Дата: Пятница, 30.11.2018, 20:52:44 | Сообщение # 1
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Данная тема предназначена для публикации информации об обновлениях игры X4: Foundations.
1. Соблюдаем правила форума. 2. Новость должна обязательно касаться патчей и X4 и только этого. 3. Обсуждение и комментирование в этой теме – запрещено! Обсуждение обновлений, кто желает , в теме - Вопросы по работе патчей и помощь 4. Обновлять и исправлять свои ошибки в новостях – разрешено и приветствуется.
- запускаем игру и выходим из игры. - в папке c:\Users\******\Documents\Egosoft\X4 создается папка типа 1638, может у вас другая, туда скидываем сейвы в папку save и все xml рядом с папкой save.
Архивы созданы в RAR 5x версии, учитывайте при распаковке.
Для Steam версии игры.
В обновлении выборочная установка озвучки Русская либо Английская на ваш вкус.
X4 Foundations commulative updates 7.10.538965 HF3 + DLC: ToA / SV / COH / KE / TL - для версии 7.10.538068 HF1 (Облако)
Кто скачал торрент , оставайтесь на раздаче что бы другим было легче скачивать.
Стим версия игры
- запускаем игру и выходим из игры. - в папке c:\Users\******\Documents\Egosoft\X4 создается папка типа 1638, может у вас другая, туда скидываем сейвы в папку save и все xml рядом с папкой save.
X4 Foundations commulative updates 7.50.546506 Beta 1 + DLC: ToA / SV / COH / Boron - для версии 7.10.538965 HF3 Release ( Магнет ссылка | Облако )
X4 Foundations commulative updates 7.50.547494 Beta 2 + DLC: ToA / SV / COH / Boron - для версии 7.10.538965 HF3 Release ( Магнет ссылка | Облако )
X4 Foundations commulative updates 7.50.548103 Beta 3 + DLC: ToA / SV / COH / Boron - для версии 7.10.538965 HF3 Release ( Магнет ссылка | Облако )
Кто скачал торрент , оставайтесь на раздаче что бы другим было легче скачивать.
Дата: Суббота, 28.01.2023, 03:02:15 | Сообщение # 161
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X4 Foundations Public Beta - 6.00 Beta 2 (492699) - Last updated: 2023-01-26
Код
[Beta 2] Added player relation details to Encyclopedia faction entries. [Beta 2] Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia. [Beta 2] Added tooltips with relation name to Faction and Relations menu. [Beta 2] Added Optimal Workforce information to Build Module Encyclopedia entries. [Beta 2] Added information about claiming sector ownership to station module Encyclopedia entries.
[Beta 2] Improved signal and data leaks on stations to be in more varied locations. [Beta 2] Improved approach to target in preparation for launching boarding pods. [Beta 2] Improved HUD visualisation when enemies enter weapon range.
[Beta 2] Fixed subordinates assigned to Position Defence sometimes getting multiple Attack In Range orders at once (new feature in 6.00). [Beta 2] Fixed ships frequently attempting to fly through stations (problem introduced in 6.00). [Beta 2] Fixed capital ship pilots sometimes disappearing after player teleports away (problem introduced in 6.00). [Beta 2] Fixed defence drones not launching when set to Escort (problem introduced in 6.00). [Beta 2] Fixed capital ships getting thrown out of travel mode when colliding with asteroids (problem introduced in 6.00). [Beta 2] Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available. [Beta 2] Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades. [Beta 2] Fixed Self-destruct command not working on deployables when invoked in first-person view. [Beta 2] Fixed relief pilots sometimes not retaking control when requested. [Beta 2] Fixed sorting by Sector in Property Owned (new feature in 6.00). [Beta 2] Fixed missing relation perks text for factions with +30 relations (new feature in 6.00). [Beta 2] Fixed Station Configuration menu and Logical Station Overview showing different or combined station information when opened (problem introduced in 6.00). [Beta 2] Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment. [Beta 2] Fixed dialog option highlight dot sometimes overlapping text. [Beta 2] Fixed certain large stations partially missing collisions (problem introduced in 6.00). [Beta 2] Fixed spacesuit being too large for collision purposes (problem introduced in 6.00). [Beta 2] Fixed scrap processor being too large for collision purposes (problem introduced in 6.00). [Beta 2] Fixed welder NPCs not finding positions from which to work (problem introduced in 6.00). [Beta 2] Fixed player being unable to buy ships (Linux only, problem introduced in 6.00). [Beta 2] Fixed reflection probes not working under certain circumstances (new feature in 6.00). [Beta 2] Fixed artefacts from "god rays" in certain cutscenes (problem introduced in 6.00). [Beta 2] Fixed shadows disappearing under certain circumstances. [Beta 2] Fixed missing Erlking L turrets sounds. [Beta 2] Fixed missing environment sounds after loading station design simulator. [Beta 2] Fixed menu crash in Station Configuration menu during Unknown Structure mission (problem introduced in 6.00). [Beta 2] Fixed menu crash in Logical Station Overview menu under certain circumstances. [Beta 2] Fixed physics-related freeze (problem introduced in 6.00). [Beta 2] Fixed several causes of crashes.
