for Timelines scenarios.
Improved clarity of Timelines mission descriptions.
Improved sequence of early Timelines scenarios for better first time player experience.
Improved transition between Timelines scenarios by not closing scenario selection menu when returning from scenario unless required by story.
Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
Improved placement of The Recruitment Mission Timelines scenario in Mission Interface to be more immediately noticeable.
Improved The Recruitment Mission Timelines scenario cutscene to show prison guard being affected by Impedence Bubble.
Improved flow and difficulty level of Impeded Extraction Timelines scenario.
Improved finale of Battle of Omicron Lyrae Timelines scenario with special music.
Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
Improved wording of Timelines unlock notifications.
Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
Improved enemy behaviour in Tangling with the Teladi mission.
Improved combat movement of capital ships armed only with turrets and fighting very large, slow targets.
Improved combat behavior of fighters when set to attack surface elements when player not present.
Improved combat behavior of fighters armed with guided missiles or torpedos.
Improved capital ship combat movement for ships that do not have forward-mounted weapons but do have turrets concentrated at front.
Improved lasertower behavior against capital ships.
Improved hit precision of ships attacking piers.
Improved firing range accuracy of turrets.
Improved accuracy for NPCs firing at Maja Dust production modules.
Improved ships assigned to protect stations getting repairs in between fights.
Improved speed of ships docking on carriers.
Improved mining behavior when player present.
Improved chances for ships currently docking or undocking to escape when dock explodes.
Improved balancing and weapon loadout of Sapporo.
Improved ship resupply.
Improved resource distribution by Xenon transport ships.
Improved prioritisation of resource buy offers for special projects like research or terraforming.
Improved Crew Transfer menu if one or both ships do not have captain.
Improved NPC pathing between docked ships where elevators and transporters are involved.
Improved notification text when travel mode is disrupted by external factors.
Improved station editor by showing station's build storage location.
Improved guidance on Map if player is not near last controlled ship.
Improved display of orders on map by always aligning icons towards camera.
Improved display of order queues and paths on map.
Improved unnecessarily cut-off texts in Modifications menu under certain circumstances.
Improved visibility of station budget issues when looking at trade offers on map.
Improved visibility of subtitles by making background more opaque.
Improved visibility of ship holograph dock guidance.
Improved readability of upkeep alert text in map.
Improved readability of text while moving or rotating in station editor.
Improved readability of slider UI elements.
Improved signal leak indicator visibility by adding background.
Improved colouring of drops on map and radar by making it consistent with HUD colors.
Improved available UI scale range to ensure readability at lower resolutions.
Improved UI scaling to include HUD monitor texts.
Improved alignment of icons embedded in text.
Improved Terran Meson Stream weapon by adding small gimbal.
Improved engine glow on some missiles.
Improved impact effect of Xenon Seismic Charge Turret.
Improved performance of explosion effects.
Improved trail resolution of Sapporo missiles.
Improved window facade of the Casino welfare module.
Improved collisions on Xenon Dock.
Improved low quality shadow option.
Fixed several missing hints in spacesuit tutorial.
Fixed trade tutorial not progressing if trade map filter is already on.
Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
Fixed cases of wrong save being loaded on quickload or when finishing tutorial.
Fixed Frontier equipment not being available in Creative Custom Gamestart.
Fixed upgraded Erlking custom gamestart option not granting equipment blueprints.
Fixed being able to phase through geometry in Timelines scenarios involving space suits.
Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
Fixed reputation recovery mechanism in Timelines trading scenarios to allow docking if player accidentally falls below threshold.
Fixed Zeus drifting in second Timelines racing scenario.
Fixed player ship crashing into obstacles in Timelines racing scenario outro cutscene.
Fixed player being able to fly before race starts in Timelines racing scenario.
Fixed non-localised text in Timelines racing scenarios.
Fixed announcer in 17th Getsu Fune Asteroid Smasher Showdown Timelines scenario being unable to count to 50.
Fixed being unable to complete President's End Timelines scenario if Jump Gate selection menu closed by player.
Fixed score in Mine Your Own Business Timelines scenario not taking into account player's surviving ships.
Fixed unreasonably high leader board scores in Teladi Trading Try-Outs Timelines scenario.
Fixed enemy ships shooting at player when docked to trade in Frontline Dealings Timelines scenario.
Fixed Kaori sometimes giving inappropriate reply in The Recruitment Mission Timelines scenario.
Fixed case of missing guidance to remaining enemies in Rise Against the Machine Timelines scenario.
Fixed missing results in Timelines debriefing menu under certain circumstances.
Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
Fixed Escort Position being too far away from HQ if superhighway entry is present in Timelines epilogue story.
Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
Fixed Call and Response mission of Timelines epilogue not completing properly.
Fixed Kaori's Xperimental Shuttle not being invulnerable in Timelines epilogue.
Fixed Kaori's station remaining invincible after Timelines epilogue finishes.
Fixed reward notifications disappearing too quickly after playing certain Timelines missions.
Fixed credits not being subtracted from player account when buying Dart in Open Universe.
Fixed clone of Axiom appearing under Personnel Management in prison gamestart.
Fixed extreme reputation change during missions such as VIG storyline resulting in promotion ceremony needing to be performed again.
Fixed war and storyline missions to use new Behemoth and Phoenix ships.
Fixed Boron storyline blocked during BoFu delivery.
Fixed lasertowers in A Return To Normal Order mission being hostile to nearby station.
Fixed Nila sometimes not leading player to Leda We's ship in Propositions and Negotiations mission of Boron story.
Fixed Geometric Owl not being sellable after completion of the Terraforming story.
