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Форум » Игры » X4: Foundations » X4: Foundations - Патчи » X4: Foundations - Update (Обновления и описание исправлений)
X4: Foundations - Update
ФокусникДата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1

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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.

1. Соблюдаем правила форума.
2. Новость должна обязательно касаться патчей и X4 и только этого.
3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь
4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.






Можете добавить трекеры к торренту:

Код
udp://tracker.torrent.eu.org:451/announce

http://tracker.files.fm:6969/announce

http://159.69.65.157:6969/announce

udp://156.234.201.18:80/announce

udp://208.83.20.20:6969/announce

udp://89.234.156.205:451/announce

udp://91.216.110.52:451/announce

udp://exodus.desync.com:6969/announce

udp://movies.zsw.ca:6969/announce

udp://tracker.altrosky.nl:6969/announce

udp://tracker.theoks.net:6969/announce

udp://tracker1.bt.moack.co.kr:80/announce

udp://www.torrent.eu.org:451/announce



X4: Foundations - Repack
Сообщение отредактировал Фокусник - Среда, 22.03.2023, 19:30:10



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ФокусникДата: Вторник, 05.04.2022, 20:01:38 | Сообщение # 151

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X4 Foundations Public Beta - Version: 5.10 RC 1 (476551) - Last updated: 2022-04-05

Код

[RC 1] Improved display of messages on Message Ticker.
[RC 1] Improved background in Windfall.
[RC 1] Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
[RC 1] Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
[RC 1] Fixed miners sometimes not being able to gather resources even in non-depleted areas.
[RC 1] Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
[RC 1] Fixed player receiving excessive gratitude for destroying hostile ships around stations.
[RC 1] Fixed Build Storage storage being destructible and restored destroyed storage.
[RC 1] Fixed capital ships not being able to collect crates full of cash.
[RC 1] Fixed several story actors wandering around in cutscenes (problem introduced in 5.10).
[RC 1] Fixed removed modules never finishing recycling (problem introduced in 5.10).
[RC 1] Fixed crash related to station construction (problem introduced in 5.10).
[RC 1] Fixed weapons not being able to properly target Helios E.
[RC 1] Fixed French voice and Chinese Traditional localisation issues.


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ФокусникДата: Четверг, 07.04.2022, 18:18:04 | Сообщение # 152

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X4 Foundations Version: 5.10 (476551) - 2022-04-07

Код
Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
Added Protectyon Shield Generator to Logical Station Overview.
Added station type icons to station HUD elements.
Added automatic mouseover tooltips for truncated texts.
Added target elements for Vaults and Landmarks.
Added ware reservation information to station cargo display.
Added option to use Ctrl+Shift together as modifier for keyboard input.
Removed asteroids from Next Target list.
Improved player ship starting weapons in Spear of the Patriarch gamestart.
Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
Improved balancing of Protectyon availability on Tidebreak.
Improved visibility of Long Range Scan ping of Erlking Vaults.
Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
Improved workforce growth/decline rates to avoid large swings in consumed resources.
Improved precision of movement by individual player-owned ships given explicit movement orders.
Improved flee behaviour of fleeing ships that already have travel mode active.
Improved combat movement of fighters attacking other fighters when the player is around.
Improved input information shown in Interaction and External View messages.
Improved layout of Ship Modification menu.
Improved display of messages on Message Ticker.
Improved background in Windfall.
Fixed Casino welfare mission sometimes having no objectives.
Fixed Casino welfare module research not unlocking in certain cases.
Fixed Going Clean mission for Hatikvah sometimes getting stuck.
Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
Fixed rare freeze during Track Ship mission.
Fixed missing engine and shield generator on story Katana.
Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
Fixed issues with hacking station in Pirate story.
Fixed transfer of credits for mission trades not working.
Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
Fixed not being able to reliably use anomalies with large ships.
Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
Fixed pirates determining cargo of ships equipped with Mirage mod.
Fixed cases of stuck large trade ships trying to execute trade.
Fixed ships and modules destroyed while under construction not contributing correct scrap.
Fixed last module destroyed on station not contributing scrap.
Fixed laser towers firing on enemy objects that are not hostile.
Fixed loss of ability to use control stations in first person under certain circumstances.
Fixed miners sometimes not being able to gather resources even in non-depleted areas.
Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
Fixed player receiving excessive gratitude for destroying hostile ships around stations.
Fixed Build Storage storage being destructible and restored destroyed storage.
Fixed capital ships not being able to collect crates full of cash.
Fixed rare case where NPCs would not appear on stations.
Fixed certain stations not allowing docking in very extreme savegames.
Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
Fixed certain rooms sometimes not appearing in transporter menu.
Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
Fixed overlapping texts in Target Monitor and Message Ticker.
Fixed selecting specific ware on map overriding all other trade filters.
Fixed module search and filter in Station Build menu.
Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
Fixed auto-selected target being lost immediately when looking away in gamepad mode.
Fixed current target being lost when changing between mouse and gamepad input.
Fixed having to toggle flight assist twice after turning off travel mode.
Fixed Direct Mouse Steering mode turning off after using menu.
Fixed incorrect button icons being displayed when playing with controller under Linux.
Fixed air marshals sometimes performing incorrect gestures during docking.
Fixed incorrect positions of certain turrets/shields on Barbarossa.
Fixed floating antenna geometry on Baldric and Jian.
Fixed off-centre collision issues with Shih.
Fixed weapons not being able to properly target Helios E.
Fixed various French voice and Chinese Traditional localisation issues.