Дата: Четверг, 09.02.2023, 20:50:04 | Сообщение # 162
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X4 Foundations Public Beta - Version: 6.00 Beta 3 (493483) - Last updated: 2023-02-09
Код
[Beta 3] Added engine check light to indicate reduced engine functionality to HUD. [Beta 3] Added ability to change position of Position Defence markers vertically (new feature in 6.00). [Beta 3] Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
[Beta 3] Improved Live Stream feature (new feature in 6.00). [Beta 3] Improved Deliver Inventory missions by adding option to deliver all matching items at once. [Beta 3] Improved Build Station missions by diversifying requirements for defence platforms. [Beta 3] Improved positioning of ship-claiming signal leaks (problem introduced in 6.00). [Beta 3] Improved reliability of travel through gates and accelerators (problem introduced in 6.00). [Beta 3] Improved detection of mission race checkpoints. (problem introduced in 6.00). [Beta 3] Improved naming of stations with wide range of different types of production module (problem introduced in 6.00). [Beta 3] Improved approach of boarding ships before launching pods. [Beta 3] Improved container magnet making pickups much more reliable. [Beta 3] Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
[Beta 3] Fixed player custom gamestart stations losing any special names defined in their construction plans. [Beta 3] Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story. [Beta 3] Fixed Build Station missions asking for ship-building modules (problem introduced in 6.00). [Beta 3] Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story. [Beta 3] Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story. [Beta 3] Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story. [Beta 3] Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed. [Beta 3] Fixed station ownership not also transferring blueprints in Avarice Story. [Beta 3] Fixed build station mission rewards sometimes being up to 64 credits short. [Beta 3] Fixed turret compatibility problems with mining ships (problem introduced in 6.00). [Beta 3] Fixed falling through floor of moving elevators (problem introduced in 6.00). [Beta 3] Fixed permanent loss of spacesuit controls after undocking from certain ships (problem introduced in 6.00). [Beta 3] Fixed ships becoming insubstantial after having once docked (problem introduced in 6.00). [Beta 3] Fixed several cases of collisions not working correctly (problem introduced in 6.00). [Beta 3] Fixed getting stuck in floor after using airlock (problem introduced in 6.00). [Beta 3] Fixed boarding pods sometimes holding just short of target hull but not actually attaching (problem introduced in 6.00). [Beta 3] Fixed duplicating deployables when picking them back up (problem introduced in 6.00). [Beta 3] Fixed being unable to get out of Split Jaguar when playing as Paranid (problem introduced in 6.00). [Beta 3] Fixed getting stuck in command consoles on capital ship bridges (problem introduced in 6.00). [Beta 3] Fixed resetting aim assist option to default always turning it off on next start. [Beta 3] Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view. [Beta 3] Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances. [Beta 3] Fixed missing space background reflections on certain docking areas (new feature in 6.00). [Beta 3] Fixed missing icon for salvage in radius order. [Beta 3] Fixed menu crash in Custom Gamestart Editor under certain circumstances. [Beta 3] Fixed several causes of crashes.
Дата: Среда, 22.02.2023, 23:24:12 | Сообщение # 164
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X4 Foundations Public Beta - Version: 6.00 Beta 4 (494230) - Last updated: 2023-02-22
Код
[Beta 4] Added warning if NPC-owned ships are about to undock with player on board. [Beta 4] Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment. [Beta 4] Added hull bar animation when receiving damage. [Beta 4] Added separate yellow state to engine check light to indicate disabled travel drive (new feature in 6.00).