Fixed The Meeting mission of Covert Operations story not progressing if target station destroyed.
Fixed Argon-Boron relations not being taken into account when making final decision in Covert Operations story.
Fixed Dagobas Lahubasis Yorilos III running out of oxygen if not rescued in Trade Obstruction mission of Avarice story.
Fixed player being able to complete Trading Lessons mission in Avarice story by selling to themselves.
Fixed player wrongly receiving email to search for Boso Ta signal leak with Kingdom End active.
Fixed Scan Ship missions sometimes asking player to scan lasertower.
Fixed Find Resources missions offered by guilds not showing search radius.
Fixed large supply missions being offered with factions that have no trade offers.
Fixed station-based traders belonging to player loading up more product than they can immediately sell.
Fixed subordinates mimicking station-based traders or miners not inheriting their manually restricted ware baskets.
Fixed Deliver Crew missions showing Transfer Crewmember conversation option even though NPC isn't at mission destination.
Fixed confusing mission guidance text for certain mission objectives.
Fixed mission radius being displayed incorrectly when in sector Leap of Faith.
Fixed mission guidance not working if target is highway exit gate.
Fixed factory supply missions being offered for factions with no trade offers.
Fixed being able to sell ships to Quettanauts faction.
Fixed strange guidance movement for crates dropped during find object missions.
Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
Fixed crisis targeting unsuitable story sectors.
Fixed guided missiles being launched from way outside intended fire range.
Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
Fixed Sapporo's missiles destroying each other on impact.
Fixed player space suit colliding with launched bombs.
Fixed more unscannable signal leaks.
Fixed attack preferred target type weapon modes.
Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
Fixed autopilot refusing to fly to unknown jump gates.
Fixed ships sometimes being in Travel Drive mode immediately after undocking.
Fixed ships getting stuck when undocking from certain internal docks.
Fixed ships not being able to leave covered dock modules.
Fixed ships spiraling indefinitely when docking at resupply ships.
Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
Fixed capital ships in fleets with fleet auxiliary ships going in for repairs while in combat.
Fixed ships indefinitely running into station modules.
Fixed ships having travel mode enabled after undocking.
Fixed ships sometimes automatically docking again immediately after undocking under certain circumstances.
Fixed capital ships sometimes not firing at Attack order target.
Fixed ships continuing to attack player-owned ships or stations after ceasing to be hostile.
Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
Fixed player being catapulted away from Obliterator.
Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
Fixed capital ships not being able to fly in formation with player.
Fixed fighters not doing any damage to stations or capital ships when player not present.
Fixed shields and turrets on station modules not being shielded initially.
Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
Fixed invincible surface elements with 0 hull.
Fixed ship hull being 99% instead of 100% after loading savegame under certain circumstances.
Fixed incorrect collision response when colliding with rotating object while in relative movement.
Fixed incorrect positioning of sticky bullets when hitting surface elements of objects.
Fixed weapon recoil strength increasing with lower framerate.
Fixed fast-moving deployables sometimes continuing to move indefinitely.
Fixed cargo drops sometimes spawning inside stations.
Fixed certain player-owned ships docked at a boarded target being destroyed.
Fixed default response not working when some military-only responses are set.
Fixed promoted subordinates which had Mimic assignment not inheriting old commander's default behavior on commander death.
Fixed certain discounts potentially being applied to trade orders twice.
Fixed wares with very high price range calculating negative price at extreme discounts.
Fixed Xenon SE falsely appearing to be able to mine gas resources.
Fixed being short by one worker for very high habitation capacities when setting Fill whole habitat.
Fixed characters sometimes walking through closed doors in Timelines Facility.
Fixed Sedatives not being used as filter for Black Marketeer placement.
Fixed player ship continuing to move after pressing Full Stop while menu open.
Fixed SETA being active while standing or walking under certain rare conditions.
Fixed characters walking on bridge warping away after loading save.
Fixed case of NPCs warping on various ships.
Fixed NPCs turning in wrong direction when entering Cobra.
Fixed NPCs sometimes taking exceptionally long time to appear on Boron dock areas.
Fixed Odachi elevator not being usable by NPCs.
Fixed elevators into ships not working after retrieval from internal storage.
Fixed player and NPCs being unable to reach pilot seat in Plutus (Gas).
Fixed transporter room devices sometimes being inaccessible.
Fixed airlock transition to first person resulting in invalid position.
Fixed loading screen hint text exceeding screen dimensions.
Fixed loading screen proverb not being vertically centered.
Fixed local highways sometimes disappearing on map.
Fixed object status bars on map disappearing when zooming in.
Fixed Unknown Station icon being shown outside of sector on map.
Fixed display position of order icon on map if order leads through gate or highway.
Fixed wares in Map menu grayed out despite Trade Filter being off.
Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
Fixed build storage sometimes not showing full trade offers on map when there are not enough funds.
Fixed order paths of non-player ships on map sometimes skipping gates.
Fixed Teleport shortcut not working on map under certain circumstances.
Fixed station icons on map disappearing when zooming out even though text filter is active.
Fixed mission target icons not visible if map opened with deactivated Other filter.
Fixed ships not being sorted correctly under certain circumstances.
Fixed rare case of Encyclopedia entries not being displayed.
Fixed missing data from Encyclopedia sector graphs.
Fixed Antigone station modules not being available in Station Design Simulator.
Fixed build modules in Logical Station Overview being in random order.
Fixed some background elements disappearing at certain angles in station editor.
Fixed background lighting in station editor being dependent on view angle.
Fixed planets in station editor not reflecting terraforming changes.