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ФокусникДата: Понедельник, 11.04.2022, 19:36:32 | Сообщение # 153

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X4 Foundations Public Beta - Version: 5.10 Hotfix 1 Beta 1 (476781) - Last updated: 2022-04-11

Код

Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The Past a Prison mission of Pirate story.
Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
Fixed drones disappearing when recalled while launching.
Fixed remaining cases of ships attempting to mine areas without resources.
Fixed French voice and Russian localisation issues.

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ФокусникДата: Среда, 13.04.2022, 20:16:02 | Сообщение # 154

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X4 Foundations Public Beta - Version: 5.10 HF 1 Release (476781) - Last updated: 2022-04-11

Код
Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The Past a Prison mission of Pirate story.
Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
Fixed drones disappearing when recalled while launching.
Fixed remaining cases of ships attempting to mine areas without resources.
Fixed French voice and Russian localisation issues.
Fixed several causes of crashes.

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ФокусникДата: Вторник, 26.04.2022, 18:11:30 | Сообщение # 155

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X4 Foundations  - Version: 5.10 HF 2 Release (477240) - Last updated: 2022-04-27

Код
Improved station designer performance with very large stations.
Fixed excessive damage from capital ship engines in superhighways.
Fixed workforce consuming resources more often than intended.
Fixed strange location names in notifications and log.
Fixed incorrect orientation of some turrets on Split M Container Storage module.
Fixed menu crash when opening Object Information menu for Kha'ak stations.
Fixed several causes of crashes.

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ФокусникДата: Среда, 27.04.2022, 17:45:46 | Сообщение # 156

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X4 Foundations - Version: 5.10 HF 2 Release (477240) - Last updated: 2022-04-27

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ФокусникДата: Понедельник, 13.06.2022, 19:17:03 | Сообщение # 157

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X4 Foundations Public Beta — Версия: 5.10 HF 3 Beta 2 (479084) — Последнее обновление: 13 июня 2022 г.

Примечания к выпуску

Примечание: бета- версия доступна для Windows (Steam и GOG Galaxy) и Linux (только Steam).

Примечание. В этой версии венчурные проекты по-прежнему отключены.

Однако:

Основные онлайн-функции снова включены, т. е. вы можете входить и выходить из своей учетной записи Egosoft из игры.
Вы сможете получить доступ к любым модификациям окраски, которые есть в вашем онлайн-инвентаре, с теми же ограничениями и условиями, что и раньше.
Вы НЕ сможете строить новые венчурные доки или отправлять корабли в венчурные проекты, и вы не увидите никаких меню, связанных с этим.
Вы НЕ будете принимать венчурные гостевые корабли других игроков.

Версия: 5.10 HF 3 Beta 2 (479084) — 13 июня 2022 г.

- Снова включен доступ к модам окраски в онлайн-инвентаре.
- Исправлены проблемы со входом в онлайн из Steam Deck и в режиме Steam Big Picture (проблема появилась в 5.10 HF 3).

Примечание. Если проблема не указана выше как исправленная, то, вероятно, она не решается в этом патче, но может быть запланирована в будущих обновлениях.

Примечание. При обратном переходе с бета -версии на версию Release у вас могут возникнуть проблемы с элементами управления. Чтобы решить эту проблему, перейдите в меню «Пуск» в игре и выберите «Настройки», «Управление», «Загрузить профиль», затем выберите профиль по умолчанию из списка. В качестве альтернативы, если вы сделаете копию файла inputmap.xml перед запуском бета -версии , вы можете просто скопировать этот файл обратно в папку \Documents\Egosoft\X4. Удаление файла не решит проблему, так как он будет восстановлен из Steam Cloud.