[Beta 4] Removed requirement for CPU to include SSE4.1 support (experimental change, may need to be reversed).
[Beta 4] Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile. [Beta 4] Improved collisions inside Terran dock area.
[Beta 4] Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off. [Beta 4] Fixed laser towers in A Return To Normal Order missions having wrong faction (problem introduced in 6.00). [Beta 4] Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd. [Beta 4] Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic. [Beta 4] Fixed asteroids with extreme yield in Family Nhuut. [Beta 4] Fixed stations not taking any explosion damage (problem introduced in 6.00). [Beta 4] Fixed mass traffic not appearing under certain circumstances. [Beta 4] Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship. [Beta 4] Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger. [Beta 4] Fixed exaggerated speed change when colliding with moving objects at low relative speed. [Beta 4] Fixed steering being slowed down when in relative movement to ship in travel mode. [Beta 4] Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target. [Beta 4] Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage. [Beta 4] Fixed subordinates stopping moving when player gets close enough to see them. [Beta 4] Fixed commanders performing Protect Position as default behaviour cancelling order when subordinate's assignment changes (problem introduced in 6.00). [Beta 4] Fixed command to Stop Position Defence remaining if subordinate group assigned to Position Defence is empty and Stop Position Defence is selected (new feature in 6.00). [Beta 4] Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources. [Beta 4] Fixed Split Raptors sometimes being built with no turrets or shields. [Beta 4] Fixed ships idling potentially indefinitely in ring highway. [Beta 4] Fixed Live Stream and External View being available for mass traffic and ships in internal storage. [Beta 4] Fixed missing buttons when changing trade ware filter in Map. [Beta 4] Fixed dialog tooltips being wrongly positioned and missing background. [Beta 4] Fixed duplicated mouse-over texts for ware reservations. [Beta 4] Fixed speed restriction zone in Teladi dock area not covering all docks. [Beta 4] Fixed location of casino room in certain dock areas causing visible clipping. [Beta 4] Fixed invisible wall in Condor and Stork cockpit preventing you from accessing pilot console. [Beta 4] Fixed door of Elite not being affected by paint mods. [Beta 4] Fixed occasional flickering of subtitles when multiple pilots speak over comm channels. [Beta 4] Fixed missing or flickering reflections under certain circumstances (new feature in 6.00). [Beta 4] Fixed issues with reflections on glass surfaces (new feature in 6.00). [Beta 4] Fixed issues with shadows on glass surfaces. [Beta 4] Fixed several causes of crashes.
Дата: Среда, 08.03.2023, 19:02:37 | Сообщение # 165
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X4 Foundations Public Beta - Version: 6.00 Beta 5 (495135) - Last updated: 2023-03-08
Код
New Feature: [Beta 5] New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.
[Beta 5] Added Custom Gamestart Editor story states for Tides of Avarice stories. [Beta 5] Added ship size information to encyclopedia. [Beta 5] Added station construction menu help information when expanding HQ for storage relevant to research.
[Beta 5] Removed wares required for terraforming from missing resource section in Ship Configuration menu.
[Beta 5] Improved behavior of missile-armed fighters attacking stations or capital ships. [Beta 5] Improved cohesion of travelling fleets in low attention. [Beta 5] Improved storage type colours in Logical Station Overview to match module design better. [Beta 5] Improved impact and muzzle sounds for various weapons. [Beta 5] Improved reflections on cockpit glass.