Fixed different order of turret groups in Ship Configuration menus under certain circumstances.
Fixed repair option in Ship Upgrade menu not being available under certain circumstances.
Fixed Trade menu not displaying available cargo correctly under certain circumstances.
Fixed Object Info menu not working after Boarding Pod is removed.
Fixed Accept Estimate button in Research menu's Account node not removing Insufficient Funds warning.
Fixed attached boarding pods still being listed in property list.
Fixed HUD satellite icons not indicating active status.
Fixed invisible UI when game is paused before loading finishes.
Fixed missing guidance UI when enabling guidance towards superhighway entry gate or unknown jump gate.
Fixed engine status light not showing when all engines are non-functional.
Fixed external target view persisting when player leaves sector.
Fixed positioning of docking UI in external view.
Fixed incorrect external camera position if activated while paused.
Fixed external view on some stations rotating around incorrect center.
Fixed external view on surface elements such as turrets and engines.
Fixed spacesuit jittering in external view.
Fixed target problems when using External Target View on far away objects.
Fixed signal leak indicator position with non-default FOV.
Fixed inconsistent message ticker position while docked.
Fixed ticker messages sometimes disappearing too quickly.
Fixed stuck radial menu under certain circumstances.
Fixed Interact menu revealing undiscovered information about NPCs.
Fixed message about no captain being assigned to nil in Crew Transfer menu.
Fixed left-over crew member entries in Crew Information menu under certain circumstances.
Fixed missing buttons in Crew Transfer menu under certain circumstances.
Fixed missing rank and licence information in Quettanaut promotion ceremony.
Fixed incorrect Stop Travel Drive option in Ship Interactions menu under certain circumstances.
Fixed mining equipment warning not working when buying capital mining ships.
Fixed loadout editor always showing Sapporo's main weapon slot as empty.
Fixed hint overlapping important menu items when buying ships or buying/selling wares in tutorials.
Fixed missing menu title in Input Profile menus.
Fixed issues with sliders in trade context menu.
Fixed not being able to hide cockpit when using non-pilot control position.
Fixed invisible signal leak and long range scan indicators when cockpit hidden.
Fixed aim-ahead indicator not taking own ship's lateral movement into account.
Fixed cockpit still obstructing sunlight when cockpit hidden.
Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
Fixed Accept Estimate button in Station Overview menu's Account node not removing Insufficient Funds warning.
Fixed inconsistent Station Build menu layout under certain circumstances.
Fixed incorrect radial menu size under certain circumstances.
Fixed menu artefacts when starting Timelines scenario under certain circumstances.
Fixed partially missing Timelines scenario menus under certain circumstances.
Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
Fixed missing dock UI elements at lower UI scales.
Fixed incorrect tooltip font size under certain circumstances
Fixed top level menu playing UI sounds.
Fixed target monitor sometimes still showing information about previous module after teleporting away.
Fixed flickering target monitor when firing HEPT.
Fixed unnecessary warning of restart being needed when restoring settings to default.
Fixed not being able to use elevator in Porpoise (Mineral).
Fixed not being able to reach pilot chair in Plutus (Mineral).
Fixed incorrectly oriented turrets on Odachi.
Fixed muzzle effects for beam weapons sometimes outlasting actual beam.
Fixed muzzle effects for beam weapons sometimes remaining active on wrecks.
Fixed damage effect triggering when repairing ship or module.
Fixed engine boost flames being visually disconnected from ships with integrated engines.
Fixed beams sometimes appearing to pass through targets.
Fixed not being able to reliably hit shield generator on Xenon Base Module.
Fixed ramp of Hydra and Hydra Regal flickering erratically when docked.
Fixed turret hatches on certain ships closing before turrets have fully retracted.
Fixed Cutlass and Odachi locker doors animating when entering cockpit.
Fixed various flickering and incorrectly moving animated parts.
Fixed various minor issues with incorrect or missing animations.
Fixed landing gear animations in various small and medium ships.
Fixed missing wreck geometry for various ships.
Fixed lack of detail on wreck of S Plasma Cannon Mk2.
Fixed swapped azimuth/elevation for Terran S/M weapons.
Fixed floating drinks and disconnected lights in Astrid.
Fixed animation of disgruntled roulette players.
Fixed thin geometry blocking spacesuit dock in Cutlass.
Fixed capital ships showing floating bridge in docking hologram.
Fixed pilots being unable to walk to rear cabin of Odachi.
Fixed being able to select turrets of Odachi.
Fixed pink surfaces on Odachi if Kingdom End disabled.
Fixed paint mods not affecting entire hull of Odachi.
Fixed some parts of Xperimental Shuttle not being visible in menus.
Fixed Erlking main battery disappearing from certain viewing angles.
Fixed parts of Heron E fading away too quickly when viewed from afar.
Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
Fixed missing detail on Elite.
Fixed floating geometry detail on Colossus E.
Fixed floating turrets on Phoenix E.
Fixed missing windows on Phoenix E.
Fixed Thresher engines not lighting up when in use.
Fixed missing geometry and incorrect light colour on bridge of Sapporo.
Fixed incorrect colours on Xenon SE wreck.
Fixed incorrect positioning of sticky bullets when hitting surface elements of objects.
Fixed being unable to open hidden conduit in wrecks.
Fixed invisible wall on Terran Dock Area near M docking bay.
Fixed visually scrambled hallway wall on bridge of Shark, Orca and Walrus.
Fixed missing collision in Argon L bridge.
Fixed missing collision in crew common room.
Fixed some small ships being unhittable.
Fixed nearby objects sometimes not being visible or collidable.
Fixed rare case of stations not having collisions.
Fixed missing subtitles in some cutscenes.
Fixed lip movement continuing after character speech is interrupted.
Fixed repeated indicator sound when approaching capital ships.
Fixed incorrect travel charge sound for Xenon H.
Fixed rare freeze.
Fixed menu crash in Station Build menu under certain circumstances.
Fixed rare case of not being able to move or save game any more after conversation with NPC.
Fixed exitcode 239 error on launch with some AMD graphics cards and newer drivers.
Fixed several causes of crashes.