Крашдампы

Steam в настоящее время не поддерживает автоматическую загрузку дампа сбоя для 64-битных приложений. Поэтому мы используем сторонний инструмент для предоставления этой возможности. В случае сбоя будет создан стандартный аварийный дамп, который будет загружен на сторонний сайт, откуда мы сможем выполнить анализ для определения причины. Как и в случае аварийных дампов Steam , в эти аварийные дампы не включается личная информация .

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ФокусникДата: Среда, 22.06.2022, 00:48:56 | Сообщение # 158

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X4 Foundations Public Beta - Version: 5.10 HF 3 Release (479084) - Last updated: 2022-06-13

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ФокусникДата: Пятница, 18.11.2022, 19:13:04 | Сообщение # 159

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X4 Foundations Public Beta - Version: 5.10 HF 3 Release (479084) - Last updated: 2022-11-18

Русская озвучка

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ФокусникДата: Четверг, 19.01.2023, 21:57:30 | Сообщение # 160

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X4 Foundations Public Beta - Version: 6.00 Beta 1 (492332) - Last updated: 2023-01-19

Примечания к выпуску

Примечание: Эта бета-версия доступна для Windows (Steam и GOG Galaxy) и Linux (только Steam).

Примечание: Венчуры в этой версии остаются отключенными. Однако:
Основные сетевые функции снова включены, т.е. вы можете входить и выходить из своей учетной записи Egosoft из игры.
Вы сможете получить доступ к любым модам окраски, которые находятся в вашем сетевом инвентаре, с теми же ограничениями и условиями, что и раньше.
Вы НЕ сможете строить новые венчурные доки или отправлять корабли в венчуры, и не увидите никаких меню, связанных с этим.
Другие игроки НЕ будут присылать вам "гостевые" корабли.