[Beta 5] Fixed game not loading when selecting Yaki Characters in Custom Gamestart Editor (problem introduced in 6.00). [Beta 5] Fixed ships missing signal that Tide has changed to calm phase. [Beta 5] Fixed excessive numbers of ships wanting to restock equipment at gamestart. [Beta 5] Fixed basic connection modules having incorrect production costs. [Beta 5] Fixed ships that cannot collect lockboxes repeatedly attempting to do so. [Beta 5] Fixed ships refusing to attack disguised ships that were hostile when attack order was given. [Beta 5] Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space. [Beta 5] Fixed player being blamed for environmental damage in player-owned sectors. [Beta 5] Fixed mining nodes on smaller asteroids hovering above surface (problem introduced in 6.00). [Beta 5] Fixed miners not using non-turret weapons against certain asteroids (problem introduced in 6.00). [Beta 5] Fixed subordinates assigned to Position Defence sometimes not resuming previous duties when assignment changes (new feature in 6.00). [Beta 5] Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship. [Beta 5] Fixed issues entering spacesuit from ship that is in relative movement to capital ship. [Beta 5] Fixed sticky bullets continually adding impulse to hit object. [Beta 5] Fixed incorrect direction of impulse added by bullet hits. [Beta 5] Fixed laser towers sometimes slowly drifting away. [Beta 5] Fixed pushing effect of anomalies being incorrect when approaching from certain angles. [Beta 5] Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way. [Beta 5] Fixed ware exchange with player's personal ship failing if more than one item queued for exchange. [Beta 5] Fixed ships exiting accelerators too far forward then turning around before continuing on path (problem introduced in 6.00). [Beta 5] Fixed player position after getting up from chair (problem introduced in 6.00). [Beta 5] Fixed landing gear opening and closing continuously inside dock areas (problem introduced in 6.00). [Beta 5] Fixed ships sometimes getting stuck with 50m/s speed limit (problem introduced in 6.00). [Beta 5] Fixed signal leaks generated by EMP bombs being unreliably placed (problem introduced in 6.00). [Beta 5] Fixed duplicate entries in Custom Gamestart Editor blueprint selection. [Beta 5] Fixed hire and work somewhere else menus being available for spacesuits. [Beta 5] Fixed mission targets being repeatedly highlighted under certain circumstances. [Beta 5] Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances. [Beta 5] Fixed minor issues with target monitor relation display (problem introduced in 6.00). [Beta 5] Fixed stretched checkbox in Ship Configuration menu settings (new feature in 6.00). [Beta 5] Fixed sun shining through certain station modules (problem introduced in 6.00). [Beta 5] Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull. [Beta 5] Fixed several causes of crashes.
Дата: Четверг, 16.03.2023, 15:18:30 | Сообщение # 166
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X4 Foundations Public Beta - Version: 6.00 Beta 6 (495649) - Last updated: 2023-03-16
Код
[Beta 6] Added Civilian and Military channels to Live Stream view (new feature in 6.00). [Beta 6] Added support for PageUp/PageDown in menu dropdowns. [Beta 6] Added search functionality to Controls menu. [Beta 6] Added Cockpit Glass Reflections setting (new feature in 6.00). [Beta 6] Added news banner to Start Menu.
[Beta 6] Removed weapon group HUD indicators if ship has no weapon slots.
[Beta 6] Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts. [Beta 6] Improved Terran Cadet transition into Defenders of Sol mission. [Beta 6] Improved ships fleeing Tide when far from any neutral station. [Beta 6] Improved readability of stars for NPC skills. [Beta 6] Improved sound occlusion in interiors.
[Beta 6] Fixed missing relation settings for Xenon and Kha'ak in creative Custom Game Starts (problem introduced in 6.00). [Beta 6] Fixed Custom Gamestart satellite coverage option resulting in excessively distant satellites (problem introduced in 6.00). [Beta 6] Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission. [Beta 6] Fixed signal leak scan activity in Terran Pests mission (problem introduced in 6.00). [Beta 6] Fixed case of Trade Obstruction mission not starting in Avarice story. [Beta 6] Fixed case of Assemble Fleet mission getting stuck. [Beta 6] Fixed player-controlled Builder Ships being shown as available for assignment to construction sites. [Beta 6] Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares. [Beta 6] Fixed ships assigned to Mimic commander with default behavior set to Protect Position failing to do so (problem introduced in 6.00). [Beta 6] Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so. [Beta 6] Fixed subordinate groups assigned to Position Defence not responding to group commands after loading savegame (problem introduced in 6.00). [Beta 6] Fixed incorrect station storage capacity predictions from ware reservations. [Beta 6] Fixed ships sometimes getting stuck at 50m/s (problem introduced in 6.00). [Beta 6] Fixed progress bars of repeatable terraforming projects not working after first time. [Beta 6] Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances. [Beta 6] Fixed ship cockpit reflection probes sometimes showing docking bay features after undocking (new feature in 6.00). [Beta 6] Fixed several capital ships being unable to launch subordinates out of launch tubes (problem introduced in 6.00). [Beta 6] Fixed collision issues in Argon/Terran Wharf (problem introduced in 6.00). [Beta 6] Fixed Erlking not having collisions on main weapon (problem introduced in 6.00). [Beta 6] Fixed Elephant bridge clipping into geometry (new feature in 6.00). [Beta 6] Fixed several issues with surface elements of Albatross (new feature in 6.00). [Beta 6] Fixed visual glitch in Albatross bridge (new feature in 6.00). [Beta 6] Fixed Manorina (Gas) paint mod not being applied correctly. [Beta 6] Fixed flickering in Turquoise Sea with open comms. [Beta 6] Fixed Betty and other voice lines sounding muffled (problem introduced in 6.00). [Beta 6] Fixed several causes of crashes.