Turbobit | hitfile | Курсы обмена эл. валют | Star Citizen - регистрация

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ФокусникДата: Пятница, 16.08.2024, 00:48:43 | Сообщение # 214

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X4 Foundations - Version: 7.10 HF 1 Release (538068) - Last updated: 2024-08-15

Код

Improved specific cases of extreme performance issues on Steam Deck.
Fixed Dock at Station objective during Worker Welfare mission sometimes losing guidance.
Fixed various issues when multiple barter missions appear at same station.
Fixed missing Sapporo Blueprints not being added in some savegames.
Fixed missile-turret armed capital ships breaking off from combat early.
Fixed camera being in wrong position after loading save.
Fixed performance issues and falling through floor in certain situations.
Fixed several causes of crashes.

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ФокусникДата: Понедельник, 26.08.2024, 22:43:33 | Сообщение # 215

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X4 Foundations Public Beta - Version: 7.10 HF 2 Release (538965) - Last updated: 2024-08-26

Код
Fixed all ships becoming unresponsive to orders if repeated order to mine or salvage becomes invalid.
Fixed turret and drone control on ships sometimes not acquiring new targets when player is nearby.
Fixed savegames with broken player position while in control of docked ship.
Fixed Sapporo blueprints not being patched in saves where research was ongoing.
Fixed broken radar visibility ship mods (affected mods will be re-rolled).