Код
New Feature: Updated graphics engine, with Parallax Occlusion Mapping, Reflection Probes, enhanced lighting, improved shadows, and more.
New Feature: Jolt Physics engine.
New Feature: Live Stream camera mode.
New Feature: Position Defence for carrier-led fleets.
Added new bombardment assignment for subordinates.
Added command to order ships to attack surface elements on designated targets.
Added Salvage at Position and Deliver Salvage commands for use with repeat orders.
Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines.
Added detection and penalty for theft from station build storage.
Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order.
Added option to edit Buccaneer relations in Custom Gamestart Editor under certain circumstances.
Added player HQ to Station Design Simulator.
Added Supervised Mining missions.
Added Kha'ak-specific Destroy Station missions.
Added extra Signal Leak missions for factions foreign to station owner, allowing player to earn reputation for Vigor Syndicate at Teladi stations and for Fallen Families at Free Families stations.
Added hint for missing research to Equipment Mod Workbench menu.
Added button to force station build to complete instantly in Station Design Simulator.
Added visual hint for destroyed ships in Transaction Log menus.
Added links to Object Information and Object Transaction Log from entries in Transaction Log.
Added hint about trade entries in Transaction Log to Logbook.
Added order descriptions to Interact and New Order context menus.
Added mappable hotkeys for deploying objects such as Satellites and Laser Towers.
Added mappable hotkeys for giving and aborting player squad attack order.
Added option to hold Shift while dragging on map to move orders vertically.
Added transform gizmo to station editor.
Added double-click on module in Station Build menu to focus camera on module.
Added shortcut to Manage Plots menu to console in Station Design Simulator
Added surface elements of environment object to Next/Previous Target selection.
Added options to pre-configure blacklists and fire authorisation overrides when building ships.
Added descriptions to many items in Encyclopedia.
Added information about long range scanner range and scan area to Encyclopedia.
Added distinction between enemies and hostiles to Encyclopedia faction entries.
Added distinction between friendly and allied relations to target monitor.
Added more relation perks to Factions and Relations menu.
Added option to ignore cargo space reservations when setting up trade loops.
Added option to exchange captains when transferring crew.
Added possibility to override faction logo per fleet.
Added modified hint to Continue Game option in Start menu.
Added mission highlight to transporter room button and other elements.
Added some landmark stations to Encyclopedia.
Added mission arrow towards platform guidance if not on screen.
Added animation when selecting target.
Added several new achievements.
Added new ultra shadow quality option.
Removed logbook entries for received surplus and completed trades.
Removed "transparent" border around fullscreen menus.
Removed info boxes for ships on map.
Removed venture inventory tab from spacesuit upgrades.
Removed option to turn off save compression (note: with recent improvements to saving this option is no longer advisable for normal users but remains available to modders in a different form).
Improved balancing of some Terraforming projects by making them resilient against setbacks from events such as quakes.
Improved Find Resources missions by adding guidance sphere and increasing reward according to how many Resource Probes player will probably need.
Improved room variety for certain missions.
Improved Give Seminar conversation choice.
Improved placement of data leaks to claim abandoned ships.
Improved dock position tolerance when flying capital ship without docking computer.
Improved undocking behaviour in certain dock areas.
Improved presentation when sharing transporter room with NPCs.
Improved Zyarth economy to counter it being overrun by Xenon (affects new games only).
Improved faction defence station loadout selection when responding to aggression.
Improved fighter combat movement against large targets.
Improved coordination within fleets during attack.
Improved behavior of ships fleeing from attacks.
Improved MoveWait fleet behavior immediately before performing attack.
Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship.
Improved carrier behavior in combat if all fighter subordinates are on detached assignment.
Improved police response to EMP bombs being lobbed at policed stations.
Improved handling for attempting ware exchange where transport drones are needed but unavailable.
Improved amounts sold by free traders and miners when only selling, particularly across multiple sectors.
Improved missile damage and ammo consumption simulation when player not present.
Improved capital ships using forward-mounted guns in combat when player not present.
Improved reliability of attack subordinates engaging commander's target.
Improved resupply behavior to allow ships that have loadout level of 0 to automatically get repairs as needed.
Improved decision-making for when commanders recall subordinates upon receiving move order.
Improved responsiveness of attack subordinates when commander attacks new target.
Improved collection of multiple drops in same area by multiple ships.
Improved matching of corridors to rooms on Argon stations.
Improved pilot chair in Terran ships.
Improved transporter room visuals.
Improved notification and logbook entry for player-owned ships and stations being destroyed.
Improved presentation of out-of-stock items in Ship Upgrade menu.
Improved estimated arrival time of incoming deliveries.
Improved ship upgrade by allowing multiple ships with equipment from another race to be upgraded if all ships share same equipment.
Improved factory icons to indicate produced ware.
Improved Options menu by making it full-screen.
Improved messages in message ticker and logbook for attacked or destroyed player property.
Improved control mode messages to be informative rather than commanding.
Improved visuals when showing in-game scenes on target monitor.