Дата: Среда, 22.03.2023, 18:35:19 | Сообщение # 167
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X4 Foundations Public Beta - Version: 6.00 Beta 7 (496124) - Last updated: 2023-03-22
Код
[Beta 7] Added option to cancel multiple construction orders at once. [Beta 7] Added low and medium settings for Reflection Probes (new feature in 6.00). [Beta 7] Added random object selection to Live Stream view (new feature in 6.00). [Beta 7] Added race-specific command consoles.
[Beta 7] Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location. [Beta 7] Improved lighting in reflections from stationary objects (new feature in 6.00). [Beta 7] Improved thruster sound volume to be less obtrusive while maneuvering.
[Beta 7] Fixed False Sense Of Security signal leak mission not providing boarding target. [Beta 7] Fixed guild missions not being offered if one was accepted from another guild. [Beta 7] Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected. [Beta 7] Fixed escape pods sitting in space if there are no nearby stations to flee to. [Beta 7] Fixed Explore and Update Trade Offers commands refusing to go through gates when directed at gate (problem introduced in 6.00). [Beta 7] Fixed licence requirements for Habitat Modules to fit relation progression. [Beta 7] Fixed collisions against stations not working after using highway (problem introduced in 6.00). [Beta 7] Fixed some dock requests persisting indefinitely. [Beta 7] Fixed construction vessels not honoring blacklists. [Beta 7] Fixed some station entries in the encyclopedia not marked as read when using "Mark all as read" option (new feature in 6.00). [Beta 7] Fixed gamestart description texts being cut-off under certain circumstances. [Beta 7] Fixed being unable to select objects when sitting in pilot chair of Ides. [Beta 7] Fixed fog sometimes disappearing briefly after loading. [Beta 7] Fixed radar visuals with low quality FSR and small resolutions. [Beta 7] Fixed muffled signal leak sounds (problem introduced in 6.00). [Beta 7] Fixed several causes of crashes.
Дата: Среда, 29.03.2023, 18:59:30 | Сообщение # 168
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X4 Foundations Public Beta - Version: 6.00 RC 1 (496555) - Last updated: 2023-03-29
Код
[RC 1] Added Tides of Avarice soundtrack to Station Design Simulator playlist. [RC 1] Added channel lock to Live Stream view (new feature in 6.00).
[RC 1] Removed invalid rebate from two terraforming projects.
[RC 1] Improved accuracy of multi-barreled beam turrets firing at missiles. [RC 1] Improved capital ship transition through jump gates and accelerators.
[RC 1] Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart. [RC 1] Fixed mission ship trapped in minefield fleeing after being scanned by police. [RC 1] Fixed getting stuck in floor of ship after returning from external target view (problem introduced in 6.00). [RC 1] Fixed falling through floors after teleporting or loading savegame (problem introduced in 6.00). [RC 1] Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction. [RC 1] Fixed player being allowed to dock while towing an object. [RC 1] Fixed cancel ship construction orders interface (problem introduced in 6.00). [RC 1] Fixed missing map marker for Explore and Revisit Known Stations orders (problem introduced in 6.00). [RC 1] Fixed select closest target/hostile hotkeys not working (problem introduced in 6.00). [RC 1] Fixed autopilot and other features not working with some custom gamestart player characters (problem introduced in 6.00). [RC 1] Fixed modules incorrectly blocking others in station editor (problem introduced in 6.00). [RC 1] Fixed being unable to select asteroids from Drill miner. [RC 1] Fixed capital ship interior corridors not matching style of constructing race. [RC 1] Fixed visual holes in Theseus cockpit. [RC 1] Fixed hole in Terran vertical connection module. [RC 1] Fixed pink geometry appearing on Raptor bridge. [RC 1] Fixed LODs of pirate casino being rotated incorrectly. [RC 1] Fixed cockpit glass reflection setting not working with reflection probe quality set to off/low (new feature in 6.00). [RC 1] Fixed various sounds for moving in first person not working (problem introduced in 6.00). [RC 1] Fixed several causes of crashes.