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ФокусникДата: Среда, 02.10.2024, 10:10:49 | Сообщение # 216

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7.10 Hotfix 3 Changelog

Код
Fixed several cases of police incorrectly becoming hostile to player.


Код
Исправлено несколько случаев, когда полиция ошибочно становилась враждебной по отношению к игроку.

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ФокусникДата: Среда, 04.12.2024, 02:24:42 | Сообщение # 217

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X4 Foundations Public Beta - Version: 7.50 Beta 1 (546506) - Last updated: 2024-12-04


Код

New Feature: New flight model with corresponding rebalancing of ships.
New Feature: Boost now has its own energy pool.
New Feature: Improved Gravidar display.
New Feature: Support for FSR3 and DLSS.
Added confirmation when aborting missions.
Added faction-specific text variants for various generic missions.
Added estimated minimum build cost information to Build Station mission briefing.
Added opposing faction information to Mission context menu.
Added option to Start Position Defence on stations with administration module and subordinates assigned to defend station.
Added option to Respond to Station Distress Calls for subordinates assigned to Position Defence.
Added mining ships assigned to NPC mineral and gas refinery stations.
Added player-only sell offers for remaining cargo of orphaned Build Storages.
Added possibility to reduce station plot sizes if constructed modules allow for it.
Added number suffix to station modules to help identify them in map and elevator travel destination list.
Added warning when building production modules that produce illegal wares.
Added order icon for station trade subordinates that have manually defined ware list.
Added orphaned Build Storages to Account Management section in Player Information menu.
Added limited ship statistics view in Ship configuration menus.
Added new entries to Ship Loadout Statistics.
Added alphabetic sorting for station modules in Object List and Property Owned menus in Map.
Added missing resource information to stalled ship build orders in Object List and Property Owned menus.
Added information about mod quality to ship selection dropdown in Ship Configuration menu.
Added additional options for ship name generation in Ship Build menu.
Added possibility to set Paint Modifications while building or upgrading ships.
Added missing equipment blueprints to mouse-over text for unavailable loadout options.
Added limited Interact menu option in Manage Plots mode of Map menu.
Added option to remove Build Storages of removed Station plots immediately.
Added separate icon for collectable asteroid chunks.
Added highlighting to interactive HUD elements.
Added various container icons to Map legend.
Added additional colour animation when targeting obstructed targets.
Added support for controller input modifiers.
Added OpenTrack UDP support for Head Tracking under Linux.
Changed production materials for Hull Parts and Claytronics production modules.
Removed temporary drone mode Trading from Cargo Drones settings.
Removed option to transfer wares with Construction Vessels that are busy.
Removed Apply button for Start Menu Background Scene option.
Improved balancing of internal ship storage of all capital ships.
Improved equipment loadout and balancing of turrets for Timelines scenario Defanging the Defence.
Improved racing AI in racing scenarios.
Improved Guild missions by no longer aborting whole chain if one sub-mission fails.
Improved Sabotage missions by adding information about required equipment to briefing.
Improved Sabotage missions by allowing partial success if targets aren't destroyed with spacesuit bombs.
Improved Yaki story by allowing player to keep cover ability after completing mission and activate/deactivate it at will.
Improved Split story by allowing player to control cover feature in Zyarth's Coffin mission.
Improved Vigor Syndicate raider distribution over time.
Improved mineral resource gather rate of Saturn II.
Improved fighter dogfighting behaviour when player not present.
Improved fidelity of fighters dogfighting when player not present compared to when player present.
Improved ships undocking from ships or stations with launch tubes to Attack or Attack targets in range.
Improved movement between sectors when fleets are ordered to Coordinate Attack.
Improved long-distance movement to moving objects.
Improved autopilot behaviour when guidance is set to ships.
Improved cargo drones catching up with ship that launched them.
Improved cohesion of fighter-led fleets when moving between gates.
Improved boost usage in dogfights.
Improved hacking of station Security Control Panels to also prevent launch of defence drones.
Improved trade search for station-based trade subordinates that are further down command hierarchy.
Improved feedback if player-owned ships are ordered to attack without weapons or without ammunition.