Improved visibility by decreasing brightness of window dirt at border of cockpit glass.
Improved high and ultra graphics presets to include screen space reflections (change only applied when reselecting preset).
Improved deadzone in default input profiles for gamepads by reducing it from 50% to 10%.
Improved game startup time, and time for loading and saving savegames.
Fixed selected stories in Custom Gamestart Editor depending on Headquarters and Staff story state not resetting when removing HQ story.
Fixed being able to destroy missile drop in Flight School tutorial.
Fixed being able to assign pilots to certain plot ships which should have been restricted.
Fixed problems with Escape Plan mission if it occurs in Grand Exchange I.
Fixed Welfare Module research mission Casino station being invulnerable before mission starts.
Fixed Transport Passenger mission spawning passenger in brig.
Fixed Hack Panel missions asking player to hack panel that has already been hacked.
Fixed Hack Panel missions targeting station belonging to same faction that is offering mission.
Fixed A Pirate's Trail mission getting stuck if Wolfish Heart is destroyed in one shot, or during initial dialog.
Fixed wrong mission objective if target ship gets destroyed early during Seem Valuable mission of Split story.
Fixed Guard placement in Antigone Station corridor during Covert Operations story.
Fixed player Cover ship being owned by Argon during Zyarth's Coffin mission of Split story.
Fixed story not progressing if station to which wares should be delivered is destroyed during Zyarth's Coffin mission of Split story.
Fixed important wreck in Flight School tutorial being destructible.
Fixed conversation stalling during build segment of Advanced Scenario.
Fixed missing hints and menu highlighting in Terran version of HQ dock construction mission.
Fixed Dagobas Lahubasis Yorilos III trying to escape into own ship while talking to him on bridge during Trade Obstruction mission of Avarice story.
Fixed not being able to complete Avarice story race with L-sized ship.
Fixed Manager's Office displaying wrong trophy after completing Arcadian Endeavour story.
Fixed From the Ashes mission getting stuck if Duke's Haven gets destroyed before player can deliver manager.
Fixed Geometric Owl attacking random Xenon in The Void instead of staying put to allow players to dock during Second Assistant mission of Pioneer Terraforming story.
Fixed ship delivery missions not updating which ships to transfer after first recognised ships are removed from delivery area.
Fixed several issues with Scale Plate subscription missions.
Fixed timers for supply factory missions getting stuck at zero.
Fixed some missions having excessively long time limits.
Fixed stations belonging to civilian faction offering missions.
Fixed not being able to dock at Keepsafe after it is rebuilt.
Fixed relations between Vigor Syndicate and Ministry of Finance to be actively hostile.
Fixed certain major stations and factories sometimes not spawning on gamestart.
Fixed some stations unintentionally spawning in hazardous regions.
Fixed Yaki ships sometimes not having weapons.
Fixed generated loadouts in some shipyards/wharfs/equipment docks not matching available equipment.
Fixed subordinate traders sometimes buying from homebase and selling right back to it.
Fixed research storage targets exceeding research ware requirements under certain circumstances.
Fixed being able to activate travel mode in ship without flight assist software.
Fixed ships sometimes firing at empty space when attacking large target.
Fixed multiple beam weapons attacking same target not draining shields as quickly as expected.
Fixed lockboxes standing still after saving and loading.
Fixed ships with repair drones sometimes not repairing at expected speed.
Fixed ships that are about to dock or are executing trades in Avarice ignoring Tide warning.
Fixed case that could result in station-based miners failing to execute assignment.
Fixed traders sometimes not finding valid trades when operating in only one space.
Fixed ships sometimes trading with build storage of destroyed stations.
Fixed station trade subordinates selling station trade wares to factions prohibited by associated trade rules.
Fixed player sometimes being blamed for objects destroyed by hazardous regions.
Fixed player-owned subordinates and capital ships sometimes traversing unexplored sectors when moving between sectors.
Fixed ships trying to resupply at stations or ships they cannot dock at.
Fixed ships belonging to some factions failing to restock deployables and ammo.
Fixed ware exchange stalling if exchange partners are already parked when ware exchange order begins.
Fixed attacking ships sometimes overshooting target on initial approach.
Fixed ships sometimes ignoring collisions when interrupted while docking.
Fixed non-capital ships with subordinates that are not moving with commander needlessly attempting to synchronize movements to fleet at gate transitions.
Fixed defence subordinates sometimes losing track of ships in fleet that are not subordinates of immediate commander.
Fixed case that could prevent capital ships dealing with fleet auxiliary ships which are attached to fleets.
Fixed ships attacking capital ships or stations not using all active weapons when weapons are activated while already in combat.
Fixed capital ships intentionally destroying targets that they were directed to disable while assisting boarding operation
Fixed capital ships tending to maintain distance beyond turret range when directed to support boarding operation by destroying surface elements.
Fixed subordinates not docking if immediate commander is explicitly ordered to dock at carrier that is in command hierarchy.
Fixed case that could result in commanders ordering subordinates to dock indefinitely.
Fixed subordinates of subordinates of carriers undocking when carrier subordinate formation is changed via carrier.
Fixed ships with looped orders repeatedly trying to dock at now-destroyed destinations.
Fixed ships attacking attackers when going in for repairs or ammo.
Fixed fleeing ships erroneously concluding that second flee attempt was successful.
Fixed boarding pods becoming inactive when sent to abandoned ships when assigned marine was in transit.