Дата: Среда, 05.04.2023, 20:23:21 | Сообщение # 169
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X4 Foundations Public Beta - Version: 6.00 RC 2 (497184) - Last updated: 2023-04-05
Код
[RC 2] Added conversation option to return to normal duties when talking to pilots belonging to player faction.
[RC 2] Improved balancing of Kha'ak Mining Escort Mission difficulty. [RC 2] Improved display of turret group modifications in Object Loadout menu. [RC 2] Improved ship behaviour when colliding with other objects, especially at narrow dock area exits. [RC 2] Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide. [RC 2] Improved S/M ship undocking from build modules.
[RC 2] Fixed not being able to use spacesuit with some Custom Gamestart characters (problem introduced in 6.00). [RC 2] Fixed Supervised Mining missions being offered by factions that do not have M-sized miners. [RC 2] Fixed being able to buy multiple Astrid ships from Northriver Company at end of Avarice story. [RC 2] Fixed duplicate voice line when accepting certain missions. [RC 2] Fixed signal leaks not offering any hack missions. [RC 2] Fixed playback of terraforming debriefing message videos. [RC 2] Fixed Scale Plate Pact not attempting to rebuild Pirate Bases. [RC 2] Fixed inability to move after using transporter rooms (problem introduced in 6.00). [RC 2] Fixed defence drones launching much too fast from stations (problem introduced in 6.00). [RC 2] Fixed case that could lead to drones waiting indefinitely for dock to be assigned. [RC 2] Fixed ships sometimes failing to navigate out of dock areas. [RC 2] Fixed S/M ship undocking from Teladi Trading Station. [RC 2] Fixed autopilot flying into gate or accelerator geometry after transition. [RC 2] Fixed AI usage of charged weapons. [RC 2] Fixed docked ships sometimes being stored immediately after retrieval. [RC 2] Fixed towed objects not moving correctly when player not nearby. [RC 2] Fixed Salvage in Radius order icon displaying question mark icon. [RC 2] Fixed equipment mod quality indicators in surface element lists missing when using workbench under certain circumstances. [RC 2] Fixed rooms visibly overlapping when talking to Dal while in different room on HQ. [RC 2] Fixed incorrect opening of space suit dock hatches on Chthonios, Zeus, Osaka and Syn. [RC 2] Fixed Paranid heads clipping into roof console on Callisto, Discoverer, Pulsar and Quasar. [RC 2] Fixed Paranid player unable to leave Kyd chair. [RC 2] Fixed Chimera Transporter door not fully opening. [RC 2] Fixed visual holes in pirate S ships. [RC 2] Fixed various cockpits having applied paint mods in unwanted areas. [RC 2] Fixed walking sounds lingering too long after stopping (problem introduced in 6.00). [RC 2] Fixed walking sound loop not stopping when taking control of ship (problem introduced in 6.00). [RC 2] Fixed game freeze when cycling surface element targets on object with no targetable surface elements (problem introduced in 6.00). [RC 2] Fixed several causes of crashes.
Дата: Пятница, 07.04.2023, 21:49:17 | Сообщение # 170
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X4 Foundations Public Beta - Version: 6.00 RC 3 (497288) - Last updated: 2023-04-06
Код
[RC 3] Improved ware exchange between ships and stations to prevent undocking if order starts while ship docked and station doesn't yet have wares to transfer.
[RC 3] Fixed autopilot breaking after going through gate. [RC 3] Fixed traders sometimes not finding trades if only one valid trade in their operational area. [RC 3] Fixed walking sound loop playing while menu open on ship that is not oriented to ecliptic (problem introduced in 6.00). [RC 3] Fixed several causes of crashes.