Improved target monitor display for cargo containers and asteroid pieces that do not fit into ship's cargo bay.
Improved readability between collectable and non collectable crates in map and radar.
Improved controller navigation in Ship configuration menus.
Improved trade loop context menu width to avoid truncated texts.
Improved zoom behaviour in External Static View.
Improved representation of undefined order parameters in Object Behaviour menus.
Improved colours of asteroid icons on map.
Improved trade menu layout.
Improved visuals of station response to attack.
Improved collisions around Argon L housing spire.
Improved Tobii support using Tobii Game Integration.
Fixed XL Spire module blueprint reward for those that already had 20+ relation with Quettanauts.
Fixed tutorials not completing when closing final dialog box without selecting option.
Fixed Foundations of an Empire mission getting stuck if another station building mission is started in same location.
Fixed leader of Terran fleet in War of Intervention mission not moving to target sector if it has no useable weapons.
Fixed Boron-Terran relations not depending on states of Boron-Terran diplomatic mission, Boron-Argon alliance and Argon-Terran war.
Fixed Kha'ak continuing to spawn after certain installations have been destroyed.
Fixed Duke's Buccaneers constructing factories before they become Duke's Tempest.
Fixed large supply missions being offered by factions which barter or have no trade offers.
Fixed being able to warp HQ during Terraforming project.
Fixed Attack targets in range order repeatedly creating Attack orders for ships that do not have weapons.
Fixed fighters attacking large objects when player not present trying to apply damage while facing away from their target.
Fixed rare case of ship claiming to be on venture when it no longer is.
Fixed smugglers sometimes assuming Paranid or Holy Order ownership after those factions have stopped existing.
Fixed Terran solar power plants not being placed in Mercury sector.
Fixed Build Storages not sharing same relations towards other factions as corresponding Stations.
Fixed crew hiring by upgrading at equipment docks not accounting for passengers, prisoners, or unassigned crew.
Fixed some NPC traders or miners being erroneously sent to patrol.
Fixed Get Supplies sometimes not finding trades.
Fixed capital ships in fleets facing away from sector center after transiting through gates.
Fixed player flying in wrong direction after entering space suit near explorable wrecks.
Fixed player in space suit not being able to approach their ship in relative movement.
Fixed ships not remaining in relative movement after saving and loading.
Fixed patrolling ships sometimes inadvertently chasing enemies to other sectors.
Fixed police penalising player for owning ship that was once used by different faction to cause trouble.
Fixed ships set to comply with police or pirate challenge sometimes not dropping wares if they have very small amounts.
Fixed Construction Vessels that abandon stalled build site sometimes leaving their drones behind.
Fixed Kha'ak defence platforms not being automatically aimed at when selected as target.
Fixed weapons with slow rotation sometimes jumping to target while aiming.
Fixed fleet members performing Coordinate Attack inconsistently honoring travel blacklists.
Fixed ships sometimes not rejoining formation if player gets close then moves away again.
Fixed ships failing to dock at covered dock areas under certain circumstances.
Fixed inconsistent creation of looped order under certain circumstances.
Fixed attack response override orders for ships using order loops being inserted at wrong position in loop.
Fixed subordinate group assignments being lost when subordinate is promoted under certain circumstances.
Fixed subordinates assigned to attack with commander not withdrawing for repairs when they should.
Fixed autopilot not exiting highways reliably in certain sectors.
Fixed defence drones sometimes not undocking properly.
Fixed Construction Vessels idling for several minutes between deployment jobs.
Fixed ships mimicking station-based traders or miners requiring skill threshold.
Fixed boost and travel mode acceleration stalling caused by activating throttle inputs.
Fixed being able to exceed top speed when matching speed.
Fixed not being able to enter superhighways at very high travel speeds.
Fixed Full Stop not leaving highway while map is open.
Fixed AI ships stuttering during flight.
Fixed AI-controlled spacesuits not detecting nearby ships.
Fixed AI-fired beam weapons increasing Laser Shots Fired statistic.
Fixed ships not having loaded weapons on first engagement.
Fixed docked ships firing forward weapons when player not present.
Fixed repair units sometimes not being visible.
Fixed external target view not resetting when target leaves range or is stored.
Fixed Shroud ship mod not working correctly after saving and loading.