Fixed illegal activities such as hitting stations with EMP bombs not triggering police response.
Fixed police ships sometimes attacking own faction's ships if those ships interrupt investigation.
Fixed ships in formation that are not subordinates doing no combat damage when player not present.
Fixed dismantled objects sometimes remaining in space much longer than they should.
Fixed wrecks being auto-selected when not flying salvage ships.
Fixed salvage subordinates not updating ranges after commander station's manager is replaced.
Fixed salvagers finding unknown wrecks.
Fixed salvage-related activities not contributing to skill gain.
Fixed pilots sometimes getting stuck when replacing another pilot.
Fixed difficulty docking manually when Collision Avoidance option is active.
Fixed Split flak turret bullets not exploding.
Fixed force effects of anomalies and some other objects not working.
Fixed small wrecks stuck in capital ship geometry interfering with player controls.
Fixed wrecks disappearing while being dismantled if player leaves area.
Fixed stuck doors or non-interactable buttons and panels on platforms after loading save.
Fixed non-interactable airlock after loading save.
Fixed invalid airlock state if cycled too quickly.
Fixed NPCs sometimes standing within objects on dock areas.
Fixed gamestart description texts being cut off under certain circumstances.
Fixed price and discount/commission information sometimes being incorrect in trade context menu.
Fixed maximum number of docked ships in Object Information menu.
Fixed missing timers on chain missions in Mission Manager menus.
Fixed station construction plan changes sometimes being lost when applied.
Fixed missing warning about changes to station construction plans when closing any menu opened from Station Build menu.
Fixed Long Range Scanner not seeing stations with Protectyon Shield Generator module.
Fixed station plots in Xenon space showing licence costs before placement.
Fixed boarding menu allowing selection of arriving marines.
Fixed crew on destroyed ships being listed in Personnel Management menu.
Fixed missing ticker message when player unlocks new Timeline entry.
Fixed missing/mismatching data in target monitor under certain circumstances.
Fixed terraforming projects showing wrong cooldown when they were never started before.
Fixed ware descriptions in trader menus not updating under certain circumstances.
Fixed scrolling in menus when mouse is over certain parts of screen.
Fixed selected object icon not appearing on Map when zoomed out.
Fixed wrecks of civilian ships being hidden on Map if civilian ships are not shown but wrecks are.
Fixed player sector not appearing on map if using space suit after hitching ride to unknown sector.
Fixed dropdown to change assignment of all subordinates in subordinate group failing to do so.
Fixed menu crash in station storage list under certain circumstances.
Fixed icons of recyclables being visible in fog of war.
Fixed mines dropped by trapped lockboxes not showing as red in UI.
Fixed Spacesuit Engines not showing hologram visuals in Encyclopedia.
Fixed Terran names for maintenance and fabrication bays in Encyclopedia.
Fixed potential damage to objects in universe from missiles that explode in Encyclopedia view.
Fixed suggestions for keyboard and mouse buttons being displayed in some cases when only playing with controller or joystick.
Fixed workers leaving lights on when production modules are inactive.
Fixed distinction between enemy and hostile factions in Faction and Relations menu.
Fixed colour of target monitor relation for neutral objects.
Fixed inconsistent information about gate and accelerator destinations in both HUD and ship computer voice.
Fixed voice playback in Timeline getting interrupted by other voices.
Fixed beam weapon sounds being considered "ambient" instead of "effects" for sound volumes.
Fixed bright line appearing in some shadows.
Fixed engine jet "flames" not animating correctly for several XS ships.
Fixed game having wrong resolution after choosing 1280x720 or similar small resolutions in fullscreen mode.
Fixed custom gamestart cutscenes sometimes being distorted.
Fixed looking in wrong direction when teleporting to Alligator (Liquid).
Fixed being able to fall off dock area of Phoenix.
Fixed Zeus docking position being too close to pier.
Fixed Zeus E XS dock being out of position.
Fixed Osaka missing some detail.
Fixed Terran L container storage having incorrect collisions container modules.
Fixed missing wreck for Atlas E resupplier.
Fixed Hokkaido (Mineral) internal rooms clipping through geometry.
Fixed mirrored ship ID on Prometheus.
Fixed gap on dockarea of Erlking.
Fixed paintmods being applied to surfaces they should not be used on.
Fixed custom logos with upper-case letters in filename not being loaded in Linux version.
Fixed performance stutter when approaching highly populated docks.
Fixed noticeable freeze when closing station editor for very large stations.
Fixed rare freeze during startup.
Fixed several causes of crashes.


Примечание: Если проблема не указана в списке исправленных выше, то, вероятно, она не решается в этом патче, но может быть запланирована на будущее.

Примечание: При переходе от бета-версии к релизной версии могут возникнуть проблемы с управлением. Чтобы решить эту проблему, зайдите во внутриигровое меню "Пуск" и выберите "Настройки", "Управление", "Загрузить профиль", затем выберите профиль по умолчанию из списка. Также, если вы сделали копию файла inputmap.xml перед запуском бета-версии, вы можете просто скопировать этот файл обратно в папку \Documents\Egosoft\X4. Удаление файла не решит проблему, так как он будет восстановлен из Steam Cloud.

Crashdumps

В настоящее время Steam не поддерживает автоматическую загрузку Crashdumps для 64-битных приложений. Поэтому мы используем сторонний инструмент для обеспечения этой возможности. Если произошел сбой, то будет создан стандартный crashdump и загружен на сторонний сайт, откуда мы сможем провести анализ для определения причины. Как и в случае с аварийными дампами Steam, в них не содержится никакой личной информации.

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