Fixed user-defined external camera positions not being loaded correctly.
Fixed incorrect station loadout preset when loading construction plan.
Fixed missing roman numeral suffix on factory names.
Fixed Deliver Wares button in Mission Briefing menu not working.
Fixed mismatch in Processing Module stats between Station Build and Logical Station Overview menus.
Fixed Station Build menu assuming that all ware reservations are deliveries.
Fixed incorrect time estimates for building ships under certain circumstances.
Fixed incorrect display of maximum crew size on target monitor for certain ships.
Fixed negative ware storage numbers in Object Info menu.
Fixed completed ware reservations in Logical Station Overview menu not being removed.
Fixed missing generic actions in Interact menu of multiple ships using Repeat Orders.
Fixed Object Rename dialog still applying new name when pressing Escape.
Fixed selecting ships in Map menu with filter not working reliably.
Fixed menu selection jumping in Crew Transfer context menu.
Fixed issues with restoring antialiasing and upscaling settings after discarding new settings.
Fixed Ship Build menu Blacklist and Fire Authorisation settings not being able to reset to global settings.
Fixed game unpausing when opening Ship configuration menu in Custom Gamestart Editor.
Fixed Main Menu Tab controls not repeating correctly.
Fixed Reset View button in Map menu not being reachable with keyboard/controller.
Fixed objects not shown on Gravidar affecting Gravidar zoom level.
Fixed several issues with full-screen message cutscenes.
Fixed missiles exploding in encyclopedia cutscenes.
Fixed FPS Display button in Debug Log.
Fixed map search not working under certain circumstances.
Fixed different order of turret groups in Ship Configuration, Map and Ship Interaction menus.
Fixed various menu layout issues at high UI scale settings.
Fixed visual gaps in Logical Station Overview, Research and Terraforming menus.
Fixed overlapping connections in Terraforming menu under certain circumstances.
Fixed Ship Build menu closing immediately under certain circumstances.
Fixed deleted save game still listed in menu under certain circumstances.
Fixed backlog of ticker messages after using menus.
Fixed pilots showing up on monitor to inform player about completed orders when player is standing nearby.
Fixed hack panels sometimes being targetable from different rooms.
Fixed jittering HUD targets in External Target View under certain circumstances.
Fixed outdated drone info in HUD under certain circumstances.
Fixed stuck mouse-over texts under certain circumstances.
Fixed menu crash when using Inventory menu shortcut in Map menu under certain circumstances.
Fixed missing Text for Kaori paint theme.
Fixed NPCs sitting backwards in chairs after loading save game where they were walking.
Fixed solar panels not rendering fully in station editor.
Fixed being able to jump out of bounds in several spots on dock areas.
Fixed missing mode lights on capital ship bridges.
Fixed invisible walls on the broken jumpgate in the Mars sector.
Fixed missing collision on bridge of Sapporo and Xenon H.
Fixed floating human-shaped geometry appearing near Eye of the Beholder station.
Fixed parts of Data Vault disappearing depending on viewing angle.
Fixed external camera being offset on Odachi when changing viewing angle.
Fixed flickering windows on old Terran and Terraformer bridges.
Fixed certain elements in cockpit of Xenon F disappearing when entering it.
Fixed large uniform glowing surface in 1M6S Basic Dock Area.
Fixed missing hologram in Alligator (Mineral) transporter room.
Fixed NPCs not correctly using the elevator on Xenon F.
Fixed paint mod affecting small details on Boron Ray.
Fixed blue screen effect appearing on Sapporo and Xenon H bridge.
Fixed glass floor on bridge of Xenon H and Sapporo incorrectly blocking sun.
Fixed sunlight shining through solid surfaces on Sapporo and Xenon H bridge.
Fixed cockpit glass of Porpoise not appearing smooth.
Fixed several trophies being incorrectly placed in player office.
Fixed flickering surface in Tuatara cockpit.
Fixed Boron Ray Ion Projector wreck being offset.
Fixed low resolution texture on Dart engine exhaust.
Fixed flickering surface and texturing issue on Raptor.
Fixed dock hatches of Xenon F and Xenon SE fading out too early.
Fixed door on Sapporo and Xenon H bridges not opening properly for NPCs passing through.
Fixed engine flames of Boron S and M ships being animated against direction of flight.
Fixed mirrored numbers in Porpoise cockpit.
Fixed missing thruster exhaust on Kukri.
Fixed flipped text on kitchen cabinet doors.
Fixed flickering objects when using VE Goggles.
Fixed extreme ghosting when zooming with VE Goggles with TAA enabled.
Fixed control settings menu showing incorrect key names for non-QWERTY keyboards on Linux.
Fixed sound/graphical issue when switching from Long Range Scan while charging.
Fixed stutter when saving config files.
Fixed several causes of crashes.

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ФокусникДата: Четверг, 12.12.2024, 13:45:00 | Сообщение # 218

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X4 Foundations Public Beta - Версия: 7.50 Beta 2 (547494) - Последнее обновление: 2024-12-12


Код

[Beta 2] New Feature:: Lost ship replacement option.
[Beta 2] New Feature:: Radar station module.

[Beta 2] Added voice feedback when engines on player ship fail due to damage.

[Beta 2] Improved Supply Factory generic mission to filter out stations which don't have relevant wares to be stocked.
[Beta 2] Improved ships undocking from carriers at high speed.
[Beta 2] Improved autopilot behaviour when approaching highways after warping through gate.
[Beta 2] Improved camera and sound behaviour in Live Stream View.
[Beta 2] Improved viewing angle on gravidar to make far-away objects more visible (new feature in 7.50).
[Beta 2] Improved gravidar readability in bright environments.

[Beta 2] Fixed freeze when using autopilot on superhighway gate or mission contact when close to station (problem introduced in 7.50).
[Beta 2] Fixed Explore targeting jump gate or superhighway entrance to undiscovered sector not working (problem introduced in 7.50).
[Beta 2] Fixed anomalies acting more strongly than usual when player is in travel mode (problem introduced in 7.50).
[Beta 2] Fixed fleet subordinates that are unable to attack becoming unresponsive to being attacked (problem introduced in 7.50).
[Beta 2] Fixed unresponsive ships in very busy locations under certain circumstances.
[Beta 2] Fixed trade ships stuck waiting for trade operation to complete.
[Beta 2] Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation.
[Beta 2] Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed.
[Beta 2] Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed.
[Beta 2] Fixed crew appearance on nearby ships sometimes being randomised between comms sessions.
[Beta 2] Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer.
[Beta 2] Fixed being unable to control buy offers for Advanced Composites and Plasma Conductors in Plan Build menu (new feature in 7.50).
[Beta 2] Fixed station modules not being shown in Encyclopedia under certain circumstances.
[Beta 2] Fixed keyboard and controller not working when returning to Start Menu (problem introduced in 7.50).
[Beta 2] Fixed several causes of crashes.

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ФокусникДата: Вторник, 17.12.2024, 20:42:36 | Сообщение # 219

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X4 Foundations Public Beta - Version: 7.50 Beta 3 (548103) - Last updated: 2024-12-17


Код

[Beta 3] Added Terran production method to Wide Area Sensor Array module (new feature in 7.50).
[Beta 3] Added radar range information to Wide Area Sensor Array encyclopedia entry (new feature in 7.50).

[Beta 3] Improved Timelines scenario President's End to compensate for boost changes (problem introduced in 7.50).
[Beta 3] Improved Local Automine where designated system has multiple sectors and some of those sectors have hazardous regions.
[Beta 3] Improved behaviour of capital ships attacking other capital ships.
[Beta 3] Improved target acquisition reliability for attack subordinates.
[Beta 3] Improved visuals for Logical Station Overview, Research and Terraforming menus.
[Beta 3] Improved visuals for new gravidar display (new feature in 7.50).
[Beta 3] Improved alarm effect on stations under attack.

[Beta 3] Fixed Find Object Missions failing on acceptance (problem introduced in 7.50).
[Beta 3] Fixed reverse throttle input snapping to maximum backward throttle (problem introduced in 7.50).
[Beta 3] Fixed docked subordinates sometimes causing their commander to teleport due to excessive vibration (problem introduced in 7.50).
[Beta 3] Fixed ships not being assignable to existing Position Defence groups for stations (problem introduced in 7.50).
[Beta 3] Fixed a case of ships flying long-distance to other moving objects failing to move (problem introduced in 7.50).
[Beta 3] Fixed expected construction budget increasing over time while build storage waiting for resources.
[Beta 3] Fixed gravidar detection inconsistency for stations with Wide Area Sensor Array (new feature in 7.50).
[Beta 3] Fixed incorrect weapon aim indicator position for dumbfire missiles (problem introduced in 7.50).
[Beta 3] Fixed incorrectly positioned station geometries on gravidar (problem introduced in 7.50).
[Beta 3] Fixed mission offer icon positions on gravidar (problem introduced in 7.50).
[Beta 3] Fixed flickering target brackets on gravidar (problem introduced in 7.50).
[Beta 3] Fixed broken menu when viewing Object Info menu of inactive Jump Gate.
[Beta 3] Fixed HUD monitors not being visible after toggling HUD off and on under certain circumstances.
[Beta 3] Fixed Interact menu overlapping the Radar under certain circumstances.
[Beta 3] Fixed travel effects not working if ship started travel mode outside visible range.
[Beta 3] Fixed collectable container icon being too large in gravidar and map.
[Beta 3] Fixed detail of Paranid Railgun Mk2 not rotating with barrel.
[Beta 3] Fixed floating detail on Falx.
[Beta 3] Fixed several causes of crashes.